flutter_3d_objects 1.0.2+1
flutter_3d_objects: ^1.0.2+1 copied to clipboard
A Flutter package project that renders Wavefront's 3D object files.
[Flutter 3D Objects] #
This package allows Flutter developers to easily display 3D models in their applications. It supports the .obj
file format and provides functionalities to manipulate the scene, including setting camera positions and adding objects with child objects.
Features:
- Display 3D models from
.obj
files - Add and manipulate objects within the scene
- Set camera positions to adjust the view
- Support for hierarchical object structures
Setup #
How to use this
- Add dependency in pubspec.yaml
dependencies:
flutter:
sdk: flutter
flutter_3d_objects:
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- Add 3D Models in assets, file type should be .obj
flutter:
assets:
- assets/p.obj
- assets/c.obj
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Usage #
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Cube(
onSceneCreated: (Scene scene) {
scene.world.add(
Object(
fileName: 'assets/c.obj',
position: Vector3(1, 1, 1),
scale: Vector3(1, 1, 1),
),
);
},
),
),
),
);
}
}
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Example #
//Create a variable
late Scene _scene;
double x = 0;
double y = 3;
double z = 8;
late AnimationController _controller;
late Animation<double> _animation;
Object? _p;
// Create Function
void _onSceneCreated(Scene scene) {
_scene = scene;
scene.camera.position.z = z;
scene.camera.position.y = y;
scene.camera.position.x = x;
_p = Object(
position: Vector3(0, -2.5, 0),
scale: Vector3(4, 4, 4),
fileName: 'assets/p.obj',
children: [
Object(
fileName: 'assets/c.obj',
position: Vector3(0.25, 0.15, -0.24),
scale: Vector3(0.8, 0.8, 0.8),
),
]);
scene.world.add(_p!);
}
//Function to rotate
void rotateLeft() {
_animateRotation(90);
}
void rotateRight() {
_animateRotation(-90);
}
void _animateRotation(double angle) {
final double begin = _p!.rotation.y;
final double end = _p!.rotation.y + angle;
_animation = Tween<double>(begin: begin, end: end).animate(_controller)
..addListener(() {
setState(() {
_p!.rotation.y = _animation.value;
_p!.updateTransform();
_scene.update();
});
});
_controller.forward(from: 0);
}
// In main widget function
Scaffold(
appBar: AppBar(
title: const Text(''),
),
body: Stack(
children: [
Cube(
interactive: false,
zoom: false,
onSceneCreated: _onSceneCreated,
),
Positioned(
bottom: 10,
left: 0,
right: 0,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: rotateLeft,
child: const Text('Left'),
),
ElevatedButton(
onPressed: rotateRight,
child: const Text('Right'),
),
],
),
),
],
),
);
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