flutter_modular 1.3.0-dev.3 flutter_modular: ^1.3.0-dev.3 copied to clipboard
Smart project structure with dependency injection and route management
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Flutter Modular #
What is Flutter Modular? #
As an application project grows and becomes complex, it's hard to keep your code and project structure mantainable and reusable. Modular provides a bunch of Flutter-suiting solutions to deal with this problem, like dependency injection, routing system and the "disposable singleton" system (that is, Modular disposes the injected module automatically as it is out of scope).
Modular's dependency injection system has out-of-the-box support for any state management system, managing your application memory usage.
Modular Structure #
Modular structure consists in decoupled and independent modules that will represent the features of the application. Each module is located in its own directory, and controls its own dependencies, routes, pages, widgets and business logic. Consequently, you can easily detach one module from your project and use it wherever you want.
Modular Pillars #
These are the main aspects that Modular focus on:
- Automatic Memory Management.
- Dependency Injection.
- Dynamic Routing.
- Code Modularization.
Examples #
Getting started with Modular #
Installation #
Open your project's pubspec.yaml
and add flutter_modular
as a dependency:
dependencies:
flutter_modular: any
You can also provide the git repository as source instead, to try out the newest features and fixes:
dependencies:
flutter_modular:
git:
url: https://github.com/Flutterando/modular
Using in a new project #
To use Modular in a new project, you will have to make some initial setup:
- Create your main widget with a
MaterialApp
and set itsinitialRoute
. OnonGenerateroute
, you will have to provide Modular's routing system (Modular.generateRoute
), so it can manage your routes.
// app_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';
class AppWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
// set your initial route
initialRoute: "/",
navigatorKey: Modular.navigatorKey,
// add Modular to manage the routing system
onGenerateRoute: Modular.generateRoute,
);
}
}
- Create your project's main module file extending
MainModule
:
// app_module.dart
class AppModule extends MainModule {
// Provide a list of dependencies to inject into your project
@override
List<Bind> get binds => [];
// Provide all the routes for your module
@override
List<Router> get routers => [];
// Provide the root widget associated with your module
// In this case, it's the widget you created in the first step
@override
Widget get bootstrap => AppWidget();
}
- In your
main.dart
, wrap your main module inModularApp
to initialize it with Modular:
// main.dart
import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';
import 'app/app_module.dart';
void main() => runApp(ModularApp(module: AppModule()));
- Done! Your app is set and ready to work with Modular!
Adding routes #
Your module's routes are provided by overriding the routers
getter:
// app_module.dart
class AppModule extends MainModule {
// Provide a list of dependencies to inject into your project
@override
List<Bind> get binds => [];
// Provide all the routes for your module
@override
List<Router> get routers => [
Router('/', child: (_, __) => HomePage()),
Router('/login', child: (_, __) => LoginPage()),
];
// Provide the root widget associated with your module
@override
Widget get bootstrap => AppWidget();
}
To push your route to your app, you can use Navigator.pushNamed
:
Navigator.pushNamed(context, '/login');
Alternatively, you can use Modular.to.pushNamed
, in which you don't have to provide a BuildContext
:
Modular.to.pushNamed('/login');
Navigation on the current module #
Use Modular.to
for literal paths or Modular.link
for routes in current module:
// Modules Home → Product
Modular.to.pushNamed('/home/product/list');
Modular.to.pushNamed('/home/product/detail/:id');
// Inside Product module, use Modular.link and navigate between Product module routes
Modular.link.pushNamed('/list');
Modular.link.pushNamed('/detail/:id');
Dynamic routes #
You can use the dynamic routing system to provide parameters to your Router
:
// Use :parameter_name syntax to provide a parameter in your route.
// Route arguments will be available through `args`, and may be accessed in `params` property,
// using square brackets notation (['parameter_name']).
@override
List<Router> get routers => [
Router(
'/product/:id',
child: (_, args) => Product(id: args.params['id']),
),
];
The parameter will, then, be pattern-matched when calling the given route. For example:
// In this case, `args.params['id']` will have the value `1`.
Modular.to.pushNamed('/product/1');
This notation, however, is only valid for simple literals. If you want to pass a complex object to your route, provide it in arguments
parameter:
Modular.to.pushNamed('/product', arguments: ProductModel());
And it will be available in the args.data
property instead of args.params
:
@override
List<Router> get routers => [
Router(
'/product',
child: (_, args) => Product(model: args.data),
),
];
Route guard #
Route guards are middleware-like objects that allow you to control the access of a given route from other route. You can implement a route guard by making a class that implements RouteGuard
.
For example, the following class will only allow a redirection from /admin
route:
class MyGuard implements RouteGuard {
@override
bool canActivate(String url) {
if (url != '/admin'){
// Return `true` to allow access
return true;
} else {
// Return `false` to disallow access
return false
}
}
}
To use your RouteGuard
in a route, pass it to the guards
parameter:
@override
List<Router> get routers => [
Router('/', module: HomeModule()),
Router(
'/admin',
module: AdminModule(),
guards: [MyGuard()],
),
];
If placed on a module route, RouterGuard
will be global to that route.
Route transition animation #
You can choose which type of animation you want to be used on your pages transition by setting the Router
's transition
parameter, providing a TransitionType
.
Router('/product',
module: AdminModule(),
transition: TransitionType.fadeIn,
), //use for change transition
If you use transition in a module, all routes in that module will inherit this transition animation.
Custom transition animation route #
You can also use a custom transition animation by setting the Router parameters transition
and customTransition
with TransitionType.custom
and your CustomTransition
, respectively:
Router('/product',
module: AdminModule(),
transition: TransitionType.custom,
customTransition: myCustomTransition,
),
For example, this is a custom transition that could be declared in a separated file and used in the customTransition
parameter:
import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';
CustomTransition get myCustomTransition => CustomTransition(
transitionDuration: Duration(milliseconds: 500),
transitionBuilder: (context, animation, secondaryAnimation, child){
return RotationTransition(turns: animation,
child: SlideTransition(
position: Tween<Offset>(
begin: const Offset(-1.0, 0.0),
end: Offset.zero,
).animate(animation),
child: ScaleTransition(
scale: Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(
parent: animation,
curve: Interval(
0.00,
0.50,
curve: Curves.linear,
),
),
),
child: child,
),
),
)
;
},
);
Grouping routes #
You can group routes that contains one or more common properties. Properties like guards
, transition
and customTransition
can be provided both for single routes and groups of routes:
List<Router> get routers => [
Router('/', module: HomeModule()),
Router.group(
guards: [MyGuard()],
routes: [
Router("/admin", module: AdminModule()),
Router("/profile", module: ProfileModule()),
],
),
);
Router generic types #
You can return values from navigation, just like .pop
.
To achieve this, pass the type you expect to return as type parameter to Router
:
@override
List<Router> get routers => [
// This router expects to receive a `String` when popped.
Router<String>('/event', child: (_, __) => EventPage()),
]
Now, use .pop
as you would with Navigator.pop
:
// Push route
String name = await Modular.to.pushNamed<String>();
// And pass the value when popping
Modular.to.pop('Jacob Moura');
Flutter Web URL routes (Deeplink-like) #
The routing system can recognize what is in the URL and navigate to a specific part of the application.
Dynamic routes apply here as well. The following URL, for instance, will open the Product view, with args.params['id']
set to 1
.
https://flutter-website.com/#/product/1
Dependency Injection #
You can inject any class into your module by overriding the binds
getter of your module. Typical examples to inject are BLoCs, ChangeNotifier classes or stores.
A Bind
object is responsible for configuring the object injection.
class AppModule extends MainModule {
// Provide a list of dependencies to inject into your project
@override
List<Bind> get binds => [
Bind((_) => AppBloc()), // Injecting a BLoC
Bind((_) => Counter()), // Injecting a ChangeNotifier class
];
// Provide all the routes for your module
@override
List<Router> get routers => [
Router('/', child: (_, args) => HomePage()),
Router('/login', child: (_, args) => LoginPage()),
];
// Provide the root widget associated with your module
@override
Widget get bootstrap => AppWidget();
}
Retrieving your injected dependencies in the view #
Let's assume the following BLoC has been defined and injected in our module (as in the previous example):
import 'package:flutter_modular/flutter_modular.dart' show Disposable;
// In Modular, `Disposable` classes are automatically disposed when out of the module scope.
class AppBloc extends Disposable {
final controller = StreamController();
@override
void dispose() {
controller.close();
}
}
There are several ways to retrieve our injected AppBloc
.
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
// You can use the object Inject to retrieve..
final appBloc = Modular.get<AppBloc>();
//...
}
}
By default, objects in Bind are singletons and lazy. When Bind is lazy, the object will only be instantiated when it is called for the first time. You can use 'lazy: false' if you want your object to be instantiated immediately (eager-loaded).
Bind((i) => OtherWidgetNotLazy(), lazy: false),
If you want the injected object to be instantiated every time it is called (instead of being a singleton instance), you may simple pass false
to the singleton
parameter:
Bind((i) => OtherWidgetNotLazy(), singleton: false),
Using Modular widgets to retrieve your classes #
ModularState #
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends ModularState<MyWidget, HomeController> {
// Variable controller
// Automatic dispose of HomeController
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Modular"),
),
body: Center(child: Text("${controller.counter}"),),
);
}
}
Consuming a ChangeNotifier class #
Example of a ChangeNotifier
class:
import 'package:flutter/material.dart';
class Counter extends ChangeNotifier {
int counter = 0;
increment() {
counter++;
notifyListeners();
}
}
you can use the Consumer
to manage the state of a widget block.
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Home")),
body: Center(
// By passing your ChangeNotifier class as type parameter, the `builder` will be called every time `notifyListeners` is called
child: Consumer<Counter>(
builder: (context, value) {
return Text('Counter ${value.counter}');
}
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.add),
onPressed: () {
// You can retrive the class directly with `get` and execute the increment method
get<Counter>().increment();
},
),
);
}
}
Creating child modules #
You can create as many modules in your project as you wish, but they will be dependent of the main module. To do so, instead of inheriting from MainModule
, you should inherit from ChildModule
:
class HomeModule extends ChildModule {
@override
List<Bind> get binds => [
Bind((i) => HomeBloc()),
];
@override
List<Router> get routers => [
Router('/', child: (_, args) => HomeWidget()),
Router('/list', child: (_, args) => ListWidget()),
];
static Inject get to => Inject<HomeModule>.of();
}
You may then pass the submodule to a Router
in your main module through the module
parameter:
class AppModule extends MainModule {
@override
List<Router> get routers => [
Router('/home', module: HomeModule()),
];
}
We recommend that you split your code in various modules, such as LoginModule
, and place all the routes related to this module within it. By doing so, it will much easier to maintain and share your code with other projects.
WidgetModule #
WidgetModule
has the same structure as MainModule
/ChildModule
. It is very useful if you want to have a TabBar with modular pages.
class TabModule extends WidgetModule {
@override
List<Bind> get binds => [
Bind((i) => TabBloc(repository: i())),
Bind((i) => TabRepository()),
];
Widget get view => TabPage();
}
RouterOutlet #
A RouterOutlet
may be used if you need a routing system that is totally detached from the main routing system. This is useful, for example, when you need an element to have its own set of routes, even though it is inside a page on the main route.
A practical example of this is its use in a TabBar
or Drawer
:
PageView(
controller: controller
children: [
RouterOutlet(
module: Tab1Module()
),
RouterOutlet(
module: Tab2Module()
),
RouterOutlet(
module: Tab3Module()
),
]
),
NOTE: Navigation within these modules are only supported through
Navigator.of(context)
using literal routes paths.
Lazy loading #
Another benefit you get when working with modules is that they are (by default) lazily-loaded. This means that your dependency injection will only be available when you navigate to a module, and when you exit that module, Modular will manage the resources disposal by removing all injections and executing dispose()
(if available) on each injected dependency.
Unit test #
You can use the dependency injection system to replace a Bind
with a mocked Bind
, like, for example, a mocked repository. You can also do it using "Inversion of Control" (IoC).
For example, you can make a repository interface (ILocalStorage
) that satisfies your repository contract requirement and pass it as a paramter type to Bind
.
@override
List<Bind> get binds => [
Bind<ILocalStorage>((i) => LocalStorageSharePreferences()),
];
Then, on your test file, you import flutter_modular_test
and provide your mocked repository in the initModule
as a replacement of your concrete repository:
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
main() {
test('change bind', () {
initModule(AppModule(), changeBinds: [
Bind<ILocalStorage>((i) => LocalMock()),
]);
expect(Modular.get<ILocalStorage>(), isA<LocalMock>());
});
}
Modular test helper #
Before write in your test file, if you want to improve readability you might to import flutter_modular_test
and define your mocked module using IModularTest
and override his methods to create a mock, similar as ChildModule
, when writing your tests:
The first step is write a class like that:
import 'package:flutter_modular/flutter_modular.dart';
import 'package:flutter_modular/flutter_modular_test.dart';
class InitAppModuleHelper extends IModularTest {
final ModularTestType modularTestType;
IModularTest({this.modularTestType: ModularTestType.resetModule});
@override
List<Bind> get binds => [
Bind<ILocalStorage>((i) => LocalStorageSharePreference()),
];
@override
ChildModule get module => AppModule();
@override
IModularTest get modulardependency => null;
}
The right way to use is writing as least one of that per module, its important to remember to put the modular dependecies in modularDependency
. its useful because when you load this module for testing, all related modules will be load together. In this case the AppModule
is the root module and it hasn`t dependency.
Load Modular helper on tests #
- By default when use
IModularTest
eachInitAppModuleHelper().load()
will clean and rebuid the modular and his injects, this is fine to do each test block independent and make more easy to write modular tests without noise.
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
main() {
test('change bind', () {
InitAppModuleHelper().load();
//do something
});
test('change bind', () {
InitAppModuleHelper().load();
//do something
});
}
- To keep previous modular and its injects you can pass the param
modularTestType
.
NOTE: With
modularTestType.keepModulesOnMemory
, it won't clean the modules that already have been loaded. (It doesn't callModular.removeModule()
)
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
main() {
test('test1', () {
InitAppModuleHelper().load();
});
test('test2', () {
InitAppModuleHelper(
modularTestType: ModularTestType.keepModulesOnMemory
).load();
// Keep the same injects loaded by test1
});
}
- Changing the binds when
load()
the module likeinitModule()
.
NOTE: It also can change binds of another modules that are its dependencies until find the MainModule.
Ex: When you have a tree like InitAppModuleHelper
<- InitHomeModuleHelper
, when you call InitHomeModuleHelper.load(changeBinds:[<newBinds>])
it will be able to change binds on HomeModule
and AppModule
. Because of that you only need one changeBinds array and it can make all the changes for you, see it on section: Create helper for a child module.
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
main() {
test('test1', () {
InitAppModuleHelper().load(changeBinds:[
Bind<ILocalStorage>((i) => LocalStorageHive())
]);
});
}
Create helper for a child module #
Remember you only need to call the most deeper IModularTest
and it can load all dependency modules you have added on your mock definition, like the next example:
The first step is define a IModularTest
to another module, pay attention that the HomeModule
is a child of AppModule
, because of that you need to put the AppModule
on modularDependency
.
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_modular/src/interfaces/child_module.dart';
import 'package:flutter_modular/src/inject/bind.dart';
import 'package:flutter_modular/flutter_modular.dart';
import '../../app_module_test_modular.dart';
import 'home_module.dart';
class InitHomeModuleHelper extends IModularTest {
@override
List<Bind> get binds => [];
@override
ChildModule get module => HomeModule();
@override
IModularTest get modulardependency => InitAppModuleHelper();
}
Now we can init the HomeModule
and all his dependencies just by typing InitHomeModuleHelper().load()
on your test_file
. It doesn't matter how deep is your module, all dependencies are recursively loaded in a batch, you only need to create a IModuleTest
for each one and put your dependencies correctly and it will work fine.
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'app/modules/home/home_module_test_modular.dart';
main() {
test('change bind', () {
InitHomeModuleHelper().load();
//do something
});
test('change bind', () {
InitHomeModuleHelper().load();
//do something
});
}
Mocking with mockito #
- Add the mock into the
binds
list on yourIModularTest
helper, if you dont need to change during the tests.
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_modular/src/interfaces/child_module.dart';
import 'package:flutter_modular/src/inject/bind.dart';
import 'package:flutter_modular/flutter_modular.dart';
import 'package:mockito/mockito.dart';
import '../../app_module_test_modular.dart';
import 'home_module.dart';
class LocalStorageMock extends Mock implements ILocalStorage {}
class InitHomeModuleHelper extends IModularTest {
@override
List<Bind> get binds => [
Bind<ILocalStorage>((i) => LocalStorageMock()),
];
@override
ChildModule get module => HomeModule();
@override
IModularTest get modulardependency => InitAppModuleHelper();
}
- Get the instance using
Modular.get()
and change the behavior as you need in the middle of the test:
import 'package:flutter_modular/flutter_modular.dart';
import 'package:flutter_modular/flutter_modular_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mockito/mockito.dart';
import 'app/modules/home/home_module_test_modular.dart';
class LocalStorageMock extends Mock implements ILocalStorage {}
main() {
LocalStorageMock localStorageMock = LocalStorageMock();
group("IModuleTest", () {
setUp(() {
InitAppModuleHelper().load(changeBinds:[
Bind<ILocalStorage>((i) => localStorageMock),
]);
ILocalStorage iLocalStorage = Modular.get<ILocalStorage>();
});
test('change bind', () {
when(localStorageMock.doSomething()).thenReturn("Hello");
iLocalStorage.doSomething();
//return Hello
when(localStorageMock.doSomething()).thenReturn("World");
iLocalStorage.doSomething();
//return World
});
});
}
Mock the navigation system #
We though it would be interesting to provide a native way to mock the navigation system when used with Modular.to
and Modular.link
. To do this, you may just implement IModularNavigator
and pass your implementation to Modular.navigatorDelegate
.
// Modular.to and Modular.link will be called MyNavigatorMock implements!
Modular.navigatorDelegate = MyNavigatorMock();
DebugMode #
By default, Modular prints a lot of debug info in the console. You may disable this by disabling debugMode
:
Modular.debugMode = false;
Roadmap #
This is our current roadmap. Please, feel free to request additions/changes.
Feature | Progress |
---|---|
DI by Module | ✅ |
Routes by Module | ✅ |
Widget Consume for ChangeNotifier | ✅ |
Auto-dispose | ✅ |
Integration with flutter_bloc | ✅ |
Integration with mobx | ✅ |
Multiple routes | ✅ |
Pass arguments by route | ✅ |
Pass url parameters per route | ✅ |
Route Transition Animation | ✅ |
Features and bugs #
Please send feature requests and bugs at the issue tracker.
This README was created based on templates made available by Stagehand under a BSD-style license.
Contributors ✨ #
Our thanks goes out to all these wonderful people (emoji key):
This project follows the all-contributors specification. Contributions of any kind are welcome!