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A flexible widget for user notification. Customize your text, button, duration, animations and much more. For Android devs, it is made to replace Snackbars and Toasts.

Flushbar #

Use this package if you need more customization when notifying your user. For Android developers, it is made to substitute toasts and snackbars. IOS developers, I don't know what you use there, but you will like it.

See the install instructions.

This is a flutter widget inspired by Flashbar. Development of Flushbar and Flashbar are totally separate.

Flushbar

Quick reference #

Since customization requires a lot of properties, here is a quick cheatsheet:

Property What does it do
title The title displayed to the user
message The message displayed to the user.
titleText Replaces [title]. Although this accepts a [widget], it is meant to receive [Text] or [RichText]
messageText Replaces [message]. Although this accepts a [widget], it is meant to receive [Text] or [RichText]
icon You can use any widget here, but I recommend [Icon] or [Image] as indication of what kind of message you are displaying. Other widgets may break the layout
shouldIconPulse An option to animate the icon (if present). Defaults to true.
margin Adds a custom margin to Flushbar
padding Adds a custom padding to Flushbar. The default follows material design guide line
borderRadius Adds a radius to all corners of Flushbar. Best combined with [margin]. I do not recommend using it with [showProgressIndicator] or [leftBarIndicatorColor]
borderColor Adds a border to every side of Flushbar. I do not recommend using it with [showProgressIndicator] or [leftBarIndicatorColor]
borderWidth Changes the width of the border if [borderColor] is specified
backgroundColor Flushbar background color. Will be ignored if [backgroundGradient] is not null.
leftBarIndicatorColor If not null, shows a left vertical bar to better indicate the humor of the notification. It is not possible to use it with a [Form] and I do not recommend using it with [LinearProgressIndicator].
boxShadows The shadows generated by Flushbar. Leave it null if you don't want a shadow. You can use more than one if you feel the need. Check this example
backgroundGradient Flushbar background gradient. Makes [backgroundColor] be ignored.
mainButton A [FlatButton] widget if you need an action from the user.
onTap A callback that registers the user's click anywhere. An alternative to [mainButton]
duration How long until Flushbar will hide itself (be dismissed). To make it indefinite, leave it null.
isDismissible Determines if the user can swipe or click the overlay (if [overlayBlur] > 0) to dismiss. It is recommended that you set [duration] != null if this is false. If the user swipes to dismiss or clicks the overlay, no value will be returned.
dismissDirection FlushbarDismissDirection.VERTICAL by default. Can also be [FlushbarDismissDirection.HORIZONTAL] in which case both left and right dismiss are allowed.
flushbarPosition Flushbar can be based on [FlushbarPosition.TOP] or on [FlushbarPosition.BOTTOM] of your screen. [FlushbarPosition.BOTTOM] is the default.
flushbarStyle Flushbar can be floating or be grounded to the edge of the screen. If grounded, I do not recommend using [margin] or [borderRadius]. [FlushbarStyle.FLOATING] is the default
forwardAnimationCurve The [Curve] animation used when show() is called. [Curves.easeOut] is default.
reverseAnimationCurve The [Curve] animation used when dismiss() is called. [Curves.fastOutSlowIn] is default.
animationDuration Use it to speed up or slow down the animation duration
showProgressIndicator true if you want to show a [LinearProgressIndicator].
progressIndicatorController An optional [AnimationController] when you want to control the progress of your [LinearProgressIndicator].
progressIndicatorBackgroundColor a [LinearProgressIndicator] configuration parameter.
progressIndicatorValueColor a [LinearProgressIndicator] configuration parameter.
overlayBlur Default is 0.0. If different than 0.0, creates a blurred overlay that prevents the user from interacting with the screen. The greater the value, the greater the blur.
overlayColor Default is [Colors.transparent]. Only takes effect if [overlayBlur] > 0.0. Make sure you use a color with transparency e.g. Colors.grey[600].withOpacity(0.2).
userInputForm A [TextFormField] in case you want a simple user input. Every other widget is ignored if this is not null.
onStatusChanged a callback for you to listen to the different Flushbar status

Quick tip

If you use a lot of those properties, it makes sense to make a factory to help with your Flushbar's base appearance. Things like shadows, padding, margins, text styles usually don't change within the app. Take a look at FlushbarHelper class and use it as an example.

We are on YouTube! #

While studying Flutter I stumbled on two amazing tutorials on how to use Flushbar. Make sure you show those guys some love.

  1. A beginners tutorial by Matej Rešetár
  2. A more advanced usage by Javier González Rodríguez

Getting Started #

The examples bellow were updated for version 1.3.0. Changes might have been made. See the changelog if any of the examples do not reflect Flushbar's current state.

The possibilities #

Flushbar Animated

A basic Flushbar #

The most basic Flushbar uses only a message. Failing to provide it before you call show() will result in a runtime error. Duration, if not provided, will create an infinite Flushbar, only dismissible by code, back button clicks, or a drag (case isDismissible is set to true).

  • Note that only message is a required parameter. All the other ones are optional
class YourAwesomeApp extends StatelessWidget {

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'YourAwesomeApp',
      home: Scaffold(
        Container(
          child: Center(
            child: MaterialButton(
              onPressed: (){
                Flushbar(
                  title:  "Hey Ninja",
                  message:  "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
                  duration:  Duration(seconds: 3),              
                )..show(context);
              },
            ),
          ),
        ),
      ),
    );
  }
}

Basic Example

Lets get crazy Flushbar #

Here is how customized things can get.

Flushbar(
      title: "Hey Ninja",
      message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
      flushbarPosition: FlushbarPosition.TOP,
      flushbarStyle: FlushbarStyle.FLOATING,
      reverseAnimationCurve: Curves.decelerate,
      forwardAnimationCurve: Curves.elasticOut,
      backgroundColor: Colors.red,
      boxShadows: [BoxShadow(color: Colors.blue[800], offset: Offset(0.0, 2.0), blurRadius: 3.0)],
      backgroundGradient: LinearGradient(colors: [Colors.blueGrey, Colors.black]),
      isDismissible: false,
      duration: Duration(seconds: 4),
      icon: Icon(
        Icons.check,
        color: Colors.greenAccent,
      ),
      mainButton: FlatButton(
        onPressed: () {},
        child: Text(
          "CLAP",
          style: TextStyle(color: Colors.amber),
        ),
      ),
      showProgressIndicator: true,
      progressIndicatorBackgroundColor: Colors.blueGrey,
      titleText: Text(
        "Hello Hero",
        style: TextStyle(
            fontWeight: FontWeight.bold, fontSize: 20.0, color: Colors.yellow[600], fontFamily: "ShadowsIntoLightTwo"),
      ),
      messageText: Text(
        "You killed that giant monster in the city. Congratulations!",
        style: TextStyle(fontSize: 18.0, color: Colors.green, fontFamily: "ShadowsIntoLightTwo"),
      ),
    );

Complete Example

  • Don't forget to call show() or the bar will stay hidden.
  • To deactivate any of those properties, pass null to it.

Styles #

Flushbar can be either floating or grounded to the edge of the screen. I don't recommend using margin or borderRadius if you chose FlushbarStyle.GROUNDED style.

Flushbar(flushbarStyle: FlushbarStyle.FLOATING)

or

Flushbar(flushbarStyle: FlushbarStyle.GROUNDED)
Floating Style Grounded Style
Floating Style Grounded Style

Padding and Border Radius #

You can give it some padding and a border radius. Works best with FlushbarStyle.FLOATING

Flushbar(
  margin: EdgeInsets.all(8),
  borderRadius: 8,
);
  

Padding and Radius

Left indicator bar #

Flushbar has a lateral bar to better convey the humor of the notification. To use it, simple give leftBarIndicatorColor a color.

Flushbar(
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  icon: Icon(
    Icons.info_outline,
    size: 28.0,
    color: Colors.blue[300],
    ),
  duration: Duration(seconds: 3),
  leftBarIndicatorColor: Colors.blue[300],
)..show(context);

Left indicator example

Customize your text #

If you need a more fancy text, you can use Text or RichText and pass it to the titleText or messageText variables.

  • Note that title will be ignored if titleText is not null
  • Note that message will be ignored if messageText is not null
Flushbar(
  title: "Hey Ninja", //ignored since titleText != null
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry", //ignored since messageText != null
  titleText: Text("Hello Hero", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20.0 color: Colors.yellow[600], fontFamily:"ShadowsIntoLightTwo"),),
  messageText: Text("You killed that giant monster in the city. Congratulations!", style: TextStyle(fontSize: 16.0, color: Colors.green[fontFamily: "ShadowsIntoLightTwo"),),
)..show(context);

Customized Text

Customize background and shadow #

You can paint the background with any color you want. You can use any shadow you want. Just give it a backgroundColor and boxShadows.

Flushbar(
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  backgroundColor: Colors.red,
  boxShadows: [BoxShadow(color: Colors.red[800], offset: Offset(0.0, 2.0), blurRadius: 3.0,)],
)..show(context);

Background and Shadow

Want a gradient in the background? No problem.

  • Note that backgroundColor will be ignored while backgroundGradient is not null
Flushbar(
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  backgroundGradient: LinearGradient(colors: [Colors.Colors.teal],),
  backgroundColor: Colors.red,
  boxShadows: [BoxShadow(color: Colors.blue[800], offset: Offset(0.0, 2.0), blurRadius: 3.0,)],
)..show(context);

Background Gradient

Icon and button action #

Let us put a Icon that has a PulseAnimation. Icons have this animation by default and cannot be changed as of now. Also, let us put a button. Have you noticed that show() returns a Future? This Future will yield a value when you call dismiss([T result]). I recommend that you specify the result generic type if you intend to collect an user input.

Flushbar flush;
bool _wasButtonClicked;
@override
  Widget build(BuildContext context) {
    return Container(
      child: Center(
        child: MaterialButton(
          onPressed: () {
            flush = Flushbar<bool>(
              title: "Hey Ninja",
              message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
              icon: Icon(
                       Icons.info_outline,
                       color: Colors.blue,),
              mainButton: FlatButton(
                             onPressed: () {
                                 flush.dismiss(true); // result = true
                               },
                             child: Text(
                               "ADD",
                               style: TextStyle(color: Colors.amber),
                             ),
                           ),) // <bool> is the type of the result passed to dismiss() and collected by show().then((result){})
              ..show(context).then((result) {
                setState(() { // setState() is optional here
                  _wasButtonClicked = result;
                });
              });
          },
        ),
      ),
    );
  }

Icon and Button

Flushbar position #

Flushbar can be at FlushbarPosition.BOTTOM or FlushbarPosition.TOP.

Flushbar(
  flushbarPosition: FlushbarPosition.TOP,
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",)..show(context);

Bar position

Duration and dismiss policy #

By default, Flushbar is infinite. To set a duration, use the duration property. By default, Flushbar is dismissible by the user. A right or left drag will dismiss it. Set isDismissible to false to change this behaviour.

Flushbar(
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  duration: Duration(seconds: 3),
  isDismissible: false,
)..show(context);

Progress Indicator #

If you are loading something, use a LinearProgressIndicator If you want an undetermined progress indicator, do not set progressIndicatorController. If you want a determined progress indicator, you now have full control over the progress since you own the AnimationController

  • There is no need to add a listener to your controller just to call setState(){}. Once you pass in your controller, Flushbar will do this automatically. Just make sure you call _controller.forward()

AnimationController _controller = AnimationController(
      vsync: this,
      duration: Duration(seconds: 3),
    );

Flushbar(
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
  showProgressIndicator: true,
  progressIndicatorController: _controller,
  progressIndicatorBackgroundColor: Colors.grey[800],
)..show(context);

Show and dismiss animation curves #

You can set custom animation curves using forwardAnimationCurve and reverseAnimationCurve.

Flushbar(
  forwardAnimationCurve: Curves.decelerate,
  reverseAnimationCurve: Curves.easeOut,
  title: "Hey Ninja",
  message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
)..show(context);

Listen to status updates #

You can listen to status update using the onStatusChanged property.

  • Note that when you pass a new listener using onStatusChanged, it will activate once immediately so you can check in what state the Flushbar is.

Flushbar flushbar = Flushbar(title: "Hey Ninja", message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry");

  flushbar
    ..onStatusChanged = (FlushbarStatus status) {
      switch (status) {
        case FlushbarStatus.SHOWING:
          {
            doSomething();
            break;
          }
        case FlushbarStatus.IS_APPEARING:
          {
            doSomethingElse();
            break;
          }
        case FlushbarStatus.IS_HIDING:
          {
            doSomethingElse();
            break;
          }
        case FlushbarStatus.DISMISSED:
          {
            doSomethingElse();
            break;
          }
      }
    }
    ..show(context);

Input text #

Sometimes we just want a simple user input. Use the propertyuserInputForm.

  • Note that buttons, messages, and icons will be ignored if userInputForm != null
  • dismiss(result) will yield result. dismiss() will yield null.
Flushbar<List<String>> flush;
final GlobalKey<FormState> _formKey = GlobalKey<FormState>();
TextFormField getFormField(String text) {
    return TextFormField(
      initialValue: text,
      style: TextStyle(color: Colors.white),
      maxLength: 100,
      maxLines: 1,
      maxLengthEnforced: true,
      decoration: InputDecoration(
          fillColor: Colors.white10,
          filled: true,
          icon: Icon(
            Icons.label,
            color: Colors.grey[500],
          ),
          border: UnderlineInputBorder(),
          helperText: "Helper Text",
          helperStyle: TextStyle(color: Colors.grey),
          labelText: "Label Text",
          labelStyle: TextStyle(color: Colors.grey)),
    );
  }

flush = Flushbar<List<String>>(
  userInputForm = Form(
          key: _formKey,
          child: Column(
            mainAxisSize: MainAxisSize.min,
            children: [
              getTextFormField("Initial Value"),
              getTextFormField("Initial Value Two"),
            ]
            Align(
              alignment: Alignment.bottomRight,
              child: Padding(
                padding: const EdgeInsets.only(top: 8.0),
                child: MaterialButton(
                  textColor: Colors.amberAccent,
                  child: Text("SUBMIT"),
                  onPressed: () {
                    flush.dismiss([_controller1.value.text, _controller2.value.text]);
                  },
                ),
              ),
            )
          ],),),
)..show(context).then((result) {
        if (result != null) {
          String userInput1 = result[0];
          String userInput2 = result[1];
        }
      });

This example tries to mimic the Material Design style guide

Bar input

Flushbar Helper #

I made a helper class to facilitate the creation of the most common Flushbars.

FlushbarHelper.createSuccess({message, title, duration});
FlushbarHelper.createInformation({message, title, duration});
FlushbarHelper.createError({message, title, duration});
FlushbarHelper.createAction({message, title, duration flatButton});
FlushbarHelper.createLoading({message,linearProgressIndicator, title, duration, progressIndicatorController, progressIndicatorBackgroundColor});
FlushbarHelper.createInputFlushbar({textForm});

Make it rain #

Buy Me A Coffee

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A flexible widget for user notification. Customize your text, button, duration, animations and much more. For Android devs, it is made to replace Snackbars and Toasts.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter

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