flutter_wowza 0.1.3 flutter_wowza: ^0.1.3 copied to clipboard
Flutter WOWZA plugin for iOS/Android. The project is based on Wowza GoCoder SDK
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_wowza/gocoder/wowza_gocoder.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
WOWZCameraController controller = WOWZCameraController();
bool flashLight = false;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: SingleChildScrollView(
child: Stack(
children: <Widget>[
SizedBox(
height: 720,
width: 1280,
child: WOWZCameraView(
apiLicenseKey: (defaultTargetPlatform == TargetPlatform.android)
? "GOSK-xxxx-xxxx-xxxx-xxxx-xxxx"
: "GOSK-xxxx-xxxx-xxxx-xxxx-xxxx",
controller: controller,
hostAddress: "xxx.xxx.xxx.xxx",
portNumber: 1935,
applicationName: "xxxxxx",
streamName: "xxxxx",
username: "xxxx",
password: "xxxx",
scaleMode: ScaleMode.FILL_VIEW,
statusCallback: (status) {
print(
"status: ${status.mState} | ${status.isStarting()} | ${status.isReady()}");
},
broadcastStatusCallback: (broadcastStatus) {
print(
"status: ${broadcastStatus.state.toString()} | ${broadcastStatus.message}");
},
),
),
Wrap(
children: <Widget>[
_action('start preview', () {
controller.startPreview();
}),
_action('resume preview', () {
controller.continuePreview();
}),
_action('pause preview', () {
controller.pausePreview();
}),
_action('switch camera', () {
controller.switchCamera();
}),
_action('flashlight', () {
controller.flashLight(!flashLight);
flashLight = !flashLight;
}),
_action('Start Live Stream', () {
controller.startBroadcast();
}),
_action('End Live Stream', () {
controller.endBroadcast();
}),
],
)
],
),
),
),
);
}
_action(text, Function function) =>
RaisedButton(child: Text(text), onPressed: function);
}