flutter_liquid_gooey 0.0.4
flutter_liquid_gooey: ^0.0.4 copied to clipboard
A 120Hz liquid glass and gooey fluid physics framework for Flutter powered by GPU Impeller fragment shaders and Euler spring physics.
0.0.4 #
- Support up-to-date dependencies with widened
flutter_hooksconstraint (>=0.20.5 <0.22.0).
0.0.3 #
- Update video showcase link to GitHub in-browser video player.
0.0.2 #
- Update documentation asset URLs to raw GitHub URLs for full rendering on pub.dev.
0.0.1 #
- Initial release of
flutter_liquid_gooey. - Impeller GPU GLSL Signed Distance Field (SDF) smooth-min metaball blending shaders.
- 240Hz Semi-Implicit Euler spring physics integration for jelly bounce, droplet lead, and velocity deformation.
LiquidParentandLiquidChildpre-configured components with instant touch feedback, flight velocity motion blur, and settling wobble.LiquidGooeyGroupisolated canvas composition layer.LiquidItemsupporting morph, move, and bend fluid effects.LiquidMeltOverlaymulti-texture contact dissolves and seam marbling.