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Lua interpreter and runtime for executing dynamic scripts in Flutter apps.

Changelog #

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.3.1 - 2019-04-24 #

Changed #

  • Improved the example app

0.3.0 - 2019-03-14 #

Added #

  • Added initial iOS platform support (#1)
  • Lua.eval() static method
  • Lua.evalAsset() static method
  • Lua.evalFile() static method

Removed #

  • Lua.doString() method (use Lua.eval())
  • Lua.doFile() method (use Lua.evalFile())

0.2.0 - 2019-03-10 #

Added #

  • LuaError exception class

Changed #

  • Implemented PlatformException wrapping

0.1.0 - 2019-02-27 #

Added #

  • Lua.version static getter
  • LuaThread#eval() method
  • LuaThread#evalAsset() method
  • LuaThread#evalFile() method
  • LuaThread#exec() method
  • LuaThread#execAsset() method
  • LuaThread#execFile() method
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Lua interpreter and runtime for executing dynamic scripts in Flutter apps.

Repository (GitHub)

License

unknown (license)

Dependencies

flutter, meta

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