gl_canvas 1.0.4 gl_canvas: ^1.0.4 copied to clipboard
A OpenGLES context canvas in flutter.
import 'dart:ffi';
import 'dart:io';
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:gl_canvas/gl_canvas.dart';
import 'package:opengl_es_bindings/opengl_es_bindings.dart';
import 'package:ffi/ffi.dart';
void main() {
runApp(MyApp());
}
class CanvasRenderer {
bool _init = false;
late Pointer<Float> vertices;
LibOpenGLES gl = LibOpenGLES(
Platform.isAndroid ?
DynamicLibrary.open("libGLESv2.so"):
DynamicLibrary.process()
);
@override
Duration get frameDuration => const Duration(milliseconds: 16);
int width;
int height;
CanvasRenderer(this.width, this.height);
int loadProgram(String vertex, String fragment) {
int vertexShader = loadShader(GL_VERTEX_SHADER, vertex);
if (vertexShader == 0)
return 0;
int fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragment);
if (fragmentShader == 0) {
gl.glDeleteShader(vertexShader);
return 0;
}
// Create the program object
int programHandle = gl.glCreateProgram();
if (programHandle == 0)
return 0;
gl.glAttachShader(programHandle, vertexShader);
gl.glAttachShader(programHandle, fragmentShader);
// Link the program
gl.glLinkProgram(programHandle);
gl.glDeleteShader(vertexShader);
gl.glDeleteShader(fragmentShader);
return programHandle;
}
int loadShader(int type, String shaderStr) {
int shader = gl.glCreateShader(type);
if (shader == 0) {
print("Error: failed to create shader.");
return 0;
}
var shaderPtr = shaderStr.toNativeUtf8();
Pointer<Pointer<Int8>> thePtr = malloc.allocate(sizeOf<Pointer>());
thePtr.value = shaderPtr.cast<Int8>();
gl.glShaderSource(shader, 1, thePtr, Pointer.fromAddress(0));
malloc.free(shaderPtr);
malloc.free(thePtr);
// Compile the shader
gl.glCompileShader(shader);
return shader;
}
late int _positionSlot;
late int _programHandle;
void init() {
vertices = malloc.allocate(9 * sizeOf<Float>());
vertices[0] = 0.0;
vertices[1] = 0.5;
vertices[2] = 0.0;
vertices[3] = -0.5;
vertices[4] = -0.5;
vertices[5] = 0.0;
vertices[6] = 0.5;
vertices[7] = -0.5;
vertices[8] = 0.0;
_programHandle = loadProgram(
"""
attribute vec4 vPosition;
void main(void)
{
gl_Position = vPosition;
}
""",
"""
precision mediump float;
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
"""
);
if (_programHandle == 0) {
print(" >> Error: Failed to setup program.");
return;
}
gl.glUseProgram(_programHandle);
var ptr = "vPosition".toNativeUtf8();
_positionSlot = gl.glGetAttribLocation(_programHandle, ptr.cast<Int8>());
malloc.free(ptr);
}
Random random = Random();
void render() {
if (!_init) {
_init = true;
init();
}
gl.glClearColor(random.nextDouble(), random.nextDouble(), random.nextDouble(), 1);
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, width, height);
gl.glVertexAttribPointer(_positionSlot, 3, GL_FLOAT, GL_FALSE, 0, vertices.cast<Void>() );
gl.glEnableVertexAttribArray(_positionSlot);
gl.glDrawArrays(GL_TRIANGLES, 0, 3);
}
void dispose() {
malloc.free(vertices);
}
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late GLCanvasController controller;
CanvasRenderer renderer = CanvasRenderer(512, 512);
@override
void initState() {
super.initState();
controller = GLCanvasController();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Home(controller, renderer),
);
}
}
class Home extends StatelessWidget {
final GLCanvasController controller;
final CanvasRenderer renderer;
Home(this.controller, this.renderer);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Column(
children: [
Row(
children: [
TextButton(
onPressed: () {
controller.beginDraw();
renderer.render();
controller.endDraw();
},
child: Text("Draw")
),
TextButton(
onPressed: () {
Navigator.of(context).push(MaterialPageRoute(builder: (context) {
return Scaffold(
appBar: AppBar(
title: Text("Hello"),
),
);
}));
},
child: Text("Push")
),
],
),
Expanded(
child: Center(
child: Container(
width: 300,
height: 300,
color: Colors.blue,
child: GLCanvas(
controller: controller,
),
),
)
)
],
),
);
}
}