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Experimental game engine written in Flutter.

[0.3.0] #

  • BREAKING CHANGES (see the example)
  • Rewrite of the API.
  • Introduced batched rendering of multiple sprites
  • Added Sprite class
  • Added Texture class

[0.2.1] #

  • BREAKING CHANGES (see the example)
  • Context widget parameter renamed to contextBuilder now accepts closure which is run before the next setup is run, effectively recreacting context during the lifecycle

[0.2.0] #

  • BREAKING CHANGES (see the example)
  • API change to use custom Context class as data storage and plain engine lifecycle functions for manipulating it

[0.1.4] #

  • Minor fixes

[0.1.3] #

  • Rendamed Backend class to Game class
  • Removed Event Type
  • Reexported core libraries and types

[0.1.2] #

  • Minor changes

[0.1.1] #

  • Basic pointer events

[0.1.0] #

  • Release this as a low level package with backend class which can be extended however you want

[0.0.2] #

  • API experimentation

[0.0.1] #

  • Initial release.
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Publisher

verified publisherdomkar.dev

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Experimental game engine written in Flutter.

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

flutter, vector_math

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