flutter_audio_desktop 0.1.1
flutter_audio_desktop: ^0.1.1 copied to clipboard
An audio playback library for Flutter Desktop. Supports Windows & Linux. Based on miniaudio.
0.1.1 #
- Marked package as deprecated.
- Fixed compilation bug on Linux.
0.1.0 #
- Now you can listen to playback events using
stream(a broadcast stream) insideAudioPlayer. This was a great problem in earlier version as one always needs to trigger UI updates whenever playback progresses, ends etc. - One of the big problems in earlier version was that there was no way to detect if an audio playback has ended after completion. Resulting in issues like #25 & #26. Now
audio.isCompletedstoresboolif an audio has ended, same can be accessed fromstream. - Added a new
Queueclass to play audio files sequentially, without having to deal with things likeaudio.isCompletedetc. manually. - Added methods to deal with
Queueor repeat playback etc. - Now you can provide any random
idwhile creating new instance ofAudioPlayer, this was a big problem earlier as newidhad to be consecutive to earlier one. - Now you can access same instance of
AudioPlayereven if you make new constructor, by providing sameid. - Now asset files can be played & loaded into
AudioPlayerusingloadmethod.AudioSourceclass has two static methodsAudioSource.fromFileto load an audio file.AudioSource.fromAssetto load an audio asset.
- Now audio field stores
Audioobject, inside the AudioPlayer class & contains following fields to get information about current playback.file: Current loadedFile.isPlaying: Whether file is playing.isCompleted: Whether file is ended playing.- By default once playback is ended,
stopmethod is called &AudioPlayeris reverted to initial configuration.
- By default once playback is ended,
isStopped: Whether file is loaded.position: Position of current playback inDuration.duration: Duration of current file inDuration.
- Now contructor of
AudioPlayerno longer calls async methods, which could result in false assertions. - Now
ma_resource_manageris used fromminiaudio_enginewithMA_DATA_SOURCE_FLAG_STREAMflag.- This will improve general performance during playback, as whole file will not be loaded into memory.
- Structure of code improved & separated into various files & classes.
- Now device handling is present in an entirely separate class
AudioDevices. - Improvements to how methods are identified & called in method channel.
flutter_types.hppimproves code readability. - Other bugs that randomly caused termination after false assertions are also fixed to an extent.
- Removed wave & noise APIs temporarily. Apologies to everyone & MichealReed.
0.0.9 #
- Missed
0.0.8 #
Multiple player instances, wave & noise methods
- Now multiple AudioPlayer instances can be made, by providing optional id parameter to the constructor.
- Added methods for playing waves.
- Added methods for playing noise.
0.0.7 #
Initial Playback Device Changing Support
- Added setDevice method to AudioPlayer class.
0.0.6 #
Microsoft Windows Support
- Plugin is now capable of playing audio files on Windows.
0.0.5 #
A Little Fix
- pub package now has miniaudio in it.
0.0.4 #
Final Improvements
- Now plugin uses MethodChannel instead of dart:ffi for calling native methods.
- Any additional setup is not required anymore.
0.0.3 #
First Public Release
- Added docstrings.
- Improved dart usage.
- Fixed wrong sample rate.
- Now Dart code is asynchronous.
0.0.1 #
Initial Release
Supports audio playback on Linux.
Added mandatory audio playback functions like:
- Loading audio file
- Playing
- Pausing
- Getting duration of an audio file.
- Seeking
- Changing volume