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flutter3d_game_physics 1.0.0-rc.2 copy "flutter3d_game_physics: ^1.0.0-rc.2" to clipboard
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Gameplay parts for flutter3d games that need the native physics core: ragdolls, burning wrecks, party sessions and the elements heard.

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add flutter3d_game_physics

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  flutter3d_game_physics: ^1.0.0-rc.2

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flutter3d_game_physics/flutter3d_game_physics.dart';
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Gameplay parts for flutter3d games that need the native physics core: ragdolls, burning wrecks, party sessions and the elements heard.

Topics

#game-development #game-engine #physics #multiplayer

License

MIT (license)

Dependencies

flutter, flutter3d, flutter3d_audio_core, flutter3d_core, flutter3d_effects, flutter3d_elements, flutter3d_foundation, flutter3d_game, flutter3d_game_kit, flutter3d_hardware, flutter3d_net, flutter3d_physics, flutter3d_physics_native, flutter3d_plugin_api, flutter3d_sim, vector_math

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Packages that depend on flutter3d_game_physics