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The 2D renderer for the good game engine: transforms, camera, sprites, nine-slice borders, colliders and mouse picking, on top of the good kernel, which it re-exports.

goo2d #

Game Overdrive On 2D. The 2D specialization on top of the good kernel, which it re-exports - so a 2D game needs this one dependency and this one import. Transforms, the camera, sprite rendering (DrawCanvas2D, GameRenderer2D), colliders and mouse picking live here. Box2D physics is opt-in through goo2d_physics_box2d.

Status: working. Transforms, world transforms, camera, colliders, sprite rendering, mouse picking and audio assets. There is no audio backend or mixer yet, and z-ordering beyond the zIndex sort is not implemented. The implementation status page is the honest ledger.

Upgrading from 0.0.2? That version was an entirely different engine. Nothing carries over; see the changelog.

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The 2D renderer for the good game engine: transforms, camera, sprites, nine-slice borders, colliders and mouse picking, on top of the good kernel, which it re-exports.

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unknown (license)

Dependencies

flutter, good, meta, vector_math

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