flutter_native_badge_foundation 1.0.4+dev flutter_native_badge_foundation: ^1.0.4+dev copied to clipboard
iOS and macOS implementation of the flutter_native_badge plugin. Wraps the native APIs for iOS and macOS to set the badge count on the app icon.
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_native_badge_platform_interface/flutter_native_badge_platform.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final FlutterNativeBadgePlatform _platform =
FlutterNativeBadgePlatform.instance;
int _badgeCount = 0;
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
await _platform.requestPermission();
int badgeCount = 0;
if (Platform.isIOS) {
// getBadgeCount is deprecated in iOS and the current count is unknown.
// Manage the count yourself by external datasources if you need to know it.
// This example just clears the badge on the launch.
// Platform messages may fail, so we use a try/catch PlatformException.
try {
await _platform.clearBadgeCount();
} on PlatformException {
// Do nothing
}
} else {
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
badgeCount = await _platform.getBadgeCount();
} on PlatformException {
badgeCount = 0;
}
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_badgeCount = badgeCount;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('FNB Plugin example app'),
),
body: Center(
child: Column(
children: [
const SizedBox(height: 40),
Text('Badge count: $_badgeCount'),
const SizedBox(height: 40),
ElevatedButton(
onPressed: () async {
await _platform.setBadgeCount(_badgeCount + 1);
_incrementCounter();
},
child: const Text('Increment'),
),
const SizedBox(height: 20),
if (_badgeCount > 0)
ElevatedButton(
onPressed: () async {
await _platform.clearBadgeCount();
_resetCounter();
},
child: const Text('Clear'),
),
if (Platform.isMacOS)
ElevatedButton(
onPressed: () async {
await _platform.showRedDot();
},
child: const Text('Show Red Dot'),
),
],
),
),
),
);
}
Future<void> _incrementCounter() async {
setState(() {
_badgeCount++;
});
}
Future<void> _resetCounter() async {
setState(() {
_badgeCount = 0;
});
}
}