godot_dart 0.7.0
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Dart bindings for the Godot game engine
0.7.0 #
- Support parameters on Signals with
SignalArgument
- Fix using Dart defined scripts as GodotProperties.
- Add support for RPC methods.
0.6.2 #
- Fix a crash when using the indexed getter on
Array
0.6.1 #
- Fix
Variant.cast
to correctly return null in cases where the Variant is null.
0.6.0 #
- Adjust generate global constats to avoid unnecessary prefixes.
- Have
Variant.getType
returnVariantType
instead of int. - Add
Variant.cast
to support getting an object directly from a Variant. - Add generation of Godot utility functions under
GD
static class. - Add
getWeak
extension method onGodotObject
.
0.5.2 #
- Fix
Future<void>
throwing an error when put in a Variant, which could happen withasync
signal recievers.
0.5.1 #
- Bind
CallbackAwaiter
during initialization.
0.5.0 #
- Variant can now be constructed from an Object without using
fromObject
- Variants that had
.fromGDString
now also have.fromString
constructors - Added
CallbackAwaiter
which allows you to await a Callable being called.
0.4.0 #
- Improve Global Class hot reload by having the generator create a list of available global classes.
0.3.0 #
- Add support for Godot Global Classes
0.2.0 #
- Replace variant call with "ptr" calls, which are faster
- Fix varargs methods in engine classes.
0.1.1 #
- Fix missing generated libraries
0.1.0 #
- Initial version.