flutter_env_native 0.0.1 copy "flutter_env_native: ^0.0.1" to clipboard
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A plugin/utility that provides compile-time variables for native platforms.

flutter_env_native #

A plugin/utility that provides compile-time variables for native platform.

This plugin/utility makes env variables set in --dart-define and --dart-define-from-file available to the native platforms.

🎖 Installing #

dev_dependencies:
  flutter_env_native: ^0.0.1

🎮 Setup Guide #

Define .env file #

APP_NAME=batcave
APP_SUFFIX=.dev
MAPS_API_KEY=someKeyString

Pass .env file to flutter run/build via --dart-define-from-file=.env

Android Installation #

📂 android/app/build.gradle #

DO NOT OMIT ANY OF THE FOLLOWING CHANGES

// flutter_env_native
+Project flutter_env_native = project(':flutter_env_native')
+apply from: "${flutter_env_native.projectDir}/envConfig.gradle"

Usage in android manifest file #

📂 android/app/src/main/AndroidManifest.xml:

DO NOT OMIT ANY OF THE FOLLOWING CHANGES

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       resValue "string", "app_name", APP_NAME ?: 'default_name'
    }

The above create a string resource with variable app_name set to the value of APP_NAME

<application
        android:label="flutter_env_example"
+       android:name="@string/app_name"
        android:icon="@mipmap/ic_launcher">

The above sets the android:name to the value of app_name in the string resource. The same applies for other .xml files.

Usage in kotlin file #

📂 android/app/src/main/AndroidManifest.xml:

DO NOT OMIT ANY OF THE FOLLOWING CHANGES

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       buildConfigField "String", "APP_NAME", "\"${APP_NAME ?: 'default_name'}\""
    }

The above creates the BuildConfig field APP_NAME and sets its value to the env variable APP_NAME where available and defaults it to 'default_name'

📂 android/.../MainActivity.kt:

DO NOT OMIT ANY OF THE FOLLOWING CHANGES

package tech.mastersam.flutter_env_example

import android.os.Bundle
import android.util.Log
import android.widget.Toast
import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity(){
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

         // Access BuildConfig values
+        val appName = BuildConfig.APP_NAME

         // Sample usage to display a toast message
         Toast.makeText(this, "APP_NAME: $appName", Toast.LENGTH_LONG).show()
    }
}

iOS Installation #

📂 ios/Podfile #

DO NOT OMIT ANY OF THE FOLLOWING CHANGES

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
  end

+ flutter_env_plugin_path = File.join(Dir.pwd, '.symlinks', 'plugins', 'flutter_env_native', 'ios', 'setup_env.sh')
+ root_dir = File.expand_path('..', Dir.pwd)

+ # Run the setup_env.sh script from the plugin
+ system("sh #{flutter_env_plugin_path} #{root_dir}")
end

Usage in plist file #

📂 info.plist:

Reference the env variable directly as defined in the .env file

<key>CFBundleDisplayName</key>
<string>$(APP_NAME)</string>

Usage in swift file #

📂 AppDelegate.swift: (any swift file of choice)
+ var app_name: String = Bundle.main.infoDictionary?["APP_NAME"] as? String ?? ""
  NSLog("\nHere's your app name -> \(app_name)")
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Publisher

verified publishermastersam.tech

A plugin/utility that provides compile-time variables for native platforms.

Repository (GitHub)
View/report issues

Topics

#dotenv #environment-variables #env

Documentation

API reference

License

MIT (license)

Dependencies

flutter

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Packages that depend on flutter_env_native