flutter_gpu_shaders 0.4.2
flutter_gpu_shaders: ^0.4.2 copied to clipboard
Build tools for Flutter GPU shader bundles/libraries.
0.1.0 #
- Add
buildShaderBundleJsonbuild hook utility. - Document usage instructions in the readme.
0.1.1 #
- Fix working directory for impellerc invocation.
0.1.2 #
- Fix SDK path resolution for puro users.
0.1.3 #
- Relax native_assets_cli dependency pin.
0.1.4 #
- Pin native_assets_cli to <0.9.0. (https://github.com/bdero/flutter_gpu_shaders/issues/3)
0.2.0 #
- Update to native_assets_cli 0.9.0.
Breaking:
BuildOutputis nowBuildOutputBuilder
0.2.1 #
- Bump native_assets_cli to 0.10.0.
0.3.0 #
- Update to native_assets_cli to 0.13.0.
(https://github.com/bdero/flutter_gpu_shaders/issues/6)
Breaking:
BuildConfigis nowBuildInput
0.4.0 #
- Migrate from
native_assets_cli(discontinued) tohooks1.0. Build hook authors must nowimport 'package:hooks/hooks.dart';instead ofpackage:native_assets_cli/native_assets_cli.dart. - Bump SDK constraint to
^3.7.0(matcheshooks1.0 requirements).
0.4.2 #
findImpellerCnow also honors a runtimeIMPELLERCenvironment variable in addition to the compile-time define. flutter_tools populates this for build hook subprocesses (https://github.com/flutter/flutter/pull/186300), including the--local-enginecase where the locally builtimpellercshould be used in preference to the SDK cache. Compile-time define takes precedence; runtime env var is checked next; otherwise the existing SDK cache lookup runs.
0.4.1 #
- Documentation: update
README.mdandbuildShaderBundleJsondartdoc to reflect the 0.4.0 migration (drop the obsoleteflutter config --enable-native-assetsstep, swap the import, and renamebuildConfig:→buildInput:to match the parameter name introduced in 0.3.0). No code changes.