flutter_solidart 1.0.0-dev2 flutter_solidart: ^1.0.0-dev2 copied to clipboard
A simple State Management solution for Flutter applications inspired by SolidJS
1.0.0-dev2 #
The Show
widget now takes a functions that returns a bool
.
You easily convert any type to bool
, for example:
final count = createSignal(0);
@override
Widget build(BuildContext context) {
return Show(
when: () => count() > 5,
builder: (context) => const Text('Count is greater than 5'),
fallback: (context) => const Text('Count is lower than 6'),
);
}
1.0.0-dev1 #
This is a development preview of the 1.0.0 release of solidart. The core of the library has been rewritten in order to support automatic dependency tracking like SolidJS.
-
FEAT: Add automatic dependency tracking
-
BREAKING CHANGE: To create derived signals now you should use
createComputed
instead ofsignalName.select
This allows you to derive from many signals instead of only 1.Before:
final count = createSignal(0); final doubleCount = count.select((value) => value * 2);
Now:
final count = createSignal(0); final doubleCount = createComputed(() => count() * 2);
-
FEAT: The
createEffect
no longer needs asignals
array, it automatically track each signal.Before:
final effect = createEffect(() { print('The counter is now ${counter.value}'); }, signals: [counter]);
Now:
final disposeFn = createEffect((disposeFn) { print('The counter is now ${counter.value}'); })
-
BREAKING CHANGE: The
createEffect
method no longer returns anEffect
, you cannot pause or resume it anymore. Instead it returns aDispose
callback which you can call when you want to stop it. You can also dispose an effect from the inside of the callback. -
BREAKING CHANGE: The
fireImmediately
field on effects has been removed. Now an effect runs immediately by default. -
FEAT: Add
observe
method onSignal
. Use it to easily observe the previous and current value instead of creating an effect.final count = createSignal(0); final disposeFn = count.observe((previousValue, value) { print('The counter changed from $previousValue to $value'); }, fireImmediately: true);
-
FEAT: Add
until
method onSignal
. It returns a future that completes when the condition evalutes to true and it returns the current signal value.final count = createSignal(0); // wait until the count is greater than 5 final value = await count.until((value) => value > 5);
-
FEAT: Add
untilReady
method onResource
. Now you can wait until the resource is ready.final resource = createResource(..); final data = await resource.untilReady();
-
FEAT: The
Resource
now acceptsResourceOptions
. You can customize thelazy
value of the resource (defaults to true), if you want your resource to resolve immediately. -
CHORE:
ResourceValue
has been renamed intoResourceState
. Now you can get the state of the resource with thestate
getter. -
FEAT: Add
toValueNotifier()
extension toSignal
to easily convert it to aValueNotifier
. -
FEAT: Add
toSignal()
extension toValueNotifier
to easily convert it to aSignal
.
0.4.2 #
- BUGFIX: The
Show
widget now can work again with aReadSignal
.
0.4.1 #
- CHORE: The
ResourceBuilder
now correctly handles a differentResource
when the widget is updated.
0.4.0 #
- BUGFIX: Listening to the
source
of a Resource was not stopped when thesource
disposed. - BUGFIX: A
Resource
would not perform the asynchronous operation until someone called thefetch
method, typically theResourceBuilder
widget. This did not apply to thestream
which was listened to when the resource was created. Now the behaviour has been merged and thefetch
method has been renamed intoresolve
. - CHORE: Renamed
ReadableSignal
intoReadSignal
. - CHORE: Renamed the
readable
method of aSignal
intotoReadSignal()
0.3.3 #
-
Add
update
extension onBuildContext
. It's a convenience method to update aSignal
value.You can use it to update a signal value, e.g:
context.update<int>('counter', (value) => value * 2);
This is equal to:
// retrieve the signal final signal = context.get<Signal<int>>('counter'); // update the signal signal.update((value) => value * 2);
but shorter when you don't need the signal for anything else.
0.3.2 #
- Add assert to resource
fetch
method to prevent multiple fetches of the same resource. - Fix
ResourceBuilder
that fetched the resource every time even if the resource was already resolved.
0.3.1 #
- The
select
method of a signal now can take a customoptions
parameter to customize its behaviour. - Fixed an invalid assert in the
ResourceBuilder
widget that happens for resources without a fetcher.
0.3.0 #
-
Now Solid can deal also with
SolidProviders
. You no longer need an external dependency injector library. I decided to put some boundaries and stop suggesting any external dependency injector library. This choice is due to the fact that external libraries in turn provide state management and the user is more likely to mistakenly use solidart. I simplified the usage of InheritedWidgets with a very nice API:Declare providers #
Solid( providers: [ SolidProvider<NameProvider>( create: () => const NameProvider('Ale'), // the dispose method is fired when the [Solid] widget above is removed from the widget tree. dispose: (provider) => provider.dispose(), ), SolidProvider<NumberProvider>( create: () => const NumberProvider(1), // Do not create the provider lazily, but immediately lazy: false, ), ], child: const SomeChildThatNeedsProviders(), )
Retrieve providers #
final nameProvider = context.get<NameProvider>(); final numberProvider = context.get<NumberProvider>();
Provide providers to modals (dialogs, bottomsheets) #
return showDialog( context: context, builder: (dialogContext) => Solid.value( // pass a context that has access to providers context: context, // pass the list of provider [Type]s providerTypes: const [NameProvider], child: Dialog( child: Builder(builder: (innerContext) { // retrieve the provider with the innerContext final nameProvider = innerContext.get<NameProvider>(); return SizedBox.square( dimension: 100, child: Center( child: Text('name: ${nameProvider.name}'), ), ); }), ), ), );
You cannot provide multiple providers of the same type in the same Solid widget.
0.2.2 #
createResource
now accepts astream
and can be used to wrap a Stream and correctly handle its state.
0.2.1 #
- Get a signal value with
signalName()
.
0.2.0+1 #
- Add documentation link inside the pubspec
0.2.0 #
- Documentation improvements
- Refactor Resource, now the
createResource
method takes only 1 generic, the type of the future result.// before final resource = createResource<SourceValueType, FetcherValueType>(fetcher: fetcher, source: source); // now final resource = createResource<FetcherValueType>(fetcher: fetcher, source: source); // the FetcherValueType can be inferred by Dart >=2.18.0, so you can omit it
0.1.4 #
- Add official documentation link
- Fix typo in fireImmediately argument name
0.1.3 #
- Now
Solid.value
takes a list of [signalIds] and a [BuildContext]. You don't need anymore to get the signal first and pass it toSolid.value
. - Set the minimum Dart SDK version to
2.18
.
0.1.2+1 #
- Update Readme
0.1.2 #
- Add code coverage
0.1.1 #
- Implement Solid.value to be able to pass Signals to modals
0.1.0+4 #
- Add links to examples
0.1.0+3 #
- Specify the type of resource to the ResourceBuilder
0.1.0+2 #
- Decrease minimum Dart version to 2.17.0
0.1.0+1 #
- Fix home page link
0.1.0 #
- Initial version