goo2d 0.1.0
goo2d: ^0.1.0 copied to clipboard
The 2D renderer for the good game engine: transforms, camera, sprites, nine-slice borders, colliders and mouse picking, on top of the good kernel, which it re-exports.
goo2d #
Game Overdrive On 2D. The 2D specialization on top of the
good
kernel, which it re-exports - so a 2D game needs this one dependency and this
one import. Transforms, the camera, sprite rendering (DrawCanvas2D,
GameRenderer2D), colliders and mouse picking live here. Box2D physics is
opt-in through
goo2d_physics_box2d.
Status: working. Transforms, world transforms, camera, colliders, sprite
rendering, mouse picking and audio assets. There is no audio backend or
mixer yet, and z-ordering beyond the zIndex sort is not implemented. The
implementation status page is the honest ledger.
Upgrading from 0.0.2? That version was an entirely different engine. Nothing carries over; see the changelog.