flutter_audio_desktop 0.0.7 flutter_audio_desktop: ^0.0.7 copied to clipboard
A simple audio playback library for Flutter Desktop. Supports MP3, FLAC & WAV on Windows & Linux.
import 'package:flutter/material.dart';
import 'package:flutter_audio_desktop/flutter_audio_desktop.dart';
class Player extends StatefulWidget {
Player({Key key}) : super(key: key);
PlayerState createState() => PlayerState();
}
class PlayerState extends State<Player> {
/// Simple player implementation. Setting debug: true for extra logging.
AudioPlayer audioPlayer;
GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
String _textFieldValue = '';
@override
void initState() {
super.initState();
this.audioPlayer = new AudioPlayer(debug: true);
}
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
tooltip: 'Play loaded audio',
child:
audioPlayer.isPlaying ? Icon(Icons.pause) : Icon(Icons.play_arrow),
onPressed: () {
this.setState(() {});
if (!audioPlayer.isLoaded) {
this._scaffoldKey.currentState.showSnackBar(SnackBar(
content: Text('Load audio first.'),
));
} else {
if (audioPlayer.isPaused) {
/// Playing loaded audio file.
this.audioPlayer.play();
} else if (audioPlayer.isPlaying) {
/// Pausing playback of loaded audio file.
this.audioPlayer.pause();
}
}
},
),
key: this._scaffoldKey,
appBar: AppBar(
centerTitle: true,
title: Text('flutter_audio_desktop Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: EdgeInsets.all(32),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: 480,
child: TextField(
onChanged: (String value) {
this._textFieldValue = value;
},
decoration: InputDecoration(
hintText: 'Enter path to an audio file...',
labelText: 'Audio Location',
border: OutlineInputBorder(),
),
),
),
SizedBox(
width: 24,
),
IconButton(
color: Colors.blue,
icon: Icon(
Icons.check,
size: 28,
),
tooltip: 'Load Audio',
onPressed: () async {
/// Setting playback device manually (if you have more than one playback device).
audioPlayer.setDevice(deviceIndex: 0);
/// Loading an audio file into the player.
bool result =
await audioPlayer.load(this._textFieldValue);
if (result) {
this._scaffoldKey.currentState.showSnackBar(SnackBar(
content: Text(
'Audio file is loaded. Press FAB to play.')));
} else {
this._scaffoldKey.currentState.showSnackBar(SnackBar(
content:
Text('Audio file is could not be loaded.')));
}
},
),
],
),
),
Padding(
padding: EdgeInsets.all(64),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.volume_down,
size: 36,
color: Colors.blue,
),
Slider(
divisions: 10,
value: audioPlayer.volume,
onChanged: (value) {
this.setState(() {
/// Changing player volume.
this.audioPlayer.setVolume(value);
});
}),
],
)),
],
),
),
);
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Player(),
);
}
}
void main() => runApp(MyApp());