general_json_rpc 1.1.0 general_json_rpc: ^1.1.0 copied to clipboard
This package implements json-rpc v2.0 across any protocol. It is intended to be used as a general-purpose json-rpc implementation.
GeneralJsonRpc #
GeneralJsonRpc is a package that implements json-rpc v2.0 and its purpose is to ease invoking methods and exchange data throw network
the package is focusing on encoding and decoding json-rpc messages to and from bytes to ease sending and receiving using any protocol
A Quick Guide #
In this guide you will create a server and client sides application that invokes methods throw tcp sockets
lets start
-
First on the server side we will define 3 methods [sum, print, quit]
-
The
sum
method will get numbers list and returns their sum -
The
print
method will get a parameter namedmessage
and print its content on the server side -
The
quit
method will end the application by executingexit(0);
-
import 'dart:io';
import 'package:general_json_rpc/general_json_rpc.dart';
void main() {
server();
client();
}
final server = await ServerSocket.bind(InternetAddress.anyIPv4, 8081);
print('[server] Server is running on port 8081');
// create MethodRunner to define the rpc methods
final runner = MethodRunner();
// now lets define the 3 methods
runner.register<int>('sum', (numbers) => numbers.reduce((a, b) => a + b));
runner.register<void>('print', (p) => print(p['message']));
runner.register<void>('quit', (_) => exit(0));
// now lets listen for new clients
await for (final Socket client in server) {
print('[server] new client');
client.listen(
(bytes) async {
// converts bytes into [RpcObject]
final rpcObject = RpcObject.decode(bytes);
// now lets handle all cases
final response = await RpcObject.auto(rpcObject, methodRunner: runner);
// now lets send the response to the client if it is not null
// before send we must convert it to bytes using the `encode()` method
if (response != null) client.add(response.encode());
},
);
}
void client() async {
print('[client] connecting...');
final client = await Socket.connect(InternetAddress.loopbackIPv4, 8081);
print('[client] connected!');
// lets create controller to help send requests and responses
final controller = RpcController();
// lets listen for messages
client.listen(
(bytes) async {
// lets use our controller to send requests and responses
controller.sendEvent.addListener(
// ! encode [rpcMessage] before send
(rpcMessage) => client.add(rpcMessage.encode()),
);
// convert bytes into [RpcObject]
final rpcObject = RpcObject.decode(bytes);
// now lets handle the rpcObject
RpcObject.auto(rpcObject, controller: controller);
},
);
// now lets first request the `sum` method
// we will pass 3 numbers 1, 2, 3 in a list
// the sum will return as Future<int>
// we can handle errors by listening for [RpcError]
controller.request<int>('sum', [1, 2, 3]).then((result) {
print('[client] sum result: $result');
}).onError<RpcError>((error, _) {
print('[client] error: ${error.message}');
});
// ============================= //
// now lets call the `print` method without expecting a response
controller.notify(
'print',
{
'message': 'A message to be printed on the server side by the client',
},
);
// ============================= //
// now lets shutdown the server by calling the `quit` method after 5 seconds
// we expect no returned value
// so we will send a rpc notification
await Future.delayed(
const Duration(seconds: 5),
() => controller.notify('quit'),
);
}