flutility 0.0.4 copy "flutility: ^0.0.4" to clipboard
flutility: ^0.0.4 copied to clipboard

A collection of useful widgets and other stuff. All the widgets are documented. If you find any issues please report them at https://github.com/RoundedInfinity/flutility/issues.

Flutility #

A collection of useful widgets, material widgets that totally should be included in flutter and other stuff.

See how it works in the [examples](##How to use it)

See how to build a material selection effect in the Advanced Example

This package contains #

Add the package to your pubspec.yaml file.

flutility: <Newest Version>

And then import it.

import 'package:flutility/flutility.dart';

How to use it #

Bool controlled animation #

Most of the animated widget in this package are controlled with a bool. This makes simple animation a lot easier because you don't need a animation controller anymore. Don't forget to call setState after changing the value.

bool animate = false;

void animateSomething() {
setState(()) {
animate = !animate;
}}

Scale Item Switch #

A widget to switch between two icons with the simple material icon transition. Like the third transition here.

The animation is controlled by the [animate] value. [firstIcon] and [secondIcon] are properties in a IconButton so they should be some sort of icon.

If [firstIcon] or [secondIcon] are not set the other icon will just disappear. Icons are in the disabled state if they don't have there VoidCallback set.


ScaleIconSwitch(
  animate: animate,
  firstIcon: Icon(Icons.delete_outline),
  secondIcon: Icon(Icons.share_outlined),
  onFirstPressed: switchIcon,
  onSecondPressed: switchIcon,
)

Simple animated Icon #

Just use a bool to control an animated icon. And give it a Duration if you want.


SimpleAnimatedIcon(
        animate: animate,
        icon: AnimatedIcons.play_pause,
);

Delayed Value Builder #

This widget updates a value for his child after a delay. Useful if you want to delay values for Foo animations.

Give the DelayedValueBuilder a value. Then you can access the delayed value in the builder. When you call setState the value in the builder will be updated after the delay.

DelayedValueBuilder(
  builder: (context, value) => AnimatedContainer(
    duration: Duration(milliseconds: 200),
    color: value ? Colors.green : Colors.black,
    height: 40,
    width: 40,
  ),
  value: animate,
  delay: Duration(milliseconds: 700),
),

Delayed Value Stagger #

A ListView that works like the delayed builder but has multiple widgets which are updated one after one.

DelayedValueStagger(
  value: animate,
  shrinkWrap: true,
  duration: Duration(milliseconds: 200),
  builder: (context, value) => [
    Text('$value'),
    Text('$value'),
    Text('$value'),
    Text('$value'),
 ],
),

Logger #

Tired of reading all these gray boring logs? Try Logger! Just create a logger somewhere in your code. You can give it a name if you want.

var logger = Logger(name: 'Logan the logger');

And now you can use it.

logger.log('Hello there');

Example App #

Example App that is using most of the features

show/hide
import 'package:flutter/material.dart';
import 'package:flutter_util/flutter_util.dart';

import 'app_bar_page.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  bool animate = false;

  //Using the logger
  void useLogger() {
    Logger logger = Logger(name: 'Dieter the logger');
    logger.log('Hello there!');

    logger.logInfo('This is a info message');

    var list = ['hello', 'there'];
    logger.logRich(list, 'This is a rich message');
  }

//Controlls the animation bool
  void setAnimation() {
    setState(() {
      animate = !animate;
    });
  }

  Widget _simpleAnimatedIcon() => SimpleAnimatedIcon(
        animate: animate,
        icon: AnimatedIcons.play_pause,
      );

  Widget _scaleItemSwitch() => Row(
        mainAxisAlignment: MainAxisAlignment.center,
        children: [
          ScaleIconSwitch(
            animate: animate,
            firstIcon: Icon(Icons.share_outlined),
            secondIcon: Icon(Icons.delete_outline),
            // giving the icons a on pressed function so they are not in the disabled state.
            onFirstPressed: () {},
            onSecondPressed: () {},
          ),
          //Just lets the icon disappear
          ScaleIconSwitch(
            animate: animate, duration: Duration(milliseconds: 500),
            firstIcon: Icon(Icons.add_a_photo_outlined),

            // giving the icons a on pressed function so they are not in the disabled state.
            onFirstPressed: () {},
          ),
        ],
      );

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('HomePage')),
      body: Center(
        child: Column(
          children: [
            RaisedButton(
              onPressed: setAnimation,
              child: Text('Animate it'),
            ),
            Text('Simple animated icon'),
            _simpleAnimatedIcon(),
            Text('ScaleIconSwitch'),
            _scaleItemSwitch(),
            RaisedButton(
              onPressed: useLogger,
              child: Text('Hello logger'),
            ),
            RaisedButton(
              onPressed: () => Navigator.of(context).push(MaterialPageRoute(
                  builder: (BuildContext context) => AppBarPage())),
              child: Text('Advanced example'),
            ),
          ],
        ),
      ),
    );
  }
}

Advanced Example #

An App that uses the material design select effect

show/hide

import 'package:flutter/material.dart';

import 'package:flutter_util/flutter_util.dart';

class AppBarPage extends StatefulWidget {
  @override
  _AppBarPageState createState() => _AppBarPageState();
}

class _AppBarPageState extends State<AppBarPage> {
  //We are using a logger here
  Logger logger = Logger();
  //If the item is selected animate will be set to true.
  bool animate = false;

  @override
  Widget build(BuildContext context) {
    Widget _appBar() => SliverAppBar(
          pinned: true,

          title: Text(
            animate ? '1 item selected' : 'Advanced example',
            style: TextStyle(color: animate ? Colors.white : Colors.black),
          ),

          backgroundColor: Colors.white,
          leading: Center(
            child: IconButton(
              onPressed: () {
                setState(() {
                  if (animate) {
                    animate = false;
                    logger.log('Selection cancelled');
                  }
                });
              },
              icon: SimpleAnimatedIcon(
                animate: animate,
                color: animate ? Colors.white : Colors.black,
                icon: AnimatedIcons.menu_close,
              ),
            ),
          ),
          actions: [
            ScaleIconSwitch(
              animate: animate,
              secondIcon: Icon(
                Icons.share_outlined,
                color: Colors.white,
              ),
              onSecondPressed: () => logger.log('Share!'),
            ),
            ScaleIconSwitch(
              animate: animate,
              firstIcon: Icon(Icons.info_outline_rounded, color: Colors.black),
              secondIcon: Icon(
                Icons.delete_outline_outlined,
                color: Colors.white,
              ),
              onFirstPressed: () => logger.logInfo('Info!'),
              onSecondPressed: () => logger.log('Delete!'),
            ),
          ],
          //Put the RippleAnimation in the flexibleSpace
          flexibleSpace: Container(
            child: RippleAnimation(
              animate: animate,
              duration: Duration(milliseconds: 260),
              // Offset so it looks like it starts at the bottom
              offsetY: 90,
              offsetX: 40,
              rippleColor: Colors.deepPurpleAccent[400],
              //If backgroundColor is not set it will be set transparent
              height: 56,
            ),
          ),
        );

    return Scaffold(
      backgroundColor: Colors.white,
      body: NestedScrollView(
        headerSliverBuilder: (context, innerBoxIsScrolled) => [_appBar()],
        body: Column(
          children: [
            CheckboxListTile(
              activeColor: Colors.deepPurpleAccent[400],
              value: animate,
              controlAffinity: ListTileControlAffinity.leading,
              title: Text('Something you can select'),
              subtitle: Text('For a cool effect'),
              onChanged: (bool value) {
                setState(
                  () {
                    animate = value;
                  },
                );
              },
            )
          ],
        ),
      ),
    );
  }
}
2
likes
40
pub points
0%
popularity

Publisher

unverified uploader

A collection of useful widgets and other stuff. All the widgets are documented. If you find any issues please report them at https://github.com/RoundedInfinity/flutility/issues.

Repository (GitHub)
View/report issues

License

BSD-3-Clause (LICENSE)

Dependencies

flutter

More

Packages that depend on flutility