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Liquid Glass for Flutter: refraction, blur and rim over the live backdrop, with the capture priced, held and shared rather than taken per surface.

g1455 — Liquid Glass for Flutter

pub version pub points pub likes monthly downloads
Checks coverage Flutter 3.47 or later style: flutter_lints License: MIT

Live site  ·  API reference  ·  Changelog  ·  Issues

Liquid Glass for Flutter: refraction, blur, tint and a rim over the live backdrop, in the shape the engine already draws (RSuperellipse). Built for cost first. Features come second.

The name is glass, spelled in digits.

Note

Status: 0.x. The API will still change between minor versions; every change is in the changelog.

GlassGroup: three clear glass blobs orbit over the word GLASS and fuse into one silhouette where they meet GlassFinish: regular, clear and frosted glass panels side by side over the same backdrop GlassRipple: taps and a drag send viscous waves across a clear glass panel GlassSurface.materialize: a bar and two buttons arrive one after another, blur first and tint last, and leave GlassSwitch: switches on a glass card, the knob turning into a clear drop while held GlassSlider: two sliders dragged, the knob a clear drop while held GlassTabBar: the selection lifts into a drop that magnifies the bar and is dragged between tabs GlassSegmentedControl: the selected segment lifts into a drop and slides to another GlassMenuAnchor and GlassButtonGroup: a Sort button grows into a glass menu, and toolbar cells are pressed GlassAlert: an alert materializes over the screen, blur first and tint last, and is dismissed

Every loop is rendered by the package itself, headless, from example/showcase/. The tiles are cut from one backdrop, two to a row, and meet without a seam. Tap a tile for its page on the site.

Contents #

How it works #

Most glass packages put a BackdropFilter on every surface, which means the engine reads the backdrop once per surface on every frame. This package takes a different route:

One host, one capture A GlassHost records what is painted under all of its glass into one atlas, at a resolution picked against a measured quality budget. Every surface then samples its own slot of that atlas.
A capture only when something changed The host walks the composited layer tree. When nothing under the glass changed, it keeps the proxy it already has. That covers a still screen, and a moving glass over content that stays put. Keeping the proxy is the default, and it is the biggest saving in the package: 79.4% and 66.3% of the route's added cost on Adreno, 97.8% on Metal.
The blur is a downscale A 1/N proxy is a Gaussian of σ ≈ N/2 to within about 1%, at a fraction of the price of a real Gaussian.

Measured costs, each on its own platform, because the platforms are not comparable:

platform glass vs stock Material engine BackdropFilter.grouped
Android, Impeller/Vulkan, Adreno 830 (GPU cycles) ×0.99…1.08 ×1.78…3.15
iPad, Impeller/Metal (GPU ms, scrolling screen) ×1.93…2.02, or ×1.46…1.54 with thermal throttling —

Install #

flutter pub add g1455

Requires Flutter 3.47 or later.

Quick start #

import 'package:g1455/g1455.dart';

GlassHost(
  child: Stack(
    children: <Widget>[
      Positioned.fill(child: content),           // what the glass refracts
      Positioned(
        top: 16, left: 16, right: 16,
        child: GlassBar(child: Text('Library')),  // the glass
      ),
    ],
  ),
)

Dialogs, sheets and menus are built in the navigator's overlay, so for them the host has to be above the navigator — in a MaterialApp, that is builder::

MaterialApp(
  builder: (context, navigator) => GlassHost(child: navigator!),
  home: const HomeScreen(),
)

Every component is live at g1455.plugfox.dev, with its guide, its code and its API. The site is the example/ app built for the web: one host, every component on its own page, the original full-screen demos, and a settings menu that switches the finish, the tint, the rung and the ripple.

What is in the box #

Every name links to its page in the API reference.

Foundations #

API What it is
GlassHost The one capture every glass below it samples. Takes what the application declares: backdrop, hardware, thermal, highContrast, ripple.
GlassSurface The primitive: a region of the screen that is glass, with a corner radius, an optional finish, and presence / materialize for appearing.
GlassFinish The optics: .regularDark, .regularLight, .clear and .frosted, calibrated against Apple's own materials on iOS 26. Apple's .regular is two materials, dark over dark content and light over light, and GlassHost picks the branch the same way unless you name one: from backdrop and the platform's appearance.
GlassTheme · GlassThemeData The tokens a screen's glass reads: the finish every surface wears unless it names its own, the rung, the label floor.
GlassRipple Optional, and not Apple's. A viscous wave from the touch: a dimple under the finger, a front that travels out, a spring-back on release. viscosity goes from water (0) to honey (1). Declare it on GlassHost.ripple for every surface, or on GlassSurface.ripple for one. A wave takes no capture and repaints nothing; off under reduced motion.

Panels and controls #

API What it is
GlassBar · GlassButton · GlassCard Panels with a label colour chosen for legibility.
GlassSwitch · GlassSlider Controls whose knob turns into a clear drop while held.
GlassTabBar · GlassSegmentedControl The selection lifts into a drop that can be dragged between items.
GlassButtonGroup A toolbar capsule of icon buttons (GlassToolbarItem).
GlassTextField A single line of text in a glass capsule.
GlassScrollEdge The scroll edge effect under a bar, and the bar.

Modals #

API What it is
showGlassDialog · GlassAlert An alert that materializes over the screen, blur first and tint last.
showGlassSheet A glass sheet from the bottom edge.
GlassMenuAnchor · GlassPopoverAnchor A menu, or a panel of any content, that grows out of its anchor.

Glass appears and leaves through GlassSurface.materialize: the bend, the blur and the tint arrive over the whole shape. presence erodes the shape and is for budding inside a GlassGroup; on a lone panel it narrows to a line.

Composition #

API What it is
GlassGroup · GlassUnion Several surfaces drawn as one silhouette, fusing where they meet.
GlassTravel Declares the region a moving glass travels in, so the motion does not trigger a capture.
GlassAbove Raises the glass below it a level above the glass beside it: a bar over glass cards sees the cards.

Policy and accounting #

API What it is
GlassTier · GlassTierPolicy Pick the rung: full glass, a flat translucent fill, or opaque. Use it for reduce transparency, low-end devices and thermal pressure.
GlassLedger Reports how much glass is on the screen and what it costs.
GlassHardware · GlassThermalState What the application declares about the device.

The whole library is at pub.dev/documentation/g1455.

Things the application has to declare #

The package cannot work some things out from the render tree, so the application declares them:

  • What is behind the glass, for label legibility: GlassHost.backdrop for a flat colour, or richBackdrop: true with minLabelContrast for an image or a scrolling feed. Without either, labels are picked against the worst case, and in debug the package warns when a finish cannot be read over it.
  • Reduce transparency, increase contrast on macOS, and thermal state. Flutter does not pass these on, and this package ships no platform code to read them. Read them natively and pass them in: reduce transparency to GlassTierPolicy, contrast to GlassHost.highContrast, thermal state to GlassHost.thermal as a GlassThermalState. On iOS and Android 34+ the host already reads contrast from MediaQuery. On macOS the engine does not pass it on.
  • The hardware family, if it is not an Apple device: GlassHost.hardware. Undeclared hardware gets the same behaviour with no price attached.

Platforms #

Renderer Where Status
Impeller — Metal iOS, macOS ✅
Impeller — Vulkan Android ✅
Impeller — GLES Android ✅
Skia — GLES Android below API 29, Vivante GPUs ✅
CanvasKit · Skwasm Web ✅

The route renders byte-identically on all of them. Every bundled shader is compiled for all five shader targets in test/shader_targets_test.dart, so a shader that SkSL would reject fails the tests rather than a user's app.

Diagnostics #

package:g1455/glass_diagnostics.dart exposes the switches a benchmark flips, such as the tile split of a group's draw and the anti-alias flag. It also exposes the host's proxy handle, whose counters show whether a frame captured. An application has no reason to import it.

Development #

flutter pub get
dart format .
flutter analyze --fatal-infos
flutter test --coverage
(cd example && flutter test test/ showcase/)

dart format takes its width (120) and its trailing-comma rule from analysis_options.yaml, and CI fails on a file it would change.

Some tests check a constant baked into lib/ against the measurement it came from. Those measurements are copied into provenance/, unchanged and under their original file names. They live in the repository only; the published package does not carry them.

A pull request runs the same checks in CI, plus flutter pub publish --dry-run and pana. A release is a tag: bump version in pubspec.yaml, add its ## <version> section to CHANGELOG.md, and push v<version>. The tag publishes to pub.dev and opens a GitHub release with that section as notes.

Re-shooting the animations #

tool/showcase.sh                  # every scene
tool/showcase.sh switch,tab_bar   # just these

The script plays each scene of example/showcase/scenes.dart under flutter test, with a fake clock and scripted touches, so every run produces the same frames and needs no device. It plays one loop to let springs and waves settle and records the next, and it fails if the last frame does not lead back into the first. It then packs the frames into looping webp files in doc/showcase/ with cwebp and webpmux (from libwebp: brew install webp), each frame encoding only the rect that changed.

The screenshots pub.dev shows are the same loops at half the size, because pub ships them with the package:

SHOWCASE_DPR=1 SHOWCASE_DIR=doc/screenshots tool/showcase.sh

A new scene is a ShowcaseScene in that list: a builder given the loop's phase from 0 to 1, and Strokes for the fingers. Scenes are cut from one backdrop in list order, two to a row, so a scene's position in the list is its place in the grid; keep the count even, and at most ten — as many screenshots as pub.dev shows.

The banner at the top is doc/readme/banner.svg, drawn by hand over the same backdrop.

License #

MIT

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Documentation

API reference

Publisher

verified publisherplugfox.dev

Weekly Downloads

Liquid Glass for Flutter: refraction, blur and rim over the live backdrop, with the capture priced, held and shared rather than taken per surface.

Repository (GitHub)
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Topics

#liquid-glass #glassmorphism #shader #ui #widget

License

MIT (license)

Dependencies

flutter

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