frame_msg 0.0.3
frame_msg: ^0.0.3 copied to clipboard
Common message types for sending to and from Brilliant Labs Frame, with corresponding Lua parsers
0.0.3 #
- Rethrow errors caught in the data handler. Errors are printed to stdout but still rethrown, which is particularly important to make sure we don't swallow the break signal - the running Lua code needs to terminate. Other errors can still be handled by the main application loop if desired.
0.0.2 #
- Wrapped data handler processing in protected calls to report errors e.g. out-of-memory back on stdout
0.0.1 #
- Initial release, split from
simple_frame_app 4.0.2.