flutter_glyph_kit 0.0.1 copy "flutter_glyph_kit: ^0.0.1" to clipboard
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Flutter implementation of the Glyph-Developer-Kit.

Flutter Glyph Kit #

Flutter implementation of the Glyph-Developer-Kit developed by Nothing Technology Ltd. ©.

Getting Started #

Important

This plugin can be only used on Nothing Phone (1) and Nothing Phone (2).

Installation #

Add the following to your pubspec.yaml file:

flutter pub add flutter_glyph_kit

Add the following to your AndroidManifest.xml file:

<!-- For debug you can use the following line -->
<meta-data android:name="NothingKey" android:value="test"/>

<!-- For release you can use the following line -->
<meta-data android:name="NothingKey" android:value="YOUR_KEY"/>

Note

On debug mode you can use the test key, but on release mode you need to use the key provided by Nothing.

Note

To use the plugin on debug mode you also need to execute the following command on your terminal:

adb shell settings put global nt_glyph_interface_debug_enable 1

Usage #

The usage of this plugin is very simple, the plugin provides two classes Phone1Glyph and Phone2Glyph.

It also provides two enums Phone1Led and Phone2Led to help you to use the plugin.

If you want to develop your own implementation you can use the GlyphInterfaceSdk class that contains all the methods used in the other two classes.

Phone1Glyph #

import 'package:flutter/material.dart';

import 'package:flutter_glyph_kit/flutter_glyph_kit.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
	return MaterialApp(
	  home: Scaffold(
		appBar: AppBar(
		  title: const Text('Phone 1 Glyph Example'),
		),
		body: Center(
		  child: ElevatedButton(
			onPressed: () async {
			  final glyph = Phone1Glyph();
			  await glyph.toggle(
				channels: [
					Phone1Led.a1,
					Phone1Led.a2,
				]
			  );
			  // This will turn on the A1 and A2 LEDs
			},
			child: const Text('Toggle'),
		  )
		),
	  ),
	);
  }
}

Phone2Glyph #

import 'package:flutter/material.dart';

import 'package:flutter_glyph_kit/flutter_glyph_kit.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
	return MaterialApp(
	  home: Scaffold(
		appBar: AppBar(
		  title: const Text('Phone 2 Glyph Example'),
		),
		body: Center(
		  child: ElevatedButton(
			onPressed: () async {
			  final glyph = Phone2Glyph();
			  await glyph.toggle(
				channels: [
					Phone2Led.a1,
					Phone2Led.a2,
				]
			  );
			  // This will turn on the A1 and A2 LEDs
			},
			child: const Text('Toggle'),
		  )
		),
	  ),
	);
  }
}

More information #

For more information about the sdk you can check the official repository of the Glyph-Developer-Kit

License #

This project is licensed under the MIT License - see the LICENSE file for details.