geocomb_flutter 0.0.1-alpha.1 geocomb_flutter: ^0.0.1-alpha.1 copied to clipboard
geocomb but for flutter, locations storage with hexagons
import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:geocomb_flutter/geocomb_flutter.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
double _lat = 0;
double _lon = 0;
int _res = 0;
HashProperties _hashProperties;
/// [lower] is lower range limit, inclusive
/// [upper] is upper range limit, inclusive
/// [lower] must be less than [upper]
double randomNum(double lower, double upper) {
return Random().nextDouble() * (upper - lower) + lower;
}
void _callGeocomb() async {
_lat = randomNum(-90, 90);
_lon = randomNum(-180, 180);
_res = randomNum(1, 999).round();
Icosahedron ico =
await Icosahedron.onReady(MapOrientation.ECEF, RotationMethod.gnomonic);
Point3 p = ico.pointFromCoords(_lat, _lon);
debugPrint("point created, now attempting hash creation");
_hashProperties = ico.hash(p, _res);
debugPrint(
"hash created, hash: ${_hashProperties.mo}|${_hashProperties.rm}|${_hashProperties.res}|${_hashProperties.row}|${_hashProperties.col}\n now attempting parse hash",
);
GPoint3 parsed = ico.parseHash(_hashProperties);
debugPrint("hash parsed, sweet, parsed point obj: $parsed");
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
_hashProperties == null
? 'press + button on bottom right to generate some geocomb hash properties'
: 'latitude: $_lat\n longitude: $_lon\n resolution: $_res' +
'\nhash properties:\n res: ${_hashProperties.res}\n row: ${_hashProperties.row}\n col: ${_hashProperties.col}\n mo: ${_hashProperties.mo.toString()}\n rm: ${_hashProperties.rm}',
style: Theme.of(context).textTheme.headline4,
),
Text(
_hashProperties == null ? '' : '',
style: Theme.of(context).textTheme.headline6,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _callGeocomb,
tooltip: 'test geocomb',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
///
///
///
///
///
///
/// old code (auto-generated)
///
///
///
///
///
///
// import 'package:flutter/material.dart';
// import 'dart:async';
// import 'package:flutter/services.dart';
// import 'package:geocomb_flutter/geocomb_flutter.dart';
// void main() {
// runApp(MyApp());
// }
// class MyApp extends StatefulWidget {
// @override
// _MyAppState createState() => _MyAppState();
// }
// class _MyAppState extends State<MyApp> {
// String _platformVersion = 'Unknown';
// @override
// void initState() {
// super.initState();
// initPlatformState();
// }
// // Platform messages are asynchronous, so we initialize in an async method.
// Future<void> initPlatformState() async {
// String platformVersion;
// // Platform messages may fail, so we use a try/catch PlatformException.
// try {
// platformVersion = await Icosahedron.platformVersion;
// } on PlatformException {
// platformVersion = 'Failed to get platform version.';
// }
// // If the widget was removed from the tree while the asynchronous platform
// // message was in flight, we want to discard the reply rather than calling
// // setState to update our non-existent appearance.
// if (!mounted) return;
// setState(() {
// _platformVersion = platformVersion;
// });
// }
// @override
// Widget build(BuildContext context) {
// return MaterialApp(
// home: Scaffold(
// appBar: AppBar(
// title: const Text('Plugin example app'),
// ),
// body: Center(
// child: Text('Running on: $_platformVersion\n'),
// ),
// ),
// );
// }
// }