flutter_audio_desktop 0.1.0 copy "flutter_audio_desktop: ^0.1.0" to clipboard
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discontinuedreplaced by: dart_vlc
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An audio playback library for Flutter Desktop. Supports Windows & Linux. Based on miniaudio.

0.1.0 #

  • Now you can listen to playback events using stream (a broadcast stream) inside AudioPlayer. This was a great problem in earlier version as one always needs to trigger UI updates whenever playback progresses, ends etc.
  • One of the big problems in earlier version was that there was no way to detect if an audio playback has ended after completion. Resulting in issues like #25 & #26. Now audio.isCompleted stores bool if an audio has ended, same can be accessed from stream.
  • Added a new Queue class to play audio files sequentially, without having to deal with things like audio.isCompleted etc. manually.
  • Added methods to deal with Queue or repeat playback etc.
  • Now you can provide any random id while creating new instance of AudioPlayer, this was a big problem earlier as new id had to be consecutive to earlier one.
  • Now you can access same instance of AudioPlayer even if you make new constructor, by providing same id.
  • Now asset files can be played & loaded into AudioPlayer using load method.
    • AudioSource class has two static methods
      • AudioSource.fromFile to load an audio file.
      • AudioSource.fromAsset to load an audio asset.
  • Now audio field stores Audio object, inside the AudioPlayer class & contains following fields to get information about current playback.
    • file: Current loaded File.
    • isPlaying : Whether file is playing.
    • isCompleted: Whether file is ended playing.
      • By default once playback is ended, stop method is called & AudioPlayer is reverted to initial configuration.
    • isStopped: Whether file is loaded.
    • position: Position of current playback in Duration.
    • duration: Duration of current file in Duration.
  • Now contructor of AudioPlayer no longer calls async methods, which could result in false assertions.
  • Now ma_resource_manager is used from miniaudio_engine with MA_DATA_SOURCE_FLAG_STREAM flag.
    • This will improve general performance during playback, as whole file will not be loaded into memory.
  • Structure of code improved & separated into various files & classes.
  • Now device handling is present in an entirely separate class AudioDevices.
  • Improvements to how methods are identified & called in method channel. flutter_types.hpp improves code readability.
  • Other bugs that randomly caused termination after false assertions are also fixed to an extent.
  • Removed wave & noise APIs temporarily. Apologies to everyone & MichealReed.

0.0.9 #

  • Missed

0.0.8 #

Multiple player instances, wave & noise methods

  • Now multiple AudioPlayer instances can be made, by providing optional id parameter to the constructor.
  • Added methods for playing waves.
  • Added methods for playing noise.

0.0.7 #

Initial Playback Device Changing Support

  • Added setDevice method to AudioPlayer class.

0.0.6 #

Microsoft Windows Support

  • Plugin is now capable of playing audio files on Windows.

0.0.5 #

A Little Fix

  • pub package now has miniaudio in it.

0.0.4 #

Final Improvements

  • Now plugin uses MethodChannel instead of dart:ffi for calling native methods.
  • Any additional setup is not required anymore.

0.0.3 #

First Public Release

  • Added docstrings.
  • Improved dart usage.
  • Fixed wrong sample rate.
  • Now Dart code is asynchronous.

0.0.2 #

Now Fully Open Source

Changed native code to use miniaudio

0.0.1 #

Initial Release

Supports audio playback on Linux.

Added mandatory audio playback functions like:

  • Loading audio file
  • Playing
  • Pausing
  • Getting duration of an audio file.
  • Seeking
  • Changing volume
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Publisher

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An audio playback library for Flutter Desktop. Supports Windows & Linux. Based on miniaudio.

Repository (GitHub)
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Documentation

Documentation

License

MIT (license)

Dependencies

flutter, path, path_provider

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