flutter_soloud 3.1.3 copy "flutter_soloud: ^3.1.3" to clipboard
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A low-level audio plugin for Flutter, mainly meant for games and immersive apps. Based on the SoLoud (C++) audio engine.

example/lib/main.dart

import 'dart:developer' as dev;

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_soloud/flutter_soloud.dart';
import 'package:logging/logging.dart';

void main() async {
  // The `flutter_soloud` package logs everything
  // (from severe warnings to fine debug messages)
  // using the standard `package:logging`.
  // You can listen to the logs as shown below.
  Logger.root.level = kDebugMode ? Level.FINE : Level.INFO;
  Logger.root.onRecord.listen((record) {
    dev.log(
      record.message,
      time: record.time,
      level: record.level.value,
      name: record.loggerName,
      zone: record.zone,
      error: record.error,
      stackTrace: record.stackTrace,
    );
  });

  WidgetsFlutterBinding.ensureInitialized();

  /// Initialize the player.
  await SoLoud.instance.init();

  runApp(
    const MaterialApp(
      home: HelloFlutterSoLoud(),
    ),
  );
}

/// Simple usecase of flutter_soloud plugin
class HelloFlutterSoLoud extends StatefulWidget {
  const HelloFlutterSoLoud({super.key});

  @override
  State<HelloFlutterSoLoud> createState() => _HelloFlutterSoLoudState();
}

class _HelloFlutterSoLoudState extends State<HelloFlutterSoLoud> {
  AudioSource? currentSound;

  @override
  void dispose() {
    SoLoud.instance.deinit();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    if (!SoLoud.instance.isInitialized) return const SizedBox.shrink();

    return Scaffold(
      body: Center(
        child: ElevatedButton(
          onPressed: () async {
            await SoLoud.instance.disposeAllSources();

            if (kIsWeb) {
              /// load the audio file using [LoadMode.disk] (better for the
              /// Web platform).
              currentSound = await SoLoud.instance.loadAsset(
                'assets/audio/8_bit_mentality.mp3',
                mode: LoadMode.disk,
              );
            } else {
              /// load the audio file
              currentSound = await SoLoud.instance
                  .loadAsset('assets/audio/8_bit_mentality.mp3');
            }

            /// play it
            await SoLoud.instance.play(currentSound!);
          },
          child: const Text(
            'play asset',
            textAlign: TextAlign.center,
          ),
        ),
      ),
    );
  }
}
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Publisher

verified publishermarcobavagnoli.com

Weekly Downloads

2024.09.14 - 2025.03.29

A low-level audio plugin for Flutter, mainly meant for games and immersive apps. Based on the SoLoud (C++) audio engine.

Repository (GitHub)
View/report issues

Topics

#audio #player #games

Documentation

API reference

License

MIT (license)

Dependencies

ffi, flutter, http, logging, meta, path, path_provider, plugin_platform_interface, web

More

Packages that depend on flutter_soloud