flutterplaza_code_push 0.1.6 copy "flutterplaza_code_push: ^0.1.6" to clipboard
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Over-the-air code push updates for Flutter apps. Check for updates, download patches, and roll back — all at runtime.

0.1.6 #

  • crash fix (the big one): moves the stale-patch cleanup out of Dart and into iOS native code. 0.1.3/0.1.4/0.1.5 all tried to clean up inside CodePush.init(), which runs inside main() — but on the reported crash path main() never runs. The custom Flutter engine loads patch.vmcode as the isolate's snapshot data during isolate initialization, before Dart_InvokeMain is ever called; if the on-disk patch is incompatible with the running baseline, the VM aborts with SIGABRT inside DN_Internal_loadDynamicModule and the process dies without executing a single line of Dart.

    • 0.1.6 converts flutterplaza_code_push into a Flutter plugin with iOS native code. A new Objective-C class registers a +load method that runs during dyld image loading — before main() in the ObjC entry point, before UIApplicationMain, before the Flutter engine is instantiated, before any Dart code runs. This is the earliest hook available to a Flutter plugin.
    • The +load cleanup computes <NSDocumentDirectory>/code_push_patches/patch.vmcode, compares its mtime against the max of Runner.app/Runner and Runner.app/Frameworks/App.framework/App (so the check works for native-only rebuilds, Dart-only rebuilds, and full builds), and deletes the patch plus its sibling files (boot_counter, launch_status.json, patch_info.json, patch.vmcode.tmp) if the bundle is newer. Steady-state runs where the patch is newer than the bundle are a no-op.
    • Apps upgrading from 0.1.5 get automatic CocoaPods integration on their next flutter pub get + cd ios && pod install. No AppDelegate or main.dart changes required. Users who previously added the 0.1.5 Dart-side CodePush.init(...) as the first line of main() can leave it there — it's now redundant for crash prevention but still configures the SDK normally.
    • The unreachable Dart-side _cleanupStalePatchSync is removed. Its doc comment was correct about the crash mechanism but wrong about the fix layer; keeping dead code that can't possibly fire is worse than deleting it.
    • Non-iOS is unchanged. Android's engine uses a different load path and does not hit this crash.
  • API improvement — config reuse: CodePushOverlay already calls CodePush.init(...) internally from its initState, which meant apps that wrapped their root widget in CodePushOverlay and also called CodePush.init(...) at the top of main() were double-initializing with identical config. 0.1.6 fixes the duplication three ways:

    • CodePush.init stores its config in a new CodePush.lastConfig static field on every call.
    • CodePushOverlay.config is now optional. When omitted, the overlay falls back to CodePush.lastConfig — so apps that want to configure at the top of main() can now write CodePushOverlay(child: ...) without repeating every field. An explicit config: on the overlay still wins for cases where the overlay needs different settings.
    • CodePush.init and CodePushConfig both make serverUrl optional now, defaulting to the new CodePush.defaultServerUrl constant (https://api.codepush.flutterplaza.com). Apps targeting the production service only need to supply appId and releaseVersion.
    • Typical new shape:
      void main() {
        CodePush.init(
          appId: Platform.isIOS ? '...ios-app-id...' : '...android-app-id...',
          releaseVersion: '1.2.0+15',
        );
        runApp(CodePushOverlay(child: MyApp()));
      }
      
      …or, if you prefer one call site:
      void main() {
        runApp(CodePushOverlay(
          config: CodePushConfig(
            appId: Platform.isIOS ? '...ios...' : '...android...',
            releaseVersion: '1.2.0+15',
          ),
          child: MyApp(),
        ));
      }
      
      Both work. serverUrl can still be overridden explicitly if you're pointing at a self-hosted server.
  • breaking-ish: this release adds a CocoaPod dependency to your iOS build. On first flutter pub get you'll need to run cd ios && pod install (or let Flutter do it on the next build). If your app already has flutter_compile-built code push working, pod install should be a no-op beyond adding the flutterplaza_code_push pod itself.

0.1.5 #

  • fix: _cleanupStalePatchSync in 0.1.4 compared patch.vmcode against Platform.resolvedExecutable, which on iOS resolves to Runner.app/Runner — the thin Objective-C / Swift shell. Flutter's incremental iOS build only rewrites Runner when native code changes; a pure Dart rebuild (including fcp codepush patch --build) updates Runner.app/Frameworks/App.framework/App (the AOT snapshot) but leaves Runner alone. Result: stale patches from previous rebuilds were never detected because the Runner mtime stayed frozen in the past while the AOT blob and the patch both advanced. The crash scenario that 0.1.4 was supposed to prevent still fired.
  • The fix uses the max of Runner.app/Runner and Runner.app/Frameworks/App.framework/App as the bundle freshness proxy. Whichever is newer represents "when the current code was last touched", so the comparison stays robust across native-only rebuilds, Dart-only rebuilds, and full builds. Missing files are tolerated gracefully (use the other; skip cleanup if both are missing). The derivation uses only dart:io, so the cleanup still runs synchronously before any microtask yield.

0.1.4 #

  • fix: the 0.1.3 compatibility guard only covered CodePush.checkAndInstall (fresh downloads). It did not protect against a stale patch.vmcode file that was already on disk from a previous install — the Flutter engine's boot flow schedules a dynamic-module load of that file during isolate initialization, before the SDK's checkAndInstall runs. On iOS, that load fired SIGABRT inside DN_Internal_loadDynamicModule with a release-mode VM assert and no user-visible diagnostic when the stale patch was incompatible with the newly-installed app binary (the Documents directory is preserved across app updates, but the .app bundle is replaced). The engine's existing three-strike auto-rollback (kMaxBootAttempts = 3 on the native side) still eventually recovered the app, but the user experienced three crash loops before the rollback fired.
  • The fix is a new synchronous _cleanupStalePatchSync() that runs at the very top of CodePush.init(), before any microtask can drain. It uses Platform.environment['HOME'] and dart:io only (no method channels, no FFI, no path_provider) so nothing yields. It compares the patch file's mtime against Platform.resolvedExecutable's mtime, and deletes the patch (plus the boot_counter, launch_status.json, patch_info.json, and patch.vmcode.tmp siblings) if the app binary is newer than the patch — the signal that the patch was written by a previous install. Steady-state users whose patch is newer than the binary are unaffected; the cleanup is a no-op. Non-iOS is a no-op (the Android engine has its own in-process recovery and does not crash in this scenario).
  • Required: call CodePush.init(...) at the very top of your main(), before runApp() and before any other await. The cleanup only works if it runs before the Dart isolate's event loop starts draining microtasks.
  • Safety net: if you miss the init() call, or if the cleanup fails for any reason (e.g. unusual sandbox permissions), the engine's built-in three-strike auto-rollback will still recover the app on the fourth boot after the upgrade — ugly UX but not a brick.

0.1.3 #

  • security / fix: refuse to apply a patch when the running Flutter engine has no code push support, instead of loading it into the VM and crashing. Previously, if a device's baseline build was made with a stock Flutter engine (or any engine whose ABI disagreed with the patch's build environment), the SDK called into a runtime hook that does not exist on that engine, which manifested as a release-mode EXC_BAD_ACCESS (SIGSEGV) inside DRT_AllocateObject reading from 0x10 — an unrecoverable crash with no diagnostic. The fix:
    • CodePush.hasCodePushEngine (new, public) — async getter that probes the flutter/codepush method channel with a 2s timeout. Apps can use it to hide update UI on incompatible baselines.
    • Internal two-phase fingerprint probe:
      1. Phase 2 (when the engine exposes a CodePush.getEngineAbi method channel handler) — ABI-level comparison against the server's engine_fingerprint field.
      2. Phase 1 (fallback for older engines) — presence check via the existing CodePush.getReleaseVersion handler. Treats "engine present" as sufficient and skips the ABI comparison.
    • CodePush.checkAndInstall runs the probe before writing any patch bytes to disk or calling into dart:ui. If the probe returns null, the patch is rejected with a structured status message and a best-effort telemetry POST to /api/v1/telemetry/client-error so publishers can see how many devices are stranded on incompatible baselines.
    • New IncompatibleBaselineException (in models.dart) carrying reason, expectedFingerprint, actualFingerprint for apps that want to handle the rejection explicitly.
  • chore: suppress the analyzer's undefined_function warning on ui.codePushLoadModule with a narrowly-scoped // ignore comment, since the hook is provided dynamically at runtime by the custom engine and cannot be resolved statically. No behavior change.

0.1.2 #

  • fix: safe type handling for server responses (prevents crashes from malformed data)
  • fix: broad exception catch on all platform channel calls

0.1.1 #

  • fix: license updated to BSD 3-Clause (was incorrectly MIT)
  • fix: README license reference corrected
  • add: .pubignore to exclude build artifacts from pub.dev archive
  • add: topics and issue_tracker to pubspec.yaml for discoverability

0.1.0 #

  • Initial release
  • CodePush.checkForUpdate() — check server for available patches
  • CodePush.downloadAndApply() — download and install a patch (with progress callback)
  • CodePush.currentPatch — get info about the active patch
  • CodePush.isPatched — check if running with a patch
  • CodePush.rollback() — remove the active patch
  • CodePush.installPatch() — install a patch from raw bytes
  • CodePush.releaseVersion — get the baseline release version
  • CodePush.cleanupOldPatches() — free disk space
  • CodePush.checkForUpdatePeriodically() — periodic background checks
  • CodePush.patchCount — number of stored patches
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Over-the-air code push updates for Flutter apps. Check for updates, download patches, and roll back — all at runtime.

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Topics

#code-push #ota-updates #hot-update #deployment

License

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Dependencies

flutter

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