flutter_radio_player 1.0.3

  • Readme
  • Changelog
  • Example
  • Installing
  • new67

Flutter Radio Player Plugin #

Flutter radio plugin handles a single streaming media preciously. This plugin was developed with maximum usage in mind. Flutter Radio player enables Streaming audio content on both Android and iOS natively, as an added feature this plugin supports background music play as well. This plugin also integrate deeply with both core media capabilities such as MediaSession on Android and RemoteControl capabilities (Control Center) on iOS. This plugin also support controlling the player via both wearOS and WatchOS.

Features #

  • Supports both android and ios
  • Supports background music playing
  • Integrates well with watchOS and WearOS.
  • Handles network interruptions.
  • Reactive
  • Developer friendly (Logs are placed though out the codebase, so it's easy to trace a bug)

Reactivity ? #

Unlike any other Music Playing plugin Flutter Radio Player is very reactive. It communicates with the native layer using Event and Streams, this making the plugin very reactive to both Application (Flutter) side and the native side.

Plugin events #

This plugin utilises Android LocalBroadcaster and iOS Notification center for pushing out events. Names of the events are listed below.

  • flutter_radio_playing
  • flutter_radio_paused
  • flutter_radio_stopped
  • flutter_radio_error
  • flutter_radio_loading

Getting Started #

Well formatted example is provided on the example application. Kindly refer it for the maximum usage of the plugin

0.0.1 #

  • Initial Release release of FlutterRadioPlayer

1.0.0 #

  • Updated Read me.

1.0.1 #

  • Fixed pubpec

1.0.2 #

  • Fixed pubpec

1.0.3 #

  • Fixed pubpec


import 'package:flutter/material.dart';
import 'dart:async';

import 'package:flutter/services.dart';
import 'package:flutter_radio_player/flutter_radio_player.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  var playerState = FlutterRadioPlayer.flutter_radio_paused;

  var volume = 0.8;

  _MyAppState createState() => _MyAppState();

class _MyAppState extends State<MyApp> {
  FlutterRadioPlayer _flutterRadioPlayer = new FlutterRadioPlayer();

  void initState() {

  Future<void> initRadioService() async {
    try {
      await _flutterRadioPlayer.init(
          "Flutter Radio Example", "Live", "URL_HERE", "true");
    } on PlatformException {
      print("Exception occured while trying to register the services.");

  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Radio Player Example'),
        body: Center(
          child: Column(
            children: <Widget>[
                  stream: _flutterRadioPlayer.isPlayingStream,
                  initialData: widget.playerState,
                      (BuildContext context, AsyncSnapshot<String> snapshot) {
                    String returnData = snapshot.data;
                    print("object data: " + returnData);
                    switch (returnData) {
                      case FlutterRadioPlayer.flutter_radio_stopped:
                        return RaisedButton(
                            child: Text("Start listening now"),
                            onPressed: () async {
                              await initRadioService();
                      case FlutterRadioPlayer.flutter_radio_loading:
                        return Text("Loading stream...");
                      case FlutterRadioPlayer.flutter_radio_error:
                        return RaisedButton(
                            child: Text("Retry ?"),
                            onPressed: () async {
                              await initRadioService();
                        return Row(
                            crossAxisAlignment: CrossAxisAlignment.center,
                            mainAxisAlignment: MainAxisAlignment.center,
                            children: <Widget>[
                                  onPressed: () async {
                                    print("button press data: " +
                                    await _flutterRadioPlayer.playOrPause();
                                  icon: snapshot.data ==
                                      ? Icon(Icons.pause)
                                      : Icon(Icons.play_arrow)),
                                  onPressed: () async {
                                    await _flutterRadioPlayer.stop();
                                  icon: Icon(Icons.stop))
                  value: widget.volume,
                  min: 0,
                  max: 1.0,
                  onChanged: (value) => setState(() {
                        widget.volume = value;
              Text("Volume: " + (widget.volume * 100).toStringAsFixed(0))

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:

  flutter_radio_player: ^1.0.3

2. Install it

You can install packages from the command line:

with Flutter:

$ flutter pub get

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:

import 'package:flutter_radio_player/flutter_radio_player.dart';
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Learn more about scoring.

We analyzed this package on Mar 31, 2020, and provided a score, details, and suggestions below. Analysis was completed with status completed using:

  • Dart: 2.7.1
  • pana: 0.13.6
  • Flutter: 1.12.13+hotfix.8


Package Constraint Resolved Available
Direct dependencies
Dart SDK >=2.1.0 <3.0.0
flutter 0.0.0
Transitive dependencies
collection 1.14.11 1.14.12
meta 1.1.8
sky_engine 0.0.99
typed_data 1.1.6
vector_math 2.0.8
Dev dependencies