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A more elegant Flutter Dialog solution solves the pain points of many Flutter systems that come with Dialog, making the use of dialog easier! SmartDialog implements Toast and Loading pop-up windows. T [...]

example/lib/main.dart

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_smart_dialog/flutter_smart_dialog.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: SmartDialogPage(),
      builder: (BuildContext context, Widget child) {
        return Material(
          type: MaterialType.transparency,
          child: FlutterSmartDialog(child: child),
        );
      },
    );
  }
}

class SmartDialogPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return BlocProvider(
      create: (BuildContext context) => SmartDialogCubit(),
      child:
          BlocBuilder<SmartDialogCubit, SmartDialogState>(builder: _buildBody),
    );
  }

  Widget _buildBody(BuildContext context, SmartDialogState state) {
    return BaseScaffold(
      isTwiceBack: true,
      backgroundColor: Colors.white,
      appBar: AppBar(title: Text('SmartDialog')),
      body: FunctionItems(
        items: state.items,
        constraints: BoxConstraints(minWidth: 100, minHeight: 36),
        onItem: (String tag) {
          BlocProvider.of<SmartDialogCubit>(context).showFun(context, tag);
        },
      ),
    );
  }
}

class SmartDialogState {
  List<BtnInfo> items;

  SmartDialogState init() {
    return SmartDialogState()
      ..items = [
        BtnInfo(title: 'showToast', tag: 'showToast'),
        BtnInfo(title: 'showLoading', tag: 'showLoading'),
        BtnInfo(title: '底部Dialog', tag: 'bottomDialog'),
        BtnInfo(title: '顶部Dialog', tag: 'topDialog'),
        BtnInfo(title: '靠左Dialog', tag: 'leftDialog'),
        BtnInfo(title: '靠右Dialog', tag: 'rightDialog'),
        BtnInfo(title: '穿透Dialog', tag: 'penetrateDialog'),
      ];
  }

  SmartDialogState clone() {
    return SmartDialogState()..items = items;
  }
}

class SmartDialogCubit extends Cubit<SmartDialogState> {
  SmartDialogCubit() : super(SmartDialogState().init());

  ///测试功能模块
  void showFun(context, tag) async {
    switch (tag) {
      case 'showToast':
        SmartDialog.instance.showToast('toast弹窗测试toast弹窗测试toast');
        break;
      case 'showLoading':
        SmartDialog.instance.showLoading();
        await Future.delayed(Duration(seconds: 2));
        SmartDialog.instance.dismiss();
        break;
      case 'bottomDialog':
        SmartDialog.instance.show(
          alignmentTemp: Alignment.bottomCenter,
          clickBgDismissTemp: true,
          widget: _contentWidget(maxHeight: 400),
        );
        break;
      case 'topDialog':
        SmartDialog.instance.show(
          alignmentTemp: Alignment.topCenter,
          clickBgDismissTemp: true,
          widget: _contentWidget(maxHeight: 300),
        );
        break;
      case 'leftDialog':
        SmartDialog.instance.show(
          alignmentTemp: Alignment.centerLeft,
          clickBgDismissTemp: true,
          widget: _contentWidget(maxWidth: 260),
        );
        break;
      case 'rightDialog':
        SmartDialog.instance.show(
          alignmentTemp: Alignment.centerRight,
          clickBgDismissTemp: true,
          widget: _contentWidget(maxWidth: 260),
        );
        break;
      case 'penetrateDialog':
        SmartDialog.instance.show(
          alignmentTemp: Alignment.bottomCenter,
          clickBgDismissTemp: true,
          isPenetrateTemp: true,
          widget: _contentWidget(maxHeight: 400),
        );
        break;
    }
  }

  Widget _contentWidget({
    double maxWidth = double.infinity,
    double maxHeight = double.infinity,
  }) {
    return Container(
      constraints: BoxConstraints(maxHeight: maxHeight, maxWidth: maxWidth),
      decoration: BoxDecoration(
        color: Colors.white,
        boxShadow: [
          BoxShadow(color: Colors.black12, blurRadius: 20, spreadRadius: 10)
        ],
      ),
      child: ListView.builder(
        itemCount: 30,
        itemBuilder: (BuildContext context, int index) {
          return Column(
            children: [
              //内容
              ListTile(
                leading: Icon(Icons.bubble_chart),
                title: Text('标题---------------$index'),
              ),

              //分割线
              Container(height: 1, color: Colors.black.withOpacity(0.1)),
            ],
          );
        },
      ),
    );
  }
}

///按钮信息
class BtnInfo {
  BtnInfo({
    this.title,
    this.tag,
    this.icon,
    this.bg,
  });

  ///按钮名称
  String title;

  ///按钮标识
  String tag;

  ///正常情况图标
  Icon icon;

  ///背景
  String bg;

  /// jsonDecode(jsonStr) 方法中会调用实体类的这个方法。如果实体类中没有这个方法,会报错。
  Map toJson() {
    Map map = Map();
    map["title"] = this.title;
    map["tag"] = this.tag;
    map["icon"] = this.icon;
    map["bg"] = this.bg;
    return map;
  }
}

///回调一个参数
typedef ParamSingleCallback<D> = void Function(D data);

class FunctionItems extends StatelessWidget {
  FunctionItems({
    this.items,
    this.onItem,
    this.constraints = const BoxConstraints(minWidth: 150, minHeight: 36.0),
    this.padding = const EdgeInsets.all(30),
  });

  ///数据源
  final List<BtnInfo> items;

  ///监听点击的按钮
  final ParamSingleCallback<String> onItem;

  ///约束布局
  final BoxConstraints constraints;

  ///边距
  final EdgeInsetsGeometry padding;

  @override
  Widget build(BuildContext context) {
    return _function();
  }

  ///功能主体
  Widget _function() {
    return _buildBg(
      child: Wrap(
        spacing: 20,
        runSpacing: 20,
        children: items.map((e) {
          return btnFunction(
            onItem: onItem,
            data: e,
            constraints: constraints,
          );
        }).toList(),
      ),
    );
  }

  ///整体背景
  Widget _buildBg({child}) {
    return Container(
      padding: padding,
      child: SingleChildScrollView(
        child: Material(
          color: Colors.white,
          child: child,
        ),
      ),
    );
  }
}

///功能性按钮
Widget btnFunction({
  ParamSingleCallback<String> onItem,
  data,
  BoxConstraints constraints,
}) {
  return Container(
    padding: EdgeInsets.all(15),
    child: RawMaterialButton(
      fillColor: Colors.white,
      shape: RoundedRectangleBorder(
        borderRadius: BorderRadius.circular(10),
      ),
      constraints: constraints,
      elevation: 5,
      onPressed: () {
        onItem(data.tag);
      },
      child: Container(
        padding: EdgeInsets.symmetric(
          vertical: 15,
          horizontal: 20,
        ),
        child: Text(
          data.title,
        ),
      ),
    ),
  );
}

typedef ScaffoldParamVoidCallback = void Function();

class BaseScaffold extends StatefulWidget {
  const BaseScaffold({
    Key key,
    this.appBar,
    this.body,
    this.floatingActionButton,
    this.floatingActionButtonLocation,
    this.floatingActionButtonAnimator,
    this.persistentFooterButtons,
    this.drawer,
    this.endDrawer,
    this.bottomNavigationBar,
    this.bottomSheet,
    this.backgroundColor,
    this.resizeToAvoidBottomPadding,
    this.resizeToAvoidBottomInset,
    this.primary = true,
    this.drawerDragStartBehavior = DragStartBehavior.start,
    this.extendBody = false,
    this.extendBodyBehindAppBar = false,
    this.drawerScrimColor,
    this.drawerEdgeDragWidth,
    this.drawerEnableOpenDragGesture = true,
    this.endDrawerEnableOpenDragGesture = true,
    this.isTwiceBack = false,
    this.isCanBack = true,
    this.onBack,
  })  : assert(primary != null),
        assert(extendBody != null),
        assert(extendBodyBehindAppBar != null),
        assert(drawerDragStartBehavior != null),
        super(key: key);

  ///系统Scaffold的属性
  final bool extendBody;
  final bool extendBodyBehindAppBar;
  final PreferredSizeWidget appBar;
  final Widget body;
  final Widget floatingActionButton;
  final FloatingActionButtonLocation floatingActionButtonLocation;
  final FloatingActionButtonAnimator floatingActionButtonAnimator;
  final List<Widget> persistentFooterButtons;
  final Widget drawer;
  final Widget endDrawer;
  final Color drawerScrimColor;
  final Color backgroundColor;
  final Widget bottomNavigationBar;
  final Widget bottomSheet;
  final bool resizeToAvoidBottomPadding;
  final bool resizeToAvoidBottomInset;
  final bool primary;
  final DragStartBehavior drawerDragStartBehavior;
  final double drawerEdgeDragWidth;
  final bool drawerEnableOpenDragGesture;
  final bool endDrawerEnableOpenDragGesture;

  ///增加的属性
  ///点击返回按钮提示是否退出页面,快速点击俩次才会退出页面
  final bool isTwiceBack;

  ///是否可以返回
  final bool isCanBack;

  ///监听返回事件
  final ScaffoldParamVoidCallback onBack;

  @override
  _BaseScaffoldState createState() => _BaseScaffoldState();
}

class _BaseScaffoldState extends State<BaseScaffold> {
  DateTime _lastPressedAt; //上次点击时间

  @override
  Widget build(BuildContext context) {
    return WillPopScope(
      child: Scaffold(
        appBar: widget.appBar,
        body: widget.body,
        floatingActionButton: widget.floatingActionButton,
        floatingActionButtonLocation: widget.floatingActionButtonLocation,
        floatingActionButtonAnimator: widget.floatingActionButtonAnimator,
        persistentFooterButtons: widget.persistentFooterButtons,
        drawer: widget.drawer,
        endDrawer: widget.endDrawer,
        bottomNavigationBar: widget.bottomNavigationBar,
        bottomSheet: widget.bottomSheet,
        backgroundColor: widget.backgroundColor,
        resizeToAvoidBottomPadding: widget.resizeToAvoidBottomPadding,
        resizeToAvoidBottomInset: widget.resizeToAvoidBottomInset,
        primary: widget.primary,
        drawerDragStartBehavior: widget.drawerDragStartBehavior,
        extendBody: widget.extendBody,
        extendBodyBehindAppBar: widget.extendBodyBehindAppBar,
        drawerScrimColor: widget.drawerScrimColor,
        drawerEdgeDragWidth: widget.drawerEdgeDragWidth,
        drawerEnableOpenDragGesture: widget.drawerEnableOpenDragGesture,
        endDrawerEnableOpenDragGesture: widget.endDrawerEnableOpenDragGesture,
      ),
      onWillPop: dealWillPop,
    );
  }

  ///控件返回按钮
  Future<bool> dealWillPop() async {
    if (widget.onBack != null) {
      widget.onBack();
    }

    //处理弹窗问题
    if (SmartDialog.instance.config.isExist) {
      SmartDialog.instance.dismiss();
      return false;
    }

    //如果不能返回,后面的逻辑就不走了
    if (!widget.isCanBack) {
      return false;
    }

    if (widget.isTwiceBack) {
      if (_lastPressedAt == null ||
          DateTime.now().difference(_lastPressedAt) > Duration(seconds: 1)) {
        //两次点击间隔超过1秒则重新计时
        _lastPressedAt = DateTime.now();

        //弹窗提示
        SmartDialog.instance.showToast("再点一次退出");
        return false;
      }
      return true;
    } else {
      return true;
    }
  }

  ///一些周期生命周期
  @override
  void initState() {
    super.initState();
  }

  @override
  void deactivate() {
    super.deactivate();
  }

  @override
  void dispose() {
    super.dispose();
  }
}
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A more elegant Flutter Dialog solution solves the pain points of many Flutter systems that come with Dialog, making the use of dialog easier! SmartDialog implements Toast and Loading pop-up windows. Toast and Loading will not meet independently, and can exist on your interface at the same time. At the same time, it also provides full customization functions, so you can easily realize what you need Dialog!

Repository (GitHub)
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License

unknown (license)

Dependencies

flutter

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