flutter_sequencer 0.4.4 flutter_sequencer: ^0.4.4 copied to clipboard
A Flutter plugin for sequencing audio. Use it to build sequences of notes and play them back using SFZ or SF2 sound fonts.
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter_sequencer/global_state.dart';
import 'package:flutter_sequencer/models/sfz.dart';
import 'package:flutter_sequencer/models/instrument.dart';
import 'package:flutter_sequencer/sequence.dart';
import 'package:flutter_sequencer/track.dart';
import 'components/drum_machine/drum_machine.dart';
import 'components/position_view.dart';
import 'components/step_count_selector.dart';
import 'components/tempo_selector.dart';
import 'components/track_selector.dart';
import 'components/transport.dart';
import 'models/project_state.dart';
import 'models/step_sequencer_state.dart';
import 'constants.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
final sequence =
Sequence(tempo: INITIAL_TEMPO, endBeat: INITIAL_STEP_COUNT.toDouble());
Map<int, StepSequencerState?> trackStepSequencerStates = {};
List<Track> tracks = [];
Map<int, double> trackVolumes = {};
Track? selectedTrack;
late Ticker ticker;
double tempo = INITIAL_TEMPO;
int stepCount = INITIAL_STEP_COUNT;
double position = 0.0;
bool isPlaying = false;
bool isLooping = INITIAL_IS_LOOPING;
@override
void initState() {
super.initState();
GlobalState().setKeepEngineRunning(true);
final instruments = [
Sf2Instrument(path: "assets/sf2/TR-808.sf2", isAsset: true),
SfzInstrument(
path: "assets/sfz/GMPiano.sfz",
isAsset: true,
tuningPath: "assets/sfz/meanquar.scl",
),
RuntimeSfzInstrument(
id: "Sampled Synth",
sampleRoot: "assets/wav",
isAsset: true,
sfz: Sfz(groups: [
SfzGroup(regions: [
SfzRegion(sample: "D3.wav", key: 62),
SfzRegion(sample: "F3.wav", key: 65),
SfzRegion(sample: "Gsharp3.wav", key: 68),
])
])),
RuntimeSfzInstrument(
id: "Generated Synth",
// This SFZ doesn't use any sample files, so just put "/" as a placeholder.
sampleRoot: "/",
isAsset: false,
// Based on the Unison Oscillator example here:
// https://sfz.tools/sfizz/quick_reference#unison-oscillator
sfz: Sfz(groups: [
SfzGroup(regions: [
SfzRegion(sample: "*saw", otherOpcodes: {
"oscillator_multi": "5",
"oscillator_detune": "50",
})
])
])),
];
sequence.createTracks(instruments).then((tracks) {
this.tracks = tracks;
tracks.forEach((track) {
trackVolumes[track.id] = 0.0;
trackStepSequencerStates[track.id] = StepSequencerState();
});
setState(() {
this.selectedTrack = tracks[0];
});
});
ticker = this.createTicker((Duration elapsed) {
setState(() {
tempo = sequence.getTempo();
position = sequence.getBeat();
isPlaying = sequence.getIsPlaying();
tracks.forEach((track) {
trackVolumes[track.id] = track.getVolume();
});
});
});
ticker.start();
}
handleTogglePlayPause() {
if (isPlaying) {
sequence.pause();
} else {
sequence.play();
}
}
handleStop() {
sequence.stop();
}
handleSetLoop(bool nextIsLooping) {
if (nextIsLooping) {
sequence.setLoop(0, stepCount.toDouble());
} else {
sequence.unsetLoop();
}
setState(() {
isLooping = nextIsLooping;
});
}
handleToggleLoop() {
final nextIsLooping = !isLooping;
handleSetLoop(nextIsLooping);
}
handleStepCountChange(int nextStepCount) {
if (nextStepCount < 1) return;
sequence.setEndBeat(nextStepCount.toDouble());
if (isLooping) {
final nextLoopEndBeat = nextStepCount.toDouble();
sequence.setLoop(0, nextLoopEndBeat);
}
setState(() {
stepCount = nextStepCount;
tracks.forEach((track) => syncTrack(track));
});
}
handleTempoChange(double nextTempo) {
if (nextTempo <= 0) return;
sequence.setTempo(nextTempo);
}
handleTrackChange(Track? nextTrack) {
setState(() {
selectedTrack = nextTrack;
});
}
handleVolumeChange(double nextVolume) {
if (selectedTrack != null) {
selectedTrack!.changeVolumeNow(volume: nextVolume);
}
}
handleVelocitiesChange(
int trackId, int step, int noteNumber, double velocity) {
final track = tracks.firstWhere((track) => track.id == trackId);
trackStepSequencerStates[trackId]!.setVelocity(step, noteNumber, velocity);
syncTrack(track);
}
syncTrack(track) {
track.clearEvents();
trackStepSequencerStates[track.id]!
.iterateEvents((step, noteNumber, velocity) {
if (step < stepCount) {
track.addNote(
noteNumber: noteNumber,
velocity: velocity,
startBeat: step.toDouble(),
durationBeats: 1.0);
}
});
track.syncBuffer();
}
loadProjectState(ProjectState projectState) {
handleStop();
trackStepSequencerStates[tracks[0].id] = projectState.drumState;
trackStepSequencerStates[tracks[1].id] = projectState.pianoState;
trackStepSequencerStates[tracks[2].id] = projectState.bassState;
trackStepSequencerStates[tracks[3].id] = projectState.synthState;
handleStepCountChange(projectState.stepCount);
handleTempoChange(projectState.tempo);
handleSetLoop(projectState.isLooping);
tracks.forEach(syncTrack);
}
handleReset() {
loadProjectState(ProjectState.empty());
}
handleLoadDemo() {
loadProjectState(ProjectState.demo());
}
Widget _getMainView() {
if (selectedTrack == null) return Text('Loading...');
final isDrumTrackSelected = selectedTrack == tracks[0];
return Center(
child: Column(children: [
Row(mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [
Transport(
isPlaying: isPlaying,
isLooping: isLooping,
onTogglePlayPause: handleTogglePlayPause,
onStop: handleStop,
onToggleLoop: handleToggleLoop,
),
PositionView(position: position),
]),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
StepCountSelector(
stepCount: stepCount, onChange: handleStepCountChange),
TempoSelector(
selectedTempo: tempo,
handleChange: handleTempoChange,
),
],
),
TrackSelector(
tracks: tracks,
selectedTrack: selectedTrack,
handleChange: handleTrackChange,
),
Row(mainAxisAlignment: MainAxisAlignment.center, children: [
MaterialButton(
child: Text('Reset'),
onPressed: handleReset,
),
MaterialButton(
child: Text('Load Demo'),
onPressed: handleLoadDemo,
),
]),
DrumMachineWidget(
track: selectedTrack!,
stepCount: stepCount,
currentStep: position.floor(),
rowLabels: isDrumTrackSelected ? ROW_LABELS_DRUMS : ROW_LABELS_PIANO,
columnPitches:
isDrumTrackSelected ? ROW_PITCHES_DRUMS : ROW_PITCHES_PIANO,
volume: trackVolumes[selectedTrack!.id] ?? 0.0,
stepSequencerState: trackStepSequencerStates[selectedTrack!.id],
handleVolumeChange: handleVolumeChange,
handleVelocitiesChange: handleVelocitiesChange,
),
]),
);
}
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.dark(),
textTheme:
Theme.of(context).textTheme.apply(bodyColor: Colors.white)),
home: Scaffold(
appBar: AppBar(title: const Text('Drum machine example')),
body: _getMainView(),
),
);
}
}