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flutter_command is a way to manage your state based on `ValueListenable` and the `Command` design pattern.

[7.0.1] 27.11.2024

  • ensure that isExecuting is set back to false before we notify any result listeners. [7.0.0] 14.11.2024

  • add stricter static type checks. this is a breaking change because the globalExceptionHandler correctly has to accept CommandError<dynamic> instead of CommandError<Object> [6.0.1] 29.09.2024

  • Update to latest version of functional_listener to fix a potential bug when removing the last listener from canExecute [6.0.0]

  • official new release [6.0.0+pre2]

  • fixing asssert in CommandBuilder [6.0.0+pre1]

  • breaking changes: Command.debugName -> Command.name, ErrorReaction.defaultHandler -> ErrorReaction.defaulErrorFilter

  • unless an error filter returns none or throwException all errors will be published on the resultsProperty including the result of the error filter. This alloes you if you use the results property to reject on any error with a generic action like popping a page while doing the specific handlign of the error in the local or global handler.

  • if an error handler itself throws an exception, that is now also reported to the globalExceptionHandler [5.0.0+20] - 18.07.2024

  • undoing the last one as it makes merging of errors of multiple commands impossible [5.0.0+19] - 18.07.2024

  • added TParam in the defintion of the errors property [5.0.0+18] - 18.07.2024

  • adding precaution to make disposing of a command from one of its own handlers more robust [5.0.0+17] - 08.11.2023

  • https://github.com/escamoteur/flutter_command/issues/20 [5.0.0+16] - 18.9.2023

  • added experimental global setting useChainCapture which can lead to better stacktraces in async commands functions [5.0.0+15] - 30.08.2023

  • improved assertion error messages [5.0.0+14] - 15.8.2023

  • made commands more robust against disposing while still running which should be totally valid because the user could close a page where a command is running [5.0.0+12] - 14.8.2023

  • added check in dispose if the command hasn't finished yet [5.0.0+11] - 13.8.2023

  • fixed bub in UndoableCommand and disabled the Chain.capture for now [5.0.0+10] - 11.8.2023

  • general refactoring to reduce code duplication

  • improving stack traces

  • adding new reportAllExceptions global override [5.0.0+9] - 02.08.2023

  • clearErrors() will now notify its listeners with a null value. [5.0.0+8] - 31.07.2023

  • made sure that while undo is running isExecuting is true and will block any parallel call of the command [5.0.0+7] - 29.07.2023

  • added clearErrors method to the Command class which resets the errors property to null without notifying listeners

  • fix for Exception Bad state: Future already completed [5.0.0+6] - 20.06.2023

  • added two more ErrorFilter types [5.0.0+5] - 18.06.2023

  • release candidate but missing docs [5.0.0+4] - 18.05.2023

  • bug fix of a too arrow assertion [5.0.0+2] - 21.04.2023

  • bug fix in the factory functions of UndoableCommand

[5.0.0+1] - 28.03.2023

  • beta version of the new UndoableCommand

[5.0.0] - 24.03.2023

  • Another breaking change but one that hopefully will be appreciated by most of you. When this package was originally written you could pass a ValueListenable<bool> canExecute when you created a Command that could decide if a Command could be executed at runtime. As the naming was am reminiscent of the .Net version of RxUIs Command but confusing because Commands have a property named canExecute too I renamed it to restriction but didn't change the meaning of its bool values. Which meant that restriction==false meant that the Command couldn't be executed which absolutely isn't intuitive. After falling myself for this illogic use of bool values I know inverted the meaning so that restriction==true means that you cannot execute the Command.

  • To add to the declarative power of defining behaviour with Command, they now got an optional handler that will be called if a Command is restricted but one tries to execute it anyway (from the source docs):

  /// [ifRestrictedExecuteInstead] if  [restriction] is set for the command and its value is `true`
  /// this function will be called instead of the wrapped function.
  /// This is useful if you want to execute a different function when the command
  /// is restricted. For example you could show a dialog to let the user logg in
  /// if the restriction is because the user is not logged in.
  /// If you don't set this function, the command will just do nothing when it's
  /// restricted.

[4.0.0] - 01.03.2023

  • Two breaking changes in two days :-) I know that is a lot but I encountered a problem in one of my projects, that you might encounter too if you are using flutter_command. If your UI would change depending on the state of isExecuting and that change was triggered from within the build function, you could get an exception telling you, that setState was called while a rebuild was already running. In this new version async Commands now wait a frame before notifying any listeners. I don't expect, that you will see any difference in your existing apps. If this latest change has any negative side effects, please open an issue immediately. As the philosophy of Commands is that your UI should always only react on state changes and not expect synchronous data, this shouldn't make any trouble.

[3.0.0] - 24.02.2023

  • Breaking change: In the past the Command only triggered listeners when the resulting value of a Command execution changed. However in many case you want to always update your UI even if the result hasn't changed. Therefore Commands now always notify the listeners even if the result hasn't changed. you can change that behaviour by setting [notifyOnlyWhenValueChanges] to true when creating your Commands.

[2.0.1] - 07.03.2021 #

  • Fixed small nullability bug in the signature of
  static Command<TParam, TResult> createAsync<TParam, TResult>(
      Future<TResult> Function(TParam? x) func, TResult initialValue

the type of func has to be correctly Future<TResult> Function(TParam x) so now it looks like

  static Command<TParam, TResult> createAsync<TParam, TResult>(
      Future<TResult> Function(TParam x) func, TResult initialValue,

You could probably call this a breaking change but as it won't change the behaviour, just that you probably will have to remove some '!' from your code I won't do a major version here.

[2.0.0] - 03.03.2021 #

  • finished null safety migration
  • thrownExceptions only notifies its listeners now when a error happens and not also when it is reset to null at the beginning of a command

[1.0.0-nullsafety.1] - 15.02.2021 #

  • Added toWidget() extension method on CommandResult

[0.9.2] - 25.10.2020 #

  • Added executeWithFuture to use with RefreshIndicator
  • Added toWidget() method

[0.9.1] - 24.08.2020 #

  • Shortened package description in pubspec

[0.9.0] - 24.08.2020 #

  • Initial official release
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flutter_command is a way to manage your state based on `ValueListenable` and the `Command` design pattern.

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flutter, functional_listener, quiver, stack_trace

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