flutter_screenutil 0.4.2 flutter_screenutil: ^0.4.2 copied to clipboard
A flutter plugin for adapting screen and font size.Guaranteed to look good on different models
flutter_ScreenUtil #
A flutter plugin for adapting screen and font size.Let your UI display a reasonable layout on different screen sizes!
github: https://github.com/OpenFlutter/flutter_ScreenUtil
Usage: #
Add dependency: #
Please check the latest version before installation.
dependencies:
flutter:
sdk: flutter
# add flutter_ScreenUtil
flutter_screenutil: ^0.4.1
Add the following imports to your Dart code: #
import 'package:flutter_screenutil/flutter_screenutil.dart';
Initialize the setup size #
Please set the width and height of the design draft before use, the width and height of the design draft (unit px). Be sure to set the page in the MaterialApp's home(ie the entry file, just set it once) to ensure that the fit size is set before each use:
//Set the fit size (fill in the screen size of the device in the design)
//If the design is based on the size of the iPhone6 (iPhone6 750*1334)
ScreenUtil.instance = ScreenUtil(width: 750, height: 1334)..init(context);
Use: #
Adapt screen size:
Pass the px size of the design draft:
Width after adaptation: ScreenUtil().setWidth(540),
Height after adaptation: ScreenUtil().setHeight(200),
//for example:
Container(
width: ScreenUtil().setWidth(375),
height: ScreenUtil().setHeight(200),
...
),
Adapter font:
ScreenUtil().setSp(28) //Incoming font size,the unit is pixel, fonts will scale to respect Text Size accessibility settings
ScreenUtil().setSp(28,false) //Incoming font size,the unit is pixel,fonts will not scale to respect Text Size accessibility settings
for example:
Text(
'My font size is 28px and will not change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: ScreenUtil().setSp(28, false)
)
),
Other related apis:
ScreenUtil.pixelRatio //Device pixel density
ScreenUtil.screenWidth //Device width
ScreenUtil.screenHeight //Device height
ScreenUtil.bottomBarHeight //Bottom safe zone distance, suitable for buttons with full screen
ScreenUtil.statusBarHeight //Status bar height , Notch will be higher Unit px
ScreenUtil.textScaleFactory //System font scaling factor
ScreenUtil().scaleWidth //Ratio of actual width dp to design draft px
ScreenUtil().scaleHeight //Ratio of actual height dp to design draft px
//import
import 'package:flutter_screenutil/flutter_screenutil.dart';
...
@override
Widget build(BuildContext context) {
///Set the fit size (fill in the screen size of the device in the design) If the design is based on the size of the iPhone6 (iPhone6 750*1334)
ScreenUtil.instance = ScreenUtil(width: 750, height: 1334)..init(context);
print('Device width:${ScreenUtil.screenWidth}'); //Device width
print('Device height:${ScreenUtil.screenHeight}'); //Device height
print(
'Device pixel density:${ScreenUtil.pixelRatio}'); //Device pixel density
print(
'Bottom safe zone distance:${ScreenUtil.bottomBarHeight}'); //Bottom safe zone distance,suitable for buttons with full screen
print(
'Status bar height:${ScreenUtil.statusBarHeight}px'); //Status bar height , Notch will be higher Unit px
print(
'Ratio of actual width dp to design draft px:${ScreenUtil().scaleWidth}');
print(
'Ratio of actual height dp to design draft px:${ScreenUtil().scaleHeight}');
print(
'The ratio of font and width to the size of the design:${ScreenUtil().scaleWidth * ScreenUtil.pixelRatio}');
print(
'The ratio of height width to the size of the design:${ScreenUtil().scaleHeight * ScreenUtil.pixelRatio}');
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Row(
children: <Widget>[
Container(
width: ScreenUtil().setWidth(375),
height: ScreenUtil().setHeight(200),
color: Colors.red,
child: Text(
'My width:${ScreenUtil().setWidth(375)}dp',
style: TextStyle(
color: Colors.white,
fontSize: ScreenUtil().setSp(12, false)),
),
),
Container(
width: ScreenUtil().setWidth(375),
height: ScreenUtil().setHeight(200),
color: Colors.blue,
child: Text('My width:${ScreenUtil().setWidth(375)}dp',
style: TextStyle(
color: Colors.white,
fontSize: ScreenUtil().setSp(12, false))),
),
],
),
Text('Device width:${ScreenUtil.screenWidth}px'),
Text('Device height:${ScreenUtil.screenHeight}px'),
Text('Device pixel density:${ScreenUtil.pixelRatio}'),
Text('Bottom safe zone distance:${ScreenUtil.bottomBarHeight}px'),
Text('Status bar height:${ScreenUtil.statusBarHeight}px'),
Text(
'Ratio of actual width dp to design draft px:${ScreenUtil().scaleWidth}',
textAlign: TextAlign.center,
),
Text(
'Ratio of actual height dp to design draft px:${ScreenUtil().scaleHeight}',
textAlign: TextAlign.center,
),
Text(
'The ratio of font and width to the size of the design:${ScreenUtil().scaleWidth * ScreenUtil.pixelRatio}',
textAlign: TextAlign.center,
),
Text(
'The ratio of height width to the size of the design:${ScreenUtil().scaleHeight * ScreenUtil.pixelRatio}',
textAlign: TextAlign.center,
),
SizedBox(
height: ScreenUtil().setHeight(100),
),
Text('System font scaling factor:${ScreenUtil.textScaleFactory}'),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
'My font size is 14px on the design draft and will not change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: ScreenUtil().setSp(14, false),
)),
Text(
'My font size is 14px on the design draft and will change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: ScreenUtil().setSp(14),
)),
],
)
],
),
),
);
}
example: #
effect: