flutter_qjs 0.0.2 flutter_qjs: ^0.0.2 copied to clipboard
This plugin is a simple js engine for flutter using the `quickjs` project. Plugin currently supports Windows, Linux, and Android.
/*
* @Description: example
* @Author: ekibun
* @Date: 2020-08-08 08:16:51
* @LastEditors: ekibun
* @LastEditTime: 2020-08-20 14:42:10
*/
import 'package:flutter/material.dart';
import 'dart:typed_data';
import 'package:dio/dio.dart';
import 'package:flutter_qjs/flutter_qjs.dart';
import 'code/editor.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'flutter_qjs',
debugShowCheckedModeBanner: false,
theme: ThemeData(
appBarTheme: AppBarTheme(brightness: Brightness.dark, elevation: 0),
backgroundColor: Colors.grey[300],
primaryColorBrightness: Brightness.dark,
),
routes: {
'home': (BuildContext context) => TestPage(),
},
initialRoute: 'home',
);
}
}
class TestPage extends StatefulWidget {
@override
State<StatefulWidget> createState() => _TestPageState();
}
class _TestPageState extends State<TestPage> {
String code, resp;
FlutterJs engine;
_createEngine() async {
if (engine != null) return;
engine = FlutterJs();
await engine.setMethodHandler((String method, List arg) async {
switch (method) {
case "http":
Response response = await Dio().get(arg[0]);
return response.data;
case "test":
return await arg[0]([
true,
1,
0.5,
"str",
{"key": "val", 0: 1},
Uint8List(2),
Int32List(2),
Int64List(2),
Float64List(2),
Float32List(2)
]);
default:
return JsMethodHandlerNotImplement();
}
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("JS engine test"),
),
body: SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: Row(
children: [
FlatButton(
child: Text("create engine"), onPressed: _createEngine),
FlatButton(
child: Text("evaluate"),
onPressed: () async {
if (engine == null) {
print("please create engine first");
return;
}
try {
resp = (await engine.evaluate(code ?? '', "<eval>"))
.toString();
} catch (e) {
resp = e.toString();
}
setState(() {});
}),
FlatButton(
child: Text("close engine"),
onPressed: () async {
if (engine != null) return;
await engine.destroy();
engine = null;
}),
],
),
),
Container(
padding: const EdgeInsets.all(12),
color: Colors.grey.withOpacity(0.1),
constraints: BoxConstraints(minHeight: 200),
child: CodeEditor(
onChanged: (v) {
code = v;
},
),
),
SizedBox(height: 16),
Text("result:"),
SizedBox(height: 16),
Container(
width: double.infinity,
padding: const EdgeInsets.all(12),
color: Colors.green.withOpacity(0.05),
constraints: BoxConstraints(minHeight: 100),
child: Text(resp ?? ''),
),
],
),
),
);
}
}