flutter_embed_unity_2022_3_ios 1.0.2 flutter_embed_unity_2022_3_ios: ^1.0.2 copied to clipboard
iOS implementation for Unity 2022.3 LTS of the flutter_embed_unity plugin.
import 'package:flutter/material.dart';
import 'package:flutter_embed_unity/flutter_embed_unity.dart';
import 'package:intl/intl.dart';
void main() {
runApp(const ExampleApp());
}
class ExampleApp extends StatefulWidget {
const ExampleApp({super.key});
@override
State<ExampleApp> createState() => _ExampleAppState();
}
class _ExampleAppState extends State<ExampleApp> {
// When converting between strings and numbers in a message protocol
// always use a fixed locale, to prevent unexpected parsing errors when
// the user's locale is different to the locale used by the developer
// (eg the decimal separator might be different)
static final _fixedLocaleNumberFormatter = NumberFormat.decimalPatternDigits(
locale: 'en_gb',
decimalDigits: 2,
);
bool? _isUnityArSupportedOnDevice;
bool _isArSceneActive = false;
double _rotationSpeed = 30;
int _numberOfTaps = 0;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: SafeArea(
child: Builder(
builder: (context) {
final theme = Theme.of(context);
final bool? isUnityArSupportedOnDevice = _isUnityArSupportedOnDevice;
final String arStatusMessage;
if(isUnityArSupportedOnDevice == null) {
arStatusMessage = "checking...";
}
else if(isUnityArSupportedOnDevice) {
arStatusMessage = "supported";
}
else {
arStatusMessage = "not supported on this device";
}
return Column(
children: [
Expanded(
child: EmbedUnity(
onMessageFromUnity: (String data) {
// A message has been received from a Unity script
if(data == "touch"){
setState(() {
_numberOfTaps += 1;
});
}
else if(data == "scene_loaded") {
_sendRotationSpeedToUnity(_rotationSpeed);
}
else if(data == "ar:true") {
setState(() {
_isUnityArSupportedOnDevice = true;
});
}
else if(data == "ar:false") {
setState(() {
_isUnityArSupportedOnDevice = false;
});
}
},
),
),
Padding(
padding: const EdgeInsets.all(16),
child: Text(
"Flutter logo has been touched $_numberOfTaps times",
textAlign: TextAlign.center,
style: theme.textTheme.titleMedium,
),
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 16),
child: Row(
children: [
Text("Activate AR ($arStatusMessage)"),
Switch(
value: _isArSceneActive,
onChanged: isUnityArSupportedOnDevice != null && isUnityArSupportedOnDevice ? (value) {
sendToUnity(
"SceneSwitcher",
"SwitchToScene",
_isArSceneActive ? "FlutterEmbedExampleScene" : "FlutterEmbedExampleSceneAR",
);
setState(() {
_isArSceneActive = value;
});
} : null,
),
],
),
),
Row(
children: [
const Padding(
padding: EdgeInsets.only(left: 16),
child: Text(
"Speed",
),
),
Expanded(
child: Slider(
min: -200,
max: 200,
value: _rotationSpeed,
onChanged: (value) {
setState(() {
_rotationSpeed = value;
});
_sendRotationSpeedToUnity(value);
},
),
),
],
),
Row(
children: [
Expanded(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: () {
pauseUnity();
},
child: const Text("Pause"),
),
),
),
Expanded(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: () {
resumeUnity();
},
child: const Text("Resume"),
),
),
),
Expanded(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => const Route2()),
);
},
child: const Text("Open route 2", textAlign: TextAlign.center),
),
),
),
],
)
],
);
},
),
),
),
);
}
void _sendRotationSpeedToUnity(double rotationSpeed) {
sendToUnity(
"FlutterLogo",
"SetRotationSpeed",
_fixedLocaleNumberFormatter.format(rotationSpeed),
);
}
}
class Route2 extends StatelessWidget {
const Route2();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Route 2'),
),
body: SafeArea(
child: Builder(
builder: (context) =>
Column(
children: [
const Padding(
padding: EdgeInsets.all(16),
child: Text(
"Unity can only be shown in 1 widget at a time. Therefore if a second route "
"with a FlutterEmbed is pushed onto the stack, Unity is 'detached' from "
"the first route, and attached to the second. When the second route is "
"popped from the stack, Unity is reattached to the first route.",
),
),
const Expanded(
child: EmbedUnity(),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
const BackButton(),
ElevatedButton(
onPressed: () {
showDialog(context: context, builder: (_) => const Route3());
},
child: const Text("Open route 3", textAlign: TextAlign.center),
),
],
),
)
],
)
),
)
);
}
}
class Route3 extends StatelessWidget {
const Route3();
@override
Widget build(BuildContext context) {
return const AlertDialog(
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text(
"Route 3",
textAlign: TextAlign.center,
),
SizedBox(
height: 100,
width: 80,
child: EmbedUnity(),
),
],
),
);
}
}