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Common message types for sending to and from Brilliant Labs Frame, with corresponding Lua parsers

0.0.3 #

  • Rethrow errors caught in the data handler. Errors are printed to stdout but still rethrown, which is particularly important to make sure we don't swallow the break signal - the running Lua code needs to terminate. Other errors can still be handled by the main application loop if desired.

0.0.2 #

  • Wrapped data handler processing in protected calls to report errors e.g. out-of-memory back on stdout

0.0.1 #

  • Initial release, split from simple_frame_app 4.0.2.
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Common message types for sending to and from Brilliant Labs Frame, with corresponding Lua parsers

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BSD-3-Clause (license)

Dependencies

flutter, image, logging

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