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flutter3d_physics_native 1.0.0-rc.2 copy "flutter3d_physics_native: ^1.0.0-rc.2" to clipboard
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The physics core in C11: rigid bodies stepped natively through dart:ffi, and in the browser as WebAssembly. flutter3d_physics is its reference.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add flutter3d_physics_native

With Flutter:

 $ flutter pub add flutter3d_physics_native

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  flutter3d_physics_native: ^1.0.0-rc.2

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_physics_native/flutter3d_physics_native.dart';
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The physics core in C11: rigid bodies stepped natively through dart:ffi, and in the browser as WebAssembly. flutter3d_physics is its reference.

Topics

#physics #simulation #ffi #game-development

License

MIT (license)

Dependencies

code_assets, flutter3d_foundation, flutter3d_matter, flutter3d_physics, flutter3d_plugin_api, hooks, logging, native_toolchain_c, vector_math

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Packages that depend on flutter3d_physics_native