flutter_map_tile_caching 4.0.0-dev.1 copy "flutter_map_tile_caching: ^4.0.0-dev.1" to clipboard
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Plugin for flutter_map to provide an easy way to cache tiles and download map regions for offline use.

Changelog #

[4.0.0-dev.1] - 2021/07/20 #

  • Migrate to filesystem API
  • Add basic preload surroundings widgets
  • Fix bugs
  • Improve documentation
  • Allow manual control over forceAlarmManager, off by default
  • Remove very old APIs
  • Deprecate old APIs

[3.0.1] - 2021/07/20 #

  • Fix bug #17 (on GitHub)
  • Removed an invalid example
  • Updated README

[3.0.0] - 2021/07/04 #

  • Last quick fixes
  • Publish to pub.dev
  • Use AlarmManager for background tasks to resolve issues
  • Deprecate old APIs

[3.0.0-dev.2] - 2021/07/01 #

  • Move to more appropriate date system for changelog
  • Rewritten documentation
  • Improved examples
  • Improved easy shape chooser

[3.0.0-dev.1] - 30/06/2021 #

  • Huge refactoring to make methods easier to use and more flexible
  • Addition of circle region
  • Refactoring of square region
  • Removal of tuple from main methods
  • Addition of ability to exclude pure sea tiles
  • Addition of multiple caching tables
  • Performance improvements
  • Add donation method
  • Add GitHub actions
  • Added easy shape chooser

[2.0.2] - 04/06/2021 #

  • Publish to pub.dev
  • Null safety finalised

[2.0.1] - XX/XX/2021 #

  • Attempt to publish (failed)

[2.0.0] - 23/05/2021 - Breaking #

  • Increased default values (increased default cache limit (tiles) to 20000 and default cache duration to 31 days)
  • Improved readme (added badges, simplified a calculation and increased detail on how to install and import)
  • Re-organised file structure to match recommended layout
  • Added changelog heading to please linter
  • Fixed issues with WMS tile layer options

[1.1.0] - 23/05/2021 - Breaking #

  • DO NOT UPDATE TO THIS VERSION as there is a full new release coming soon
  • Enable sound null-safety (Breaking Change: Only SDK >= 2.12.0 allowed)

[1.0.1] - 09/04/2021 #

  • Initial release
  • First publish to pub.dev