flutter_danmaku 0.0.2 flutter_danmaku: ^0.0.2 copied to clipboard
normal danmaku by flutter. all in dart. live comment hohohohohohohoho.
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_danmaku/flutter_danmaku.dart';
import 'package:english_words/english_words.dart';
import 'package:fluttertoast/fluttertoast.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
bool heng = false;
GlobalKey<FlutterDanmakuAreaState> danmuarea = GlobalKey();
void changeShowAreaP(double p) {
danmuarea.currentState.changeShowArea(p);
}
void changeRate(double rate) {
danmuarea.currentState.changeRate(rate);
}
void changeLableSize(int size) {
danmuarea.currentState.changeLableSize(size);
}
void changeShowOpacity(double opacity) {
danmuarea.currentState.changeOpacity(opacity);
}
void parsud() {
if (danmuarea.currentState.isPause) {
danmuarea.currentState.play();
} else {
danmuarea.currentState.pause();
}
}
addDanmaku() {
int random = Random().nextInt(20);
danmuarea.currentState.addDanmaku('s' + 's' * random, color: Colors.primaries[Random().nextInt(Colors.primaries.length)]);
int random1 = Random().nextInt(20);
danmuarea.currentState
.addDanmaku('s' + 's' * random1, bulletType: FlutterDanmakuBulletType.fixed, color: Colors.primaries[Random().nextInt(Colors.primaries.length)]);
}
handleBulletTap(BuildContext context, FlutterDanmakuBulletModel bulletModel) {
print(bulletModel.text);
Fluttertoast.showToast(
msg: bulletModel.text,
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.CENTER,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
}
addBuilderDanmaku() {
int random = Random().nextInt(20);
danmuarea.currentState.addDanmaku('s' + 's' * random, builder: (Text textWidget) {
return Container(
child: textWidget,
decoration: BoxDecoration(border: Border.all(color: Colors.red)),
);
}, color: Colors.primaries[Random().nextInt(Colors.primaries.length)]);
}
void _incrementCounter() {
addDanmaku();
addDanmaku();
addBuilderDanmaku();
int random = Random().nextInt(20);
danmuarea.currentState
.addDanmaku('s' + 's' * random, bulletType: FlutterDanmakuBulletType.fixed, color: Colors.primaries[Random().nextInt(Colors.primaries.length)]);
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
super.initState();
Future.delayed(Duration(milliseconds: 500), () {
danmuarea.currentState.init();
});
}
hengshuping() {
// 强制横屏
SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeLeft, DeviceOrientation.landscapeRight]);
setState(() {
heng = true;
});
Future.delayed(Duration(milliseconds: 500), () {
danmuarea.currentState.resizeArea();
});
}
void dibudanmu() {
danmuarea.currentState.addDanmaku('我是底部弹幕我是底部弹幕',
bulletType: FlutterDanmakuBulletType.fixed,
position: FlutterDanmakuBulletPosition.bottom,
color: Colors.primaries[Random().nextInt(Colors.primaries.length)]);
}
resethengshuping() {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
]);
setState(() {
heng = false;
});
Future.delayed(Duration(milliseconds: 500), () {
danmuarea.currentState.resizeArea();
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return MaterialApp(
home: Scaffold(
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: SingleChildScrollView(
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterDanmakuArea(
key: danmuarea,
bulletTapCallBack: (FlutterDanmakuBulletModel bulletModel) => handleBulletTap(context, bulletModel),
child: Container(color: Colors.black, height: heng ? 500 : 220, width: double.infinity)),
Container(
height: 500,
child: GridView(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3, //横轴三个子widget
childAspectRatio: 3),
children: [
MaterialButton(onPressed: () => dibudanmu(), child: Text('底部弹幕')),
MaterialButton(onPressed: () => resethengshuping(), child: Text('复原横屏')),
MaterialButton(onPressed: () => changeRate(0.5), child: Text('变倍率0.5')),
MaterialButton(onPressed: () => changeRate(0.8), child: Text('变倍率0.8')),
MaterialButton(onPressed: () => changeRate(1.2), child: Text('变倍率1.2')),
MaterialButton(onPressed: () => changeRate(1.5), child: Text('变倍率1.5')),
MaterialButton(onPressed: () => changeRate(3), child: Text('变倍率3')),
MaterialButton(onPressed: () => changeLableSize(12), child: Text('change lable Size 12')),
MaterialButton(onPressed: () => changeLableSize(16), child: Text('change lable Size 24')),
MaterialButton(onPressed: () => changeLableSize(24), child: Text('change lable Size 48')),
MaterialButton(onPressed: () => changeShowAreaP(0.3), child: Text('change show area 0.3')),
MaterialButton(onPressed: () => changeShowAreaP(0.5), child: Text('change show area 0.5')),
MaterialButton(onPressed: () => changeShowAreaP(1.0), child: Text('change show area 1')),
MaterialButton(onPressed: () => changeShowOpacity(1.0), child: Text('change show opacity 1')),
MaterialButton(onPressed: () => changeShowOpacity(0.5), child: Text('change show opacity 0.5')),
MaterialButton(onPressed: () => changeShowOpacity(0.2), child: Text('change show opacity 0.2')),
MaterialButton(onPressed: () => hengshuping(), child: Text('横屏')),
MaterialButton(onPressed: () => parsud(), child: Text('暂停'))
],
)),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
),
);
}
}