glint_box3d 0.1.0
glint_box3d: ^0.1.0 copied to clipboard
High-performance Box3D physics backend for Glint Engine.
Changelog #
0.1.0 #
- Add the native Box3D backend for Glint's portable 3D physics contract.
- Honor full Glint query filters during native single-hit shape casts, enabling self-excluding character sweeps without genre-specific backend code.
- Publish persistent core contact state and fixed-step profiling through the shared physics-world infrastructure.
- Wake dynamic bodies after explicit transform changes so teleports invalidate stale sleeping contacts on the following native step.
- Support angular rigid bodies, compound/cooked colliders, joints, CCD, sleeping, events, spatial queries, filtering, interpolation, snapshots, deterministic replay verification, and stress workloads.