flutter_trusted_device_v2 3.0.0 copy "flutter_trusted_device_v2: ^3.0.0" to clipboard
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Flutter version of Fazpass Trusted Device V2 SDK. This package focuses to generate meta which you can use to hit Fazpass rest API.

flutter_trusted_device_v2 #

This is the Official flutter package for Fazpass Trusted Device V2. If you want to use native sdk for android, you can find it here: https://github.com/fazpass-sdk/android-trusted-device-v2
For ios counterpart, you can find it here: https://github.com/fazpass-sdk/ios-trusted-device-v2
You can also find this package at flutter pub.dev here: https://pub.dev/packages/flutter_trusted_device_v2
Visit official website for more information about the product and see documentation at online documentation for more technical details.

Minimum OS #

Android 24, IOS 13.0

Installation #

Run this command in your root project:

$ flutter pub add flutter_trusted_device_v2

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  flutter_trusted_device_v2: ^<version>

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Now in your Dart code, you can use:

import 'package:flutter_trusted_device_v2/flutter_trusted_device_v2.dart';

Getting Started #

Before using this package, make sure to contact us first to get a public key and an FCM App ID (iOS only).

This package main purpose is to generate meta which you can use to communicate with Fazpass rest API. But before calling generate meta method, you have to initialize it first by calling this method:

Fazpass.instance.init(
    androidAssetName: 'AndroidAssetName.pub',
    iosAssetName: 'iosAssetName',
    iosFcmAppId: 'iosFcmAppId'
);

Getting Started on Android #

Setup your public key:

  1. Open your android folder, then go to app/src/main/assets/ (if assets folder doesn't exist, create a new one)
  2. Put the public key in this folder

Then, open your android MainActivity file (app/src/main/kotlin/<app_package>/MainActivity.kt) and make some changes:

// Change this import:
// import io.flutter.embedding.android.FlutterActivity
// into this:
import io.flutter.embedding.android.FlutterFragmentActivity

// Change MainActivity superclass from FlutterActivity to FlutterFragmentActivity
class MainActivity: /*FlutterActivity()*/ FlutterFragmentActivity() {
    // ...
}

After that, open your styles.xml file (app/src/main/res/values/styles.xml) and change the parent theme to AppCompat theme (or descendant):

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
    <!-- change parent LaunchTheme from this: -->
    <!-- <style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar"> -->
    <!-- to this: -->
    <style name="LaunchTheme" parent="@style/Theme.AppCompat.Light.NoActionBar">
        <!-- Show a splash screen on the activity. Automatically removed when
             the Flutter engine draws its first frame -->
        <item name="android:windowBackground">@drawable/launch_background</item>
    </style>
    <!-- Theme applied to the Android Window as soon as the process has started.
         This theme determines the color of the Android Window while your
         Flutter UI initializes, as well as behind your Flutter UI while its
         running.

         This Theme is only used starting with V2 of Flutter's Android embedding. -->
    <!-- change parent NormalTheme from this: -->
    <!-- <style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar"> -->
    <!-- to this: -->
    <style name="NormalTheme" parent="@style/Theme.AppCompat.Light.NoActionBar">
        <item name="android:windowBackground">?android:colorBackground</item>
    </style>
</resources>

If you have the night variant styles (app/src/main/res/values-night/styles.xml), then you have to change it to dark AppCompat theme:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
    <style name="LaunchTheme" parent="@style/Theme.AppCompat.DayNight.NoActionBar">
        <!-- Show a splash screen on the activity. Automatically removed when
             the Flutter engine draws its first frame -->
        <item name="android:windowBackground">@drawable/launch_background</item>
    </style>
    <!-- Theme applied to the Android Window as soon as the process has started.
         This theme determines the color of the Android Window while your
         Flutter UI initializes, as well as behind your Flutter UI while its
         running.

         This Theme is only used starting with V2 of Flutter's Android embedding. -->
    <style name="NormalTheme" parent="@style/Theme.AppCompat.DayNight.NoActionBar">
        <item name="android:windowBackground">?android:colorBackground</item>
    </style>
</resources>

Retrieving your application signatures

When creating a new merchant app in Fazpass Dashboard, there is a "signature" input.

Fazpass Dashboard create new merchant app image

Here's how to get this signature:

Add this line of code in your main widget initState() method

@override
void initState() {
  super.initState();
  
  // add this line
  Fazpass.instance.getAppSignatures().then((value) => print("APPSGN: $value"));
}

Then build apk for release. Launch it while your device is still connected and debugging in your pc. Open logcat and query for APPSGN. It's value is an array, will look something like this: [Gw+6AWbS7l7JQ7Umb1zcs1aNA8M=]. If item is more than one, pick just one of them. Copy the signature Gw+6AWbS7l7JQ7Umb1zcs1aNA8M= and fill the signature of your merchant app with this value.

After you uploaded your apk or abb into the playstore, download your app from the playstore then check your app's signatures again. If it's different, make sure to update the signature value of your merchant app.

Getting Started on iOS #

Setup your public key:

  1. In your XCode project, open Assets.
  2. Add new asset as Data Set.
  3. Reference your public key into this asset.
  4. Name your asset.

Then, you have to declare NSFaceIDUsageDescription in your Info.plist file to be able to generate meta, because generating meta requires user to do biometry authentication.

Then, in your AppDelegate.swift file in your XCode project, override your didReceiveRemoteNotification function.

override func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
  
  // add this line
  Fazpass.shared.getCrossDeviceDataFromNotification(userInfo: userInfo)

  completionHandler(UIBackgroundFetchResult.newData)
}

Usage #

Call generateMeta() method to launch local authentication (biometric / password) and generate meta if local authentication is success. Otherwise throws BiometricAuthFailedError.

String meta = '';
try {
  meta = await Fazpass.instance.generateMeta();
} on FazpassException catch (e) {
  switch (e) {
    case BiometricNoneEnrolledError():
      // TODO
      break;
    case BiometricAuthFailedError():
      // TODO
      break;
    case BiometricUnavailableError():
      // TODO
      break;
    case BiometricUnsupportedError():
      // TODO
      break;
    case EncryptionException():
      // TODO
      break;
    case PublicKeyNotExistException():
      // TODO
      break;
    case UninitializedException():
      // TODO
      break;
    case BiometricSecurityUpdateRequiredError():
      // TODO
      break;
  }
}

Exceptions & Errors #

UninitializedException

Produced when fazpass init method hasn't been called once.

PublicKeyNotExistException

  • Android: Produced when public key with the name registered in init method doesn't exist in the assets directory.
  • iOS: Produced when public key with the name registered in init method doesn't exist as an asset.

EncryptionException

Produced when encryption went wrong because you used the wrong public key.

BiometricAuthError

Produced when biometric authentication is finished with an error. (example: User cancelled biometric auth, User failed biometric auth too many times, and many more).

BiometricUnavailableError

  • Android: Produced when device can't start biometric authentication because there is no suitable hardware (e.g. no biometric sensor or no keyguard) or the hardware is unavailable.
  • iOS: Produced when device can't start biometry authentication because biometry is unavailable.

BiometricNoneEnrolledError

  • Android: Produced when device can't start biometric authentication because there is no biometric (e.g. Fingerprint, Face, Iris) or device credential (e.g. PIN, Password, Pattern) enrolled.
  • iOS: Produced when device can't start biometry authentication because there is no biometry (Touch ID or Face ID) or device passcode enrolled.

BiometricUnsupportedError

  • Android: Produced when device can't start biometric authentication because the specified options are incompatible with the current Android version.
  • iOS: Produced when device can't start biometry authentication because displaying the required authentication user interface is forbidden. To fix this, you have to permit the display of the authentication UI by setting the interactionNotAllowed property to false.

Android Exclusive Exceptions #

BiometricSecurityUpdateRequiredError

Produced when device can't start biometric authentication because a security vulnerability has been discovered with one or more hardware sensors. The affected sensor(s) are unavailable until a security update has addressed the issue.

Set preferences for data collection #

This package supports application with multiple accounts, and each account can have different settings for generating meta. To set preferences for data collection, call setSettings() method.

// index of an account
int accountIndex = 0;

// create preferences
FazpassSettings settings = FazpassSettingsBuilder()
  .enableSelectedSensitiveData([SensitiveData.location])
  .setBiometricLevelToHigh()
  .build();

// save preferences
await Fazpass.instance.setSettings(accountIndex, settings);

// apply saved preferences by using the same account index
String meta = await Fazpass.instance.generateMeta(accountIndex: accountIndex);

// delete saved preferences
await Fazpass.instance.setSettings(accountIndex, null);

generateMeta() accountIndex parameter has -1 as it's default value.

We strongly advised against saving preferences into default account index. If your application only allows one active account, use 0 instead.

Data Collection #

Data collected and stored in generated meta. Based on how data is collected, data type is divided into three: General data, Sensitive data and Other. General data is always collected while Sensitive data requires more complicated procedures before they can be collected. Other is a special case. They collect a complicated test result, and might change how generateMeta() method works.

To enable Sensitive data collection, you need to set preferences for them and specifies which sensitive data you want to collect.

FazpassSettingsBuilder builder = FazpassSettingsBuilder()
    .enableSelectedSensitiveData([
      SensitiveData.location,
      SensitiveData.simNumbersAndOperators,
      SensitiveData.vpn
]);

Then, you have to follow the procedure on how to enable each of them as described in their own segment down below.

For others, you also need to set preferences for them and specifies which you want to enable.

FazpassSettingsBuilder builder = FazpassSettingsBuilder()
    .setBiometricLevelToHigh();

For detail, read their description in their own segment down below.

General data collected #

  • Your device platform name (Value will be "android" on android, and "ios" on iOS).
  • Your app package name (bundle identifier on iOS).
  • Your app debug status.
  • Your device rooted status (jailbroken status on iOS).
  • Your device emulator/simulator status.
  • Your app cloned status. (Android only)
  • Your device mirroring or projecting status.
  • Your app signatures. (Android only)
  • Your device information (Android/iOS version, phone brand/model, phone type, phone cpu).
  • Your network IP Address.
  • Your network vpn status. (Android only)

Sensitive data collected #

Your device location and mock location status

AVAILABILITY: ANDROID, IOS

To enable location on android, make sure you ask user for these permissions:

  • android.permission.ACCESS_COARSE_LOCATION or android.permission.ACCESS_FINE_LOCATION
  • android.permission.FOREGROUND_SERVICE

To enable location on ios, declare NSLocationWhenInUseUsageDescription in your Info.plist file.

Your device SIM numbers and operators (if available)

AVAILABILITY: ANDROID

To enable sim numbers and operators on android, make sure you ask user for these permissions:

  • android.permission.READ_PHONE_NUMBERS
  • android.permission.READ_PHONE_STATE

Your network vpn status

AVAILABILITY: IOS

To enable vpn on iOS, enable the Network Extensions capability in your Xcode project.

Other data collected #

High-level biometric

Enabling high-level biometrics makes the local authentication in generateMeta() method use ONLY biometrics, preventing user to use password as another option. After enabling this for the first time, immediately call generateNewSecretKey() method to create a secret key that will be stored safely in device keystore provider. From now on, calling generateMeta() with High-level biometric preferences will conduct an encryption & decryption test using the newly created secret key. whenever the test is failed, it means the secret key has been invalidated because one these occurred:

  • Device has enrolled another biometric information (new fingerprints, face, or iris)
  • Device has cleared all biometric information
  • Device removed their device passcode (password, pin, pattern, etc.)

When secret key has been invalidated, trying to hit Fazpass Check API will fail. The recommended action for this is to sign out every account that has enabled high-level biometric and make them sign in again with low-level biometric settings. If you want to re-enable high-level biometrics after the secret key has been invalidated, make sure to call generateNewSecretKey() once again.

Handle incoming Cross Device Notification #

When application is in background state (not running), incoming cross device notification will enter your system notification tray and shows them as a notification. Pressing said notification will launch the application with cross device data as an argument. When application is in foreground state (currently running), incoming cross device notification will immediately sent into the application without showing any notification.

To retrieve cross device notification data when app is in background state, you have to call getCrossDeviceDataFromNotification() method.

CrossDeviceData data = await Fazpass.instance.getCrossDeviceDataFromNotification();

To retrieve cross device notification data when app is in foreground state, you have to get the stream instance by calling getCrossDeviceDataStreamInstance() then start listening to the stream.

// get the stream instance
Stream<CrossDeviceData> crossDeviceStream = Fazpass.instance.getCrossDeviceDataStreamInstance();

// start listening to the stream
StreamSubscription<CrossDeviceData> crossDeviceSubs = crossDeviceStream.listen((CrossDeviceData data) {
  // called everytime there is an incoming cross device notification
  print(data);
  
  if (data.status == "request") {
    String notificationId = data.notificationId!;
    print(notificationId);
  } else if (data.status == "validate") {
    String action = data.action!;
    print(action);
  }
});

// stop listening to the stream
crossDeviceSubs.cancel();
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Flutter version of Fazpass Trusted Device V2 SDK. This package focuses to generate meta which you can use to hit Fazpass rest API.

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Documentation

API reference

License

MIT (license)

Dependencies

flutter, plugin_platform_interface

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