flutter_audio_waveforms 1.2.1+8 flutter_audio_waveforms: ^1.2.1+8 copied to clipboard
A UI library for easily adding audio waveforms to your apps, with several customization options.
import 'package:audioplayers/audioplayers.dart';
import 'package:example/load_audio_data.dart';
import 'package:example/waveforms_dashboard.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_audio_waveforms/flutter_audio_waveforms.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Flutter Audio Waveforms',
home: WaveformsDashboard(),
);
}
}
class Home extends StatefulWidget {
const Home({Key? key}) : super(key: key);
@override
State<Home> createState() => _HomeState();
}
class _HomeState extends State<Home> {
late Duration maxDuration;
late Duration elapsedDuration;
late AudioCache audioPlayer;
late List<double> samples;
late int totalSamples;
late List<String> audioData;
List<List<String>> audioDataList = [
[
'assets/dm.json',
'dance_monkey.mp3',
],
[
'assets/soy.json',
'shape_of_you.mp3',
],
[
'assets/sp.json',
'surface_pressure.mp3',
],
];
Future<void> parseData() async {
final json = await rootBundle.loadString(audioData[0]);
Map<String, dynamic> audioDataMap = {
"json": json,
"totalSamples": totalSamples,
};
final samplesData = await compute(loadparseJson, audioDataMap);
await audioPlayer.load(audioData[1]);
await audioPlayer.play(audioData[1]);
// maxDuration in milliseconds
await Future.delayed(const Duration(milliseconds: 200));
int maxDurationInmilliseconds =
await audioPlayer.fixedPlayer!.getDuration();
maxDuration = Duration(milliseconds: maxDurationInmilliseconds);
setState(() {
samples = samplesData["samples"];
});
}
@override
void initState() {
// TODO: implement initState
super.initState();
// Change this value to number of audio samples you want.
// Values between 256 and 1024 are good for showing [RectangleWaveform] and [SquigglyWaveform]
// While the values above them are good for showing [PolygonWaveform]
totalSamples = 1000;
audioData = audioDataList[0];
audioPlayer = AudioCache(
fixedPlayer: AudioPlayer(),
);
samples = [];
maxDuration = const Duration(milliseconds: 1000);
elapsedDuration = const Duration();
parseData();
audioPlayer.fixedPlayer!.onPlayerCompletion.listen((_) {
setState(() {
elapsedDuration = maxDuration;
});
});
audioPlayer.fixedPlayer!.onAudioPositionChanged
.listen((Duration timeElapsed) {
setState(() {
elapsedDuration = timeElapsed;
});
});
}
@override
Widget build(BuildContext context) {
const sizedBox = SizedBox(
height: 30,
width: 30,
);
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: const Text('Flutter Audio Waveforms'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
PolygonWaveform(
maxDuration: maxDuration,
elapsedDuration: elapsedDuration,
samples: samples,
height: 300,
width: MediaQuery.of(context).size.width,
),
sizedBox,
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
audioPlayer.fixedPlayer!.pause();
},
child: const Icon(
Icons.pause,
),
),
sizedBox,
ElevatedButton(
onPressed: () {
audioPlayer.fixedPlayer!.resume();
},
child: const Icon(Icons.play_arrow),
),
sizedBox,
ElevatedButton(
onPressed: () {
setState(() {
audioPlayer.fixedPlayer!
.seek(const Duration(milliseconds: 0));
});
},
child: const Icon(Icons.replay_outlined),
),
],
)
],
),
);
}
}