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The headless half of a model editor: a project of objects and materials, the commands that change one, the history that takes them back, and what it refuses to export.

flutter3d_model_core #

The headless half of flutter3d's model editor: the project being edited, the commands that change it, the history that takes them back, and the rules about whether the result can leave.

Plain Dart. No Flutter, no renderer, no disk — the same split flutter3d_editor_core made for levels, for the same reason: the programs that most want to check a document are the ones with no window in them.

What is here today #

Nothing but the library header. The package is registered before it is filled, so the structure scan, the publishing order and the container check cover it from the first commit rather than from whenever somebody remembers.

What it will hold is in doc/model-editor-plan.md §2.2: ModelProject and its objects, the sealed ModelCommand every edit is one of, ModelHistory, the project file format, and ExportReadiness.

Licence #

MIT.

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The headless half of a model editor: a project of objects and materials, the commands that change one, the history that takes them back, and what it refuses to export.

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Topics

#modelling #graphics #tooling #game-engine

License

unknown (license)

Dependencies

flutter3d_core, flutter3d_mesh, flutter3d_particles, flutter3d_physics, vector_math

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