gif 2.3.0 gif: ^2.3.0 copied to clipboard
Control a gif using flutter animation controller. You can either specify a fixed duration or set the framerate of the playback.
import 'package:flutter/material.dart';
import 'package:gif/gif.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with 'flutter run'. You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// 'hot reload' (press 'r' in the console where you ran 'flutter run',
// or simply save your changes to 'hot reload' in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked 'final'.
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
late final GifController controller1, controller2, controller3;
int _fps = 30;
@override
void initState() {
controller1 = GifController(vsync: this);
controller2 = GifController(vsync: this);
controller3 = GifController(vsync: this);
super.initState();
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return DefaultTabController(
length: 2,
child: Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
bottom: const TabBar(
tabs: <Widget>[
Tab(
child: Text('ImageProviders'),
),
Tab(
child: Text('Manage'),
)
],
),
),
body: TabBarView(
children: <Widget>[
ListView(
clipBehavior: Clip.none,
children: <Widget>[
const Text('AssetImage (original fps, loop)'),
Gif(
autostart: Autostart.loop,
placeholder: (context) =>
const Center(child: CircularProgressIndicator()),
image: const AssetImage('assets/rick.gif'),
),
const Text('NetworkImage (30 fps, once)'),
Gif(
fps: 30,
autostart: Autostart.once,
placeholder: (context) =>
const Center(child: CircularProgressIndicator()),
image: const NetworkImage(
'https://i.giphy.com/media/Ju7l5y9osyymQ/giphy.webp'),
),
const Text('NetworkImage (20 seconds, once)'),
Gif(
controller: controller2,
duration: const Duration(seconds: 20),
autostart: Autostart.once,
placeholder: (context) =>
const Center(child: CircularProgressIndicator()),
image: const NetworkImage(
'https://i.giphy.com/media/Ju7l5y9osyymQ/giphy.webp'),
),
],
),
Column(
children: <Widget>[
Gif(
controller: controller3,
fps: _fps,
image: const AssetImage('assets/rick.gif'),
),
AnimatedBuilder(
animation: controller3,
builder: (BuildContext context, Widget? child) {
return Slider(
label: 'Timeline',
value: controller3.value,
onChanged: (v) => setState(() {
controller3.value = v;
}),
);
},
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
IconButton(
icon: const Icon(Icons.play_arrow),
onPressed: () {
controller3.repeat();
},
),
IconButton(
icon: const Icon(Icons.stop),
onPressed: () {
controller3.stop();
},
),
],
),
Slider(
label: _fps.toString(),
value: _fps.toDouble(),
min: 1,
max: 60,
divisions: 4,
onChanged: (v) => setState(() {
controller3.stop();
_fps = v.round();
}),
),
],
)
],
),
),
);
}
}