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Dart bindings for the Godot game engine

0.7.0 #

  • Support parameters on Signals with SignalArgument
  • Fix using Dart defined scripts as GodotProperties.
  • Add support for RPC methods.

0.6.2 #

  • Fix a crash when using the indexed getter on Array

0.6.1 #

  • Fix Variant.cast to correctly return null in cases where the Variant is null.

0.6.0 #

  • Adjust generate global constats to avoid unnecessary prefixes.
  • Have Variant.getType return VariantType instead of int.
  • Add Variant.cast to support getting an object directly from a Variant.
  • Add generation of Godot utility functions under GD static class.
  • Add getWeak extension method on GodotObject.

0.5.2 #

  • Fix Future<void> throwing an error when put in a Variant, which could happen with async signal recievers.

0.5.1 #

  • Bind CallbackAwaiter during initialization.

0.5.0 #

  • Variant can now be constructed from an Object without using fromObject
  • Variants that had .fromGDString now also have .fromString constructors
  • Added CallbackAwaiter which allows you to await a Callable being called.

0.4.0 #

  • Improve Global Class hot reload by having the generator create a list of available global classes.

0.3.0 #

  • Add support for Godot Global Classes

0.2.0 #

  • Replace variant call with "ptr" calls, which are faster
  • Fix varargs methods in engine classes.

0.1.1 #

  • Fix missing generated libraries

0.1.0 #

  • Initial version.
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Dart bindings for the Godot game engine

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Dependencies

collection, ffi, meta, path, vm_service

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