flutter_soloud 3.5.0-pre.0
flutter_soloud: ^3.5.0-pre.0 copied to clipboard
A low-level audio plugin for Flutter, mainly meant for games and immersive apps. Based on the SoLoud (C++) audio engine.
import 'dart:developer' as dev;
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_soloud/flutter_soloud.dart';
import 'package:logging/logging.dart';
void main() async {
// The `flutter_soloud` package logs everything
// (from severe warnings to fine debug messages)
// using the standard `package:logging`.
// You can listen to the logs as shown below.
Logger.root.level = kDebugMode ? Level.FINE : Level.INFO;
Logger.root.onRecord.listen((record) {
dev.log(
record.message,
time: record.time,
level: record.level.value,
name: record.loggerName,
zone: record.zone,
error: record.error,
stackTrace: record.stackTrace,
);
});
WidgetsFlutterBinding.ensureInitialized();
runApp(
const MaterialApp(
home: HelloFlutterSoLoud(),
),
);
}
/// Simple usecase of flutter_soloud plugin
class HelloFlutterSoLoud extends StatefulWidget {
const HelloFlutterSoLoud({super.key});
@override
State<HelloFlutterSoLoud> createState() => _HelloFlutterSoLoudState();
}
class _HelloFlutterSoLoudState extends State<HelloFlutterSoLoud> {
AudioSource? currentSound;
@override
void dispose() {
SoLoud.instance.deinit();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () async {
await SoLoud.instance.init();
},
child: const Text(
'play asset',
textAlign: TextAlign.center,
),
),
),
);
}
}