flutter_smkt 0.0.2+2 flutter_smkt: ^0.0.2+2 copied to clipboard
Simple mobile keyboard toolbar for Flutter applications.
Simple mobile keyboard toolbar for Flutter applications. #
Simple mobile keyboard toolbar for flutter.
Other awesome & popular flutter keyboard packages:
- keyboard_actions
- math_keyboard
- Honorable mention: Medium: Stop fighting the native iOS keypad and build a custom number pad for Flutter. -by Casey Henson
Unlike math_keyboard or Casey Henson's implementation, flutter_smkt
like keyboard_actions, simply puts a toolbar on top of the system keyboard.
If you would like to replace the system keyboard with your own custom keyboard please reference the other packages.
The name flutter simple mobile keyboard toolbar
was chosen as a commitment device, not just for the developers, but for the broader open source community.
So if you can make it simpler or better or greater, please let us know! Pull requests are welcome.
Getting started #
flutter_smkt: ^0.0.2
Usage #
Set up #
Wrap the main app widget (or the widget that needs the toolbar) with the KeyboardToolbar
widget. However KeyboardToolbar
relies on MediaQuery
so need to make sure a global platform widget such as MaterialApp
, CupertinoApp
, or PlatformApp
is an ancestor of KeyboardToolbar
.
import 'package:flutter_platform_widgets/flutter_platform_widgets.dart';
import 'package:flutter_smkt/flutter_smkt.dart';
void main() {
runApp(
PlatformApp(
home: KeyboardToolbar(
child: MainApp()
),
)
);
}
Reference the Troubleshooting section for additional debugging related information.
Example using DoneButton
#
Then for example can use the toolbar with a DoneButton
(from flutter_smkt) for a multiline TextField
widget where the system keyboard would only have a 'Newline Button' but not a 'Done' button, such as:
import 'package:flutter_platform_widgets/flutter_platform_widgets.dart';
import 'package:flutter_smkt/flutter_smkt.dart';
import 'package:flutter/widgets.dart';
typedef EditOnChangedCallback = void Function(String text);
class MyApp extends StafulWidget {
@override
State<StatefulWidget> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool editMode = false;
String text = 'Hi';
String? editedText;
void editOnChangedCallback(String text) => setState(() => editedText = text);
void onPressedCallback() {
setState(() {
text = editText;
editMode = false;
});
}
@override
Widget build(BuildContext context) {
if (editMode)
return _TextInput(
initialText: text,
editOnChangedCallback: editOnChangedCallback,
onPress: onPressedCallback
);
return Row(
children: [
PlatformText(text),
PlatformButton(
child: PlatformText('EDIT'),
onPressed: () => setState(() => editMode = true)
)
]
);
}
}
class _TextInput extends StatefulWidget {
final String initialText;
final EditOnChangedCallback editOnChangedCallback;
final OnToolbarButtonPressed onPress; // OnToolbarButtonPressed typedef provided by fsmkt
_TextInput({
required this.initialText,
required this.EditOnChangedCallback,
required this.onPress
});
@override
State<StatefulWidget> createState() => _TextInputState();
}
class _TextInputState extends State<_TextInput> {
late TextEditingController _controller;
final String initialText;
final EditOnChangedCallback editOnChangedCallback;
final OnToolbarButtonPressed onPress; // OnToolbarButtonPressed typedef provided by fsmkt
_TextInputState({
required this.initialText,
required this.EditOnChangedCallback,
required this.onPress
});
// Need initialize a controller for interaction & the toolbar
@override
void initState() {
super.initState();
// initialize the TextEditingController
_controller = TextEditingController(text: initialText);
_controller.addListener(() => editOnChangedCallback(_controller.text));
// Add a frame callback to show toolbar
WidgetsBinding.instance!
.addPostFrameCallback(
(_) {
KeyboardToolbar.of(context).makeVisible(
toolbarButtons: [
DoneButton(onPressed)
]
);
}
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return PlatformTextFormField(
autofocus: true,
controller: _controller,
onFieldSubmitted: ,
maxLines: null,
validator: validator,
inputFormatters: inputFormatters,
);
}
}
The keyboard toolbar gets built by this step, and is hidden right after onPressed
is called in the DoneButton
widget, with the call KeyboardToolbar.of(context).hide()
.
// Add a frame callback to show toolbar
WidgetsBinding.instance!
.addPostFrameCallback(
(_) {
KeyboardToolbar.of(context).makeVisible(
toolbarButtons: [
DoneButton(onPressed)
]
);
}
);
Custom toolbar buttons #
By extending the onPress
callback you can use a custom DoneButton
too.
// Add a frame callback to show toolbar
WidgetsBinding.instance!
.addPostFrameCallback(
(_) {
KeyboardToolbar.of(context).makeVisible(
toolbarButtons: [
PlatformTextButton(
child: PlatformText('Done'),
onPressed: () {
onPressed();
KeyboardToolbar.of(context).hide();
}
)
]
);
}
);
Custom toolbar view #
Similarly you can extend KeyboardToolbarView
to customize the whole toolbar view:
void main() {
runApp(
PlatformApp(
home: KeyboardToolbar(
child: MainApp(),
toolbarViewBuilder: () => CustomToolbarView()
),
)
);
}
class CustomToolbarView extends KeyboardToolbarView {
final List<Widget> toolbarButtons;
const CustomToolbarView({required this.toolbarButtons}):
super(toolbarButtons: toolbarButtons);
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: Row(
children: [PlatformText('ʕ·͡ᴥ·ʔ'), ...toolbarButtons],
mainAxisAlignment: MainAxisAlignment.end,
),
);
}
}
Where CustomToolbarView extends KeyboardToolbarView
Troubleshooting #
inactive InputConnection
Currently the following lines are printed when the toolbar is activated. Don't panic it's not an error on your end, the messages seem to be generated for brief time period when the toolbar is being built.
W/IInputConnectionWrapper(32148): beginBatchEdit on inactive InputConnection
W/IInputConnectionWrapper(32148): getTextBeforeCursor on inactive InputConnection
W/IInputConnectionWrapper(32148): getTextAfterCursor on inactive InputConnection
W/IInputConnectionWrapper(32148): getSelectedText on inactive InputConnection
W/IInputConnectionWrapper(32148): endBatchEdit on inactive InputConnection
W/IInputConnectionWrapper(32148): beginBatchEdit on inactive InputConnection
W/IInputConnectionWrapper(32148): endBatchEdit on inactive InputConnection
W/IInputConnectionWrapper(32148): beginBatchEdit on inactive InputConnection
W/IInputConnectionWrapper(32148): endBatchEdit on inactive InputConnection
Please let us know if you can fix this.
TextField
's view is hidden below the toolbar's view.
TextField
actually hidden below the virtual keyboard not the toolbar.
If the TextField
is hidden below the virtual keyboard without the toolbar.
Then try:
- Wrapping the whole view in a
Scaffold
withresizeToAvoidBottomInset
property. - Adding a
ListView
allowing the user to scroll up.
Reference:
- Flutter Docs - resizeToAvoidBottomInset
- StackOverflow - Answer to "Keyboard slides up and covers the TextField in Flutter"
`TextField actually hidden by the toolbar's view.
The KeyboardToolbar class exposes the toolbarHeight
as a stream as KeyboardToolbar.of(context).toolbarHeight
.
The toolbarHeight
stream can then be used with a StreamBuilder
(& ListView
or ListView.builder
) to create additional padding, allowing the user to scroll and access the TextField
.
For example can wrap the originalView
with the TextField
as:
Widget belowToolbarPadding = StreamBuilder(
stream: KeyboardToolbar.of(context).toolbarHeight,
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (!snapshot.hasData) return Container();
return Padding(padding: EdgeInsets.only(bottom: snapshot.data));
}
);
Widget wrappedOriginalView = ListView(
children: const <Widget>[
originalView,
belowToolbarPadding
]
);
Note: It is very necessary to provide the Padding
separately to avoid rebuilding the originalView
on toolbarHeight
change.
Let us know if there is a better solution.
Additional information #
The name 'flutter_simple_mobile_keyboard_toolbar' was chosen as a commitment device, not just for the developers, but for the broader open source community.
So if you can make it simpler or better or greater, please let us know! Pull requests are welcome.