flutter_hooks 0.10.0-dev+1 flutter_hooks: ^0.10.0-dev+1 copied to clipboard
A flutter implementation of React hooks. It adds a new kind of widget with enhanced code reuse.
Flutter Hooks #
A flutter implementation of React hooks: https://medium.com/@dan_abramov/making-sense-of-react-hooks-fdbde8803889
Hooks are a new kind of object that manages a Widget
life-cycles. They exist for one reason: increase the code-sharing between widgets and as a complete replacement for StatefulWidget
.
Motivation #
StatefulWidget
suffers from a big problem: it is very difficult to reuse the logic of say initState
or dispose
. An obvious example is AnimationController
:
class Example extends StatefulWidget {
final Duration duration;
const Example({Key key, @required this.duration})
: assert(duration != null),
super(key: key);
@override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> with SingleTickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: widget.duration);
}
@override
void didUpdateWidget(Example oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.duration != oldWidget.duration) {
_controller.duration = widget.duration;
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Container();
}
}
All widgets that desire to use an AnimationController
will have to reimplement almost all of this from scratch, which is of course undesired.
Dart mixins can partially solve this issue, but they suffer from other problems:
- A given mixin can only be used once per class.
- Mixins and the class shares the same object. This means that if two mixins define a variable under the same name, the result may vary between compilation fail to unknown behavior.
This library proposes a third solution:
class Example extends HookWidget {
final Duration duration;
const Example({Key key, @required this.duration})
: assert(duration != null),
super(key: key);
@override
Widget build(BuildContext context) {
final controller = useAnimationController(duration: duration);
return Container();
}
}
This code is strictly equivalent to the previous example. It still disposes the AnimationController
and still updates its duration
when Example.duration
changes.
But you're probably thinking:
Where did all the logic go?
That logic moved into useAnimationController
, a function included directly in this library (see Existing hooks). It is what we call a Hook.
Hooks are a new kind of objects with some specificities:
- They can only be used in the
build
method of aHookWidget
. - The same hook is reusable an infinite number of times
The following code defines two independent
AnimationController
, and they are correctly preserved when the widget rebuild.
Widget build(BuildContext context) {
final controller = useAnimationController();
final controller2 = useAnimationController();
return Container();
}
- Hooks are entirely independent of each other and from the widget. This means they can easily be extracted into a package and published on pub for others to use.
Principle #
Similarly to State
, hooks are stored on the Element
of a Widget
. But instead of having one State
, the Element
stores a List<Hook>
. Then to use a Hook
, one must call Hook.use
.
The hook returned by use
is based on the number of times it has been called. The first call returns the first hook; the second call returns the second hook, the third returns the third hook, ...
If this is still unclear, a naive implementation of hooks is the following:
class HookElement extends Element {
List<HookState> _hooks;
int _hookIndex;
T use<T>(Hook<T> hook) => _hooks[_hookIndex++].build(this);
@override
performRebuild() {
_hookIndex = 0;
super.performRebuild();
}
}
For more explanation of how they are implemented, here's a great article about how they did it in React: https://medium.com/@ryardley/react-hooks-not-magic-just-arrays-cd4f1857236e
Rules #
Due to hooks being obtained from their index, some rules must be respected:
DO call use
unconditionally #
Widget build(BuildContext context) {
Hook.use(MyHook());
// ....
}
DON'T wrap use
into a condition #
Widget build(BuildContext context) {
if (condition) {
Hook.use(MyHook());
}
// ....
}
DO always call all the hooks: #
Widget build(BuildContext context) {
Hook.use(Hook1());
Hook.use(Hook2());
// ....
}
DON'T aborts build
method before all hooks have been called: #
Widget build(BuildContext context) {
Hook.use(Hook1());
if (condition) {
return Container();
}
Hook.use(Hook2());
// ....
}
About hot-reload #
Since hooks are obtained from their index, one may think that hot-reload while refactoring will break the application.
But worry not, HookWidget
overrides the default hot-reload behavior to work with hooks. Still, there are some situations in which the state of a Hook may get reset.
Consider the following list of hooks:
Hook.use(HookA());
Hook.use(HookB(0));
Hook.use(HookC(0));
Then consider that after a hot-reload, we edited the parameter of HookB
:
Hook.use(HookA());
Hook.use(HookB(42));
Hook.use(HookC());
Here everything works fine; all hooks keep their states.
Now consider that we removed HookB
. We now have:
Hook.use(HookA());
Hook.use(HookC());
In this situation, HookA
keeps its state but HookC
gets a hard reset.
This happens because when a refactoring is done, all hooks after the first line impacted are disposed of.
Since HookC
was placed after HookB
, is got disposed of.
How to use #
There are two ways to create a hook:
- A function
Functions are by far the most common way to write a hook. Thanks to hooks being composable by nature, a function will be able to combine other hooks to create a custom hook. By convention, these functions will be prefixed by use
.
The following defines a custom hook that creates a variable and logs its value on the console whenever the value changes:
ValueNotifier<T> useLoggedState<T>(BuildContext context, [T initialData]) {
final result = useState<T>(initialData);
useValueChanged(result.value, (_, __) {
print(result.value);
});
return result;
}
- A class
When a hook becomes too complex, it is possible to convert it into a class that extends Hook
, which can then be used using Hook.use
. As a class, the hook will look very similar to a State
and have access to life-cycles and methods such as initHook
, dispose
and setState
. It is usually a good practice to hide the class under a function as such:
Result useMyHook(BuildContext context) {
return Hook.use(_MyHook());
}
The following defines a hook that prints the time a State
has been alive.
class _TimeAlive<T> extends Hook<void> {
const _TimeAlive();
@override
_TimeAliveState<T> createState() => _TimeAliveState<T>();
}
class _TimeAliveState<T> extends HookState<void, _TimeAlive<T>> {
DateTime start;
@override
void initHook() {
super.initHook();
start = DateTime.now();
}
@override
void build(BuildContext context) {
// this hook doesn't create anything nor uses other hooks
}
@override
void dispose() {
print(DateTime.now().difference(start));
super.dispose();
}
}
Existing hooks #
Flutter_hooks comes with a list of reusable hooks already provided.
They are divided into different kinds:
Primitives #
A set of low-level hooks that interacts with the different life-cycles of a widget
name | description |
---|---|
useEffect | Useful for side-effects and optionally canceling them. |
useState | Create variable and subscribes to it. |
useMemoized | Cache the instance of a complex object. |
useContext | Obtain the BuildContext of the building HookWidget . |
useValueChanged | Watches a value and calls a callback whenever the value changed. |
Object binding #
This category of hooks allows manipulating existing Flutter/Dart objects with hooks. They will take care of creating/updating/disposing an object.
dart:async related:
name | description |
---|---|
useStream | Subscribes to a Stream and return its current state in an AsyncSnapshot . |
useStreamController | Creates a StreamController automatically disposed. |
useFuture | Subscribes to a Future and return its current state in an AsyncSnapshot . |
Animation related:
name | description |
---|---|
useSingleTickerProvider | Creates a single usage TickerProvider . |
useAnimationController | Creates an AnimationController automatically disposed. |
useAnimation | Subscribes to an Animation and return its value. |
Listenable related:
name | description |
---|---|
useListenable | Subscribes to a Listenable and mark the widget as needing build whenever the listener is called. |
useValueNotifier | Creates a ValueNotifier automatically disposed. |
useValueListenable | Subscribes to a ValueListenable and return its value. |
Misc
A series of hooks with no particular theme.
name | description |
---|---|
useReducer | An alternative to useState for more complex states. |
usePrevious | Returns the previous argument called to [usePrevious]. |
useTextEditingController | Create a TextEditingController |
useFocusNode | Create a FocusNode |