flutter_kanji_view 1.0.1 flutter_kanji_view: ^1.0.1 copied to clipboard
A library for drawing SVG kanji paths. It can load data from String, SVG file, or manually crafted Path object list. Manual controls are possible.
flutter_kanji_view #
A Flutter library to draw kanji character with animation.
Introduction #
This library is based on biocarl's drawing_animation, but with some modifications to display kanji SVG from KanjiVG.
Moreover, it exposes a third constructor: .str
, to display the kanji SVG data downloaded as a string (very handy if you store those SVG on your server).
1. Add dependency into your ppubspec.yaml
#
dependencies:
flutter_kanji_view: ^1.0.0
2. Provide the assets (optional, not recommended since it will increase the app bundle a lot. There are over 6000 SVG files in the package): #
-
Download KanjiVG pack from here , get the zip file.
-
Add the path into
yml
:
assets:
- assets/0ff10.svg
3. Use the widget: Same with drawing_animation, you can use it in two ways: #
- Without controller: The animation will run once:
KanjiViewer.svg(
"assets/0ff10.svg",
run: this.run,
duration: new Duration(seconds: 3),
)
- With controller: You will have more control over the widget.
class Playground extends StatefulWidget {
@override
_PlaygroundState createState() {
return _PlaygroundState();
}
}
class _PlaygroundState extends State<Playground>
with SingleTickerProviderStateMixin {
var run = true;
AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: Duration(seconds: 3));
}
@override
Widget build(BuildContext context) {
var char = getKanjiUnicode('雨');
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
width: 400,
height: 400,
alignment: Alignment.center,
padding: const EdgeInsets.all(6),
color: Colors.black12,
child: KanjiViewer.svg("assets/vectors/" + char + ".svg",
scaleToViewport: true,
duration: new Duration(seconds: 6)),
),
RaisedButton(
child: Text('Redraw'),
onPressed: () {
_controller.reset();
_controller.forward();
})
],
),
);
}
}
4. Advanced usage: #
There are 3 mores for drawing SVG, mostly from the source they were from.
*** From SVG asset ***: This might be the most common use.
KanjiViewer.svg("<SVG Path>")
*** From SVG string ***
This can be convenient when you store your SVG data somewhere on the remote server, and retrieve via API:
KanjiViewer.str("<SVG string data>")
*** From Path data ***
// Of the List<Path>
KanjiViewer.paths(pathList)
You can use some methods in SVGHelper class (such as getCoordinatesGroup
and buildPath
) for Path parsing. I'm not going to document it any time soon because of lacking time though.
TODO:
Since the core library borrows a lot from drawing_animation, their TODOs are also considered this lib's TODOs. This lib, however, add some more priority tasks that I can foresee:
- Expose
Paint
object so users can customize the stroke color / width. - Expose a
colorSeed
array for distinct strokes. It should be aList
ofColor
object.