flutter_liquid_glass_kit 1.0.3
flutter_liquid_glass_kit: ^1.0.3 copied to clipboard
iOS 26 Liquid Glass UI kit — native SwiftUI bridge on iOS, graceful glassmorphism fallback on Android.
flutter_liquid_glass_kit #
iOS 26 Liquid Glass UI kit for Flutter.
- iOS → native SwiftUI glass surface. iOS 26+ uses
.glassEffect(); older iOS versions use the system material fallback inside that native surface. - Android → pure-Flutter matte glass by default, or coloured glass when
LiquidGlassSettings.tintColoris supplied.
Widgets #
| Widget | Description |
|---|---|
LiquidGlassCard |
Glass container / card |
LiquidGlassButton |
Pressable glass button with scale feedback |
LiquidGlassNavBar |
Floating glass bottom navigation bar |
Quick start #
import 'package:flutter_liquid_glass_kit/flutter_liquid_glass_kit.dart';
// Card
LiquidGlassCard(
child: Text('Hello, Glass!', style: TextStyle(color: Colors.white)),
)
// Button
LiquidGlassButton(
onPressed: () {},
child: Text('Tap me', style: TextStyle(color: Colors.white)),
)
// Nav bar (inside a Stack)
LiquidGlassNavBar(
currentIndex: _index,
onTap: (i) => setState(() => _index = i),
items: [
LiquidGlassNavItem(icon: Icons.home, label: 'Home'),
LiquidGlassNavItem(icon: Icons.search, label: 'Search'),
LiquidGlassNavItem(icon: Icons.person, label: 'Profile'),
],
)
Customisation #
All widgets accept a LiquidGlassSettings object:
LiquidGlassCard(
settings: LiquidGlassSettings(
tintColor: Colors.blue,
tintOpacity: 0.20,
blurSigma: 28,
borderOpacity: 0.30,
),
child: ...,
)
Two built-in presets: LiquidGlassSettings.matteLight and LiquidGlassSettings.matteDark.
On Android, omit tintColor for adaptive matte glass:
LiquidGlassCard(
settings: const LiquidGlassSettings(),
child: ...,
)
Check rendering mode at runtime #
if (isNativeLiquidGlassSupported) {
print('Running the native iOS glass surface');
} else {
print('Running Android Flutter glass');
}
Requirements #
- Flutter ≥ 3.19
- Dart ≥ 3.0
- iOS 16+ (native material; iOS 26+ uses Liquid Glass)
- Android API 21+