flutter_bloc 7.0.0-nullsafety.0 flutter_bloc: ^7.0.0-nullsafety.0 copied to clipboard
Flutter Widgets that make it easy to implement the BLoC (Business Logic Component) design pattern. Built to be used with the bloc state management package.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
/// Custom [BlocObserver] which observes all bloc and cubit instances.
class SimpleBlocObserver extends BlocObserver {
@override
void onEvent(Bloc bloc, Object? event) {
print(event);
super.onEvent(bloc, event);
}
@override
void onChange(Cubit cubit, Change change) {
print(change);
super.onChange(cubit, change);
}
@override
void onTransition(Bloc bloc, Transition transition) {
print(transition);
super.onTransition(bloc, transition);
}
@override
void onError(Cubit cubit, Object error, StackTrace stackTrace) {
print(error);
super.onError(cubit, error, stackTrace);
}
}
void main() {
Bloc.observer = SimpleBlocObserver();
runApp(App());
}
/// A [StatelessWidget] which uses:
/// * [bloc](https://pub.dev/packages/bloc)
/// * [flutter_bloc](https://pub.dev/packages/flutter_bloc)
/// to manage the state of a counter.
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocProvider(
create: (_) => ThemeCubit(),
child: BlocBuilder<ThemeCubit, ThemeData>(
builder: (_, theme) {
return MaterialApp(
theme: theme,
home: BlocProvider(
create: (_) => CounterBloc(),
child: CounterPage(),
),
);
},
),
);
}
}
/// A [StatelessWidget] which demonstrates
/// how to consume and interact with a [CounterBloc].
class CounterPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: BlocBuilder<CounterBloc, int>(
builder: (_, count) {
return Center(
child: Text('$count', style: Theme.of(context).textTheme.headline1),
);
},
),
floatingActionButton: Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () =>
context.read<CounterBloc>().add(CounterEvent.increment),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () =>
context.read<CounterBloc>().add(CounterEvent.decrement),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.brightness_6),
onPressed: () => context.read<ThemeCubit>().toggleTheme(),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
backgroundColor: Colors.red,
child: const Icon(Icons.error),
onPressed: () =>
context.read<CounterBloc>().add(CounterEvent.error),
),
),
],
),
);
}
}
/// Event being processed by [CounterBloc].
enum CounterEvent {
/// Notifies bloc to increment state.
increment,
/// Notifies bloc to decrement state.
decrement,
/// Notifies the bloc of an error
error,
}
/// {@template counter_bloc}
/// A simple [Bloc] which manages an `int` as its state.
/// {@endtemplate}
class CounterBloc extends Bloc<CounterEvent, int> {
/// {@macro counter_bloc}
CounterBloc() : super(0);
@override
Stream<int> mapEventToState(CounterEvent event) async* {
switch (event) {
case CounterEvent.decrement:
yield state - 1;
break;
case CounterEvent.increment:
yield state + 1;
break;
case CounterEvent.error:
addError(Exception('unsupported event'));
}
}
}
/// {@template brightness_cubit}
/// A simple [Cubit] which manages the [ThemeData] as its state.
/// {@endtemplate}
class ThemeCubit extends Cubit<ThemeData> {
/// {@macro brightness_cubit}
ThemeCubit() : super(_lightTheme);
static final _lightTheme = ThemeData(
floatingActionButtonTheme: const FloatingActionButtonThemeData(
foregroundColor: Colors.white,
),
brightness: Brightness.light,
);
static final _darkTheme = ThemeData(
floatingActionButtonTheme: const FloatingActionButtonThemeData(
foregroundColor: Colors.black,
),
brightness: Brightness.dark,
);
/// Toggles the current brightness between light and dark.
void toggleTheme() {
emit(state.brightness == Brightness.dark ? _lightTheme : _darkTheme);
}
}