getbloc 1.2.0 getbloc: ^1.2.0 copied to clipboard
Create GetX Controllers with Events and/or States, instead using Provider as the bloc library uses, GetBloc uses GetX.
A dart package that helps implement the BLoC pattern with GetX.
This package is built to work with:
GetBloc #
Create GetX Controllers with Events and/or States, instead using Provider as the bloc library uses, GetBloc uses GetX.
Overview #
The purpose of this library is to apply the pattern used by the bloc library in GetX Controllers, facilitating maintainability, enabling better teamwork in project development.
StateController #
A StateController
is class which extends BaseController
and can be extended to manage any type of state. StateController
requires an initial state which will be the state before emit
has been called. The current state of a controller
can be accessed via the state
getter and the state of the controller
can be updated by calling emit
with a new state
.
Creating a StateController
/// A `CounterController` which manages an `int` as its state.
class CounterController extends StateController<int> {
/// The initial state of the `CounterController` is 0.
CounterController() : super(0);
/// When increment is called, the current state
/// of the controller is accessed via `state` and
/// a new `state` is emitted via `emit`.
void increment() => emit(state + 1);
}
Using a Controller
void main() {
/// Create a `CounterController` instance.
final controller = CounterController();
/// Access the state of the `controller` via `state`.
print(controller.state); // 0
/// Interact with the `controller` to trigger `state` changes.
controller.increment();
/// Access the new `state`.
print(controller.state); // 1
/// Close the `controller` when it is no longer needed.
controller.close();
}
Observing a Controller
onChange
can be overridden to observe state changes for a single controller
.
onError
can be overridden to observe errors for a single controller
.
class CounterController extends StateController<int> {
CounterController() : super(0);
void increment() => emit(state + 1);
@override
void onChange(StateChange<int> change) {
super.onChange(change);
print(change);
}
@override
void onError(Object error, StackTrace stackTrace) {
print('$error, $stackTrace');
super.onError(error, stackTrace);
}
}
ObserverController
can be used to observe all controllers
.
class MyObserverController extends ObserverController {
@override
void onCreate(BaseController controller) {
super.onCreate(controller);
print('onCreate -- ${controller.runtimeType}');
}
@override
void onChange(BaseController controller, StateChange change) {
super.onChange(controller, change);
print('onChange -- ${controller.runtimeType}, $change');
}
@override
void onError(BaseController controller, Object error, StackTrace stackTrace) {
print('onError -- ${controller.runtimeType}, $error');
super.onError(controller, error, stackTrace);
}
@override
void onClose(BaseController controller) {
super.onClose(controller);
print('onClose -- ${controller.runtimeType}');
}
}
void main() {
Controller.observer = MyObserverController();
// Use controllers...
}
Controller #
A Controller
is a more advanced class which relies on events
to trigger state
changes rather than functions. Controller
also extends BaseController
which means it has a similar public API as StateController
. However, rather than calling a function
on a Controller
and directly emitting a new state
, Controllers
receive events
and convert the incoming events
into outgoing states
.
Creating a Controller
/// The events which `CounterController` will react to.
enum CounterEvent { increment }
/// A `CounterController` which handles converting `CounterEvent`s into `int`s.
class CounterController extends Controller<CounterEvent, int> {
/// The initial state of the `CounterController` is 0.
CounterController() : super(0);
@override
Stream<int> mapEventToState(CounterEvent event) async* {
switch (event) {
/// When a `CounterEvent.increment` event is added,
/// the current `state` of the controller is accessed via the `state` property
/// and a new state is emitted via `yield`.
case CounterEvent.increment:
yield state + 1;
break;
}
}
}
Using a Controller
void main() async {
/// Create a `CounterController` instance.
final controller = CounterController();
/// Access the state of the `controller` via `state`.
print(controller.state); // 0
/// Interact with the `controller` to trigger `state` changes.
controller.add(CounterEvent.increment);
/// Wait for next iteration of the event-loop
/// to ensure event has been processed.
await Future.delayed(Duration.zero);
/// Access the new `state`.
print(controller.state); // 1
/// Close the `controller` when it is no longer needed.
controller.close();
}
Observing a Controller
Since all Controllers
extend BaseController
just like StateController
, onChange
and onError
can be overridden in a Controller
as well.
In addition, Controllers
can also override onEvent
and onTransform
.
onEvent
is called any time a new event
is added to the Controller
.
onTransform
is similar to onChange
, however, it contains the event
which triggered the state change in addition to the currentState
and nextState
.
enum CounterEvent { increment }
class CounterController extends Controller<CounterEvent, int> {
CounterController() : super(0);
@override
Stream<int> mapEventToState(CounterEvent event) async* {
switch (event) {
case CounterEvent.increment:
yield state + 1;
break;
}
}
@override
void onEvent(CounterEvent event) {
super.onEvent(event);
print(event);
}
@override
void onChange(StateChange<int> change) {
super.onChange(change);
print(change);
}
@override
void onTransform(TransformController<CounterEvent, int> transition) {
super.onTransform(transition);
print(transition);
}
@override
void onError(Object error, StackTrace stackTrace) {
print('$error, $stackTrace');
super.onError(error, stackTrace);
}
}
ObserverController
can be used to observe all controllers
as well.
class MyObserverController extends ObserverController {
@override
void onCreate(BaseController controller) {
super.onCreate(controller);
print('onCreate -- ${controller.runtimeType}');
}
@override
void onEvent(Controller controller, Object? event) {
super.onEvent(controller, event);
print('onEvent -- ${controller.runtimeType}, $event');
}
@override
void onChange(BaseController controller, StateChange change) {
super.onChange(controller, change);
print('onChange -- ${controller.runtimeType}, $change');
}
@override
void onTransform(Controller controller, TransformController transition) {
super.onTransform(controller, transition);
print('onTransform -- ${controller.runtimeType}, $transition');
}
@override
void onError(BaseController controller, Object error, StackTrace stackTrace) {
print('onError -- ${controller.runtimeType}, $error');
super.onError(controller, error, stackTrace);
}
@override
void onClose(BaseController controller) {
super.onClose(controller);
print('onClose -- ${controller.runtimeType}');
}
}
void main() {
Controller.observer = MyObserverController();
// Use controllers...
}
Examples #
- Counter - an example of how to create a
CounterController
.
See more about how to use Obx
, GetView
and Bindings
to hook up a CounterPage
widget to a CounterController
in GetX.