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High-performance, audio-reactive 3D particle voice orb visualizer in Flutter powered by Impeller-compatible runtime shaders and real-time microphone capture.

1.1.0 - 2026-09-29 #

  • Feature: idle turbulence (#7)

1.0.1 - 2026-09-28 #

  • ci: configure tag publish trigger on v* and enable RELEASE_TOKEN tag pushing

1.0.0 #

  • Initial release of flutter_orb.
  • GPU-accelerated raymarched Simplex noise particle orb using Flutter's native FragmentProgram API.
  • Audio-reactive microphone streaming with record package.
  • Exponential Moving Average (EMA) audio smoothing, configurable noise floors, and decibel normalization.
  • Preset visual styles: gemini(), cyberpunk(), solar(), emerald(), neonRose(), monochrome().
  • Built-in simulation modes (speech, pulse, sine, idle) for emulators and previewing without microphone access.
  • Drop-in AudioReactiveOrb and pure ParticleOrb widgets.
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Documentation

API reference

Publisher

verified publisherjerinjimmy.com

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High-performance, audio-reactive 3D particle voice orb visualizer in Flutter powered by Impeller-compatible runtime shaders and real-time microphone capture.

Repository (GitHub)
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License

MIT (license)

Dependencies

flutter, record

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