flutter_solidart 0.4.2 flutter_solidart: ^0.4.2 copied to clipboard
A simple State Management solution for Flutter applications inspired by SolidJS
0.4.2 #
- BUGFIX: The
Show
widget now can work again with aReadSignal
.
0.4.1 #
- CHORE: The
ResourceBuilder
now correctly handles a differentResource
when the widget is updated.
0.4.0 #
- BUGFIX: Listening to the
source
of a Resource was not stopped when thesource
disposed. - BUGFIX: A
Resource
would not perform the asynchronous operation until someone called thefetch
method, typically theResourceBuilder
widget. This did not apply to thestream
which was listened to when the resource was created. Now the behaviour has been merged and thefetch
method has been renamed intoresolve
. - CHORE: Renamed
ReadableSignal
intoReadSignal
. - CHORE: Renamed the
readable
method of aSignal
intotoReadSignal()
0.3.3 #
-
Add
update
extension onBuildContext
. It's a convenience method to update aSignal
value.You can use it to update a signal value, e.g:
context.update<int>('counter', (value) => value * 2);
This is equal to:
// retrieve the signal final signal = context.get<Signal<int>>('counter'); // update the signal signal.update((value) => value * 2);
but shorter when you don't need the signal for anything else.
0.3.2 #
- Add assert to resource
fetch
method to prevent multiple fetches of the same resource. - Fix
ResourceBuilder
that fetched the resource every time even if the resource was already resolved.
0.3.1 #
- The
select
method of a signal now can take a customoptions
parameter to customize its behaviour. - Fixed an invalid assert in the
ResourceBuilder
widget that happens for resources without a fetcher.
0.3.0 #
-
Now Solid can deal also with
SolidProviders
. You no longer need an external dependency injector library. I decided to put some boundaries and stop suggesting any external dependency injector library. This choice is due to the fact that external libraries in turn provide state management and the user is more likely to mistakenly use solidart. I simplified the usage of InheritedWidgets with a very nice API:Declare providers #
Solid( providers: [ SolidProvider<NameProvider>( create: () => const NameProvider('Ale'), // the dispose method is fired when the [Solid] widget above is removed from the widget tree. dispose: (provider) => provider.dispose(), ), SolidProvider<NumberProvider>( create: () => const NumberProvider(1), // Do not create the provider lazily, but immediately lazy: false, ), ], child: const SomeChildThatNeedsProviders(), )
Retrieve providers #
final nameProvider = context.get<NameProvider>(); final numberProvider = context.get<NumberProvider>();
Provide providers to modals (dialogs, bottomsheets) #
return showDialog( context: context, builder: (dialogContext) => Solid.value( // pass a context that has access to providers context: context, // pass the list of provider [Type]s providerTypes: const [NameProvider], child: Dialog( child: Builder(builder: (innerContext) { // retrieve the provider with the innerContext final nameProvider = innerContext.get<NameProvider>(); return SizedBox.square( dimension: 100, child: Center( child: Text('name: ${nameProvider.name}'), ), ); }), ), ), );
You cannot provide multiple providers of the same type in the same Solid widget.
0.2.2 #
createResource
now accepts astream
and can be used to wrap a Stream and correctly handle its state.
0.2.1 #
- Get a signal value with
signalName()
.
0.2.0+1 #
- Add documentation link inside the pubspec
0.2.0 #
- Documentation improvements
- Refactor Resource, now the
createResource
method takes only 1 generic, the type of the future result.// before final resource = createResource<SourceValueType, FetcherValueType>(fetcher: fetcher, source: source); // now final resource = createResource<FetcherValueType>(fetcher: fetcher, source: source); // the FetcherValueType can be inferred by Dart >=2.18.0, so you can omit it
0.1.4 #
- Add official documentation link
- Fix typo in fireImmediately argument name
0.1.3 #
- Now
Solid.value
takes a list of [signalIds] and a [BuildContext]. You don't need anymore to get the signal first and pass it toSolid.value
. - Set the minimum Dart SDK version to
2.18
.
0.1.2+1 #
- Update Readme
0.1.2 #
- Add code coverage
0.1.1 #
- Implement Solid.value to be able to pass Signals to modals
0.1.0+4 #
- Add links to examples
0.1.0+3 #
- Specify the type of resource to the ResourceBuilder
0.1.0+2 #
- Decrease minimum Dart version to 2.17.0
0.1.0+1 #
- Fix home page link
0.1.0 #
- Initial version